Inklings may be using a base-12 number system
Last time I published, I promised that I would work on the numbers from the Square script before finally generating a font for this. I based my analysis on this banner from Mahi Mahi Resort, since itās the only instance where numbers appear to be used:
It doesnāt seem to have much content to it, just a table of numbers, with headers from another script (I can already tell itās the one used in the Arome logo).
But, letās see what these numbers are, shall we?
The symbols can be mapped almost 1 to 1 to Arabic numerals. Thereās 0, 4, 6, and 9, just as you would expect. The E is a 3. The weird J shape seems to map to 2 and 5 depending on the rotation. The one with 2 squares is an 8. That leaves us with 1 and 7.
But, the thing is, the symbols for 1 and 7 appear in both rotations as well (like 6 and 9).
Here, I have some annotations:
(this 2-in-1 device is amazing, BTW)
In the top part, I have the base symbols I found. Theyāre eight of them. Some of them (but not all) appear rotated. I also did the mapping I just explained.
In the bottom, I wrote all possible variants, and counted them just to be sure, and yes, we get 12 unique symbols!
What this means is that, if this were to be a real numbering system, it needs to be base-12, or else I donāt know what the rotated 1 and 7 stand for.
I have reasons to think that other number scripts used in the game have 12 symbols as well, but that will be an analysis for another day.
Now, after all this time, I will finally work on generating the font. I still need to think how Iām gonna map the 50+ symbols to ASCII (or maybe go crazy with Unicode), and how to handle rotations and mirrors in an intuitive way.