Putting together the final dungeon aesthetic, it’s coming together nicely. The dungeon is a tower...I wonder what happens when you fall through the holes? It couldn’t possibly be multi-level could it? :P
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Putting together the final dungeon aesthetic, it’s coming together nicely. The dungeon is a tower...I wonder what happens when you fall through the holes? It couldn’t possibly be multi-level could it? :P
Skjoldur Story will be taking part in the Steam Game Festival starting tomorrow! A small free demo of the game will be available June 16th-22nd. Give it a go, and don't forget to add it your wishlist! https://store.steampowered.com/app/1051580/Skjoldur_Story/
The quintessential “Big Door” you will need to unlock in Skjoldur Story.
I always love finding minigames/sidequests to help break up the rhythm of a game. So I'm including some in Skjoldur Story...this one is basically a memory hide and seek :D
Some abilities in Skjoldur Story are gained by bashing enemies with your shield rather than blocking projectiles. For example, the boost ability from these mini golems.
I'm a little clay pot Short and round. Here is my handle To push around.
When I block some spikes You can safely cross. And if, you break me It's really no loss.
Skjoldur Story's pig friend that can help you around the forest. Also just plain fun to ride around on.
Stay on the lookout! There's hidden rooms scattered throughout Skjoldur Story, both in dungeons and the overworld.
Currently working on one of Skjoldur Story's little bossfights...boomerangs galore!
A little mushroom patch to add to the ambiance. Plus it's just plain fun to run through :)
Noooo bunnies come back! Just some more critters to make the game feel alive.
Another animal friend in Skjoldur Story.
I had a lot of fun with this one, happy screenshotsaturday everyone!
A hero arrives.
A glimpse at the starting area in Skjoldur Story’s overworld.
Wishlist on Steam here: https://store.steampowered.com/app/1051580/Skjoldur_Story/
A dungeon on an island.
Working on a little map reveal item, takes a lot of tinkering and experimenting to try and make it juicy.
I mean, a game like this HAS to include bombs and secret doors, right? Block a bomb to steal it, then use it before it's gone!
Light rays are always a bit of a pain to implement but once you get them right I think they can really enhance an otherwise normal pixel art scene :)