Murasaki Shion, Virtual Youtuber
Source
"I'm Dorothy Gale from Kansas"

#extradirty
h

PR's Tumblrdome
d e v o n
sheepfilms
todays bird

No title available
Game of Thrones Daily
NASA
Not today Justin

No title available

祝日 / Permanent Vacation

Love Begins
will byers stan first human second

Janaina Medeiros
Stranger Things
dirt enthusiast

Kaledo Art
TVSTRANGERTHINGS

seen from Malaysia

seen from Portugal

seen from Thailand
seen from United States
seen from Italy

seen from United States

seen from United States
seen from Poland

seen from Canada
seen from Romania
seen from Morocco

seen from United States

seen from United States
seen from Finland

seen from Malaysia

seen from Malaysia

seen from Italy

seen from Singapore

seen from Germany
seen from United States
@spoiled-bracket
Murasaki Shion, Virtual Youtuber
Source
To be fair nobody needs to know what is Teen Titans.
Getting into D&D be like:
they did the head thing again 😂
That this episode when on for an hour was the highlight of Q2. Take that, marketing.
古見さんは、コミュ症です (Komi Can’t Communicate) - manga version
Komi is, by consensus, the most SSS rank pretty girl in school. Never talks though. People are totally into it though? She's the school's idol. Not talking is part of that brand. But as it turns out, she's not talking because really painfully shy and cannot talk to others. All Komi wants is friends, but... Komi Can't Communicate.
"Updated 8 years ago"
yeah...
Yeah…
We have to protect Kanroji-san! She has the most potential, so she's our ray of hope! As long as she survives, we can win for sure! Let's win together! Nobody's gonna die!
KIMETSU NO YAIBA: KATANAKAJI NO SATO-HEN EPISODE 10
The Isolator (book 1)
The Isolator is a light novel series by Kawahara Reki, more generally known as the author of the Sword Art Online and Accel World novels. Unlike those series, both rooted deeply in the virtual world genre, The Isolator is a science-fantasy super power story: less reminiscent of .hack//Sign and more so Parasite or X-Men.
The general premise is that one night in the very near future, power-granting orbs fall from space and lodge themselves in a bunch of random folk. Each of them is granted a power based on their psychological hang ups. For the main character, Utsugi Minoru, the orb grants him a power that echoes his desire to isolate himself from everybody else: it gives him the ability to create a forcefield around his body so complete that it blocks off everything from physical attacks, heat, sound, and even inertia.
It's not a terribly original set up, but like any powers story the fun isn't in the why but the how. Seeing new characters introduced, learning their powers, then seeing how they interact.
The Isolator is a fun read. It knows what it's trying to accomplish, and then heads on the quickest track to get that done. Although it dips into angsty teenage school drama at times, it doesn't do so at the expense of losing sight of the main goal. And even if that goal does often feel a little ordinary, Kawahara does a lot to make the action feel lively, and the added layer provided by the powers does a lot to make his characters interesting studies in and of themselves.
For instance, in the first volume, the major villain is a food critic who is neurotically obsessed with his teeth. One of the orbs from space gives him the power to bite through anything, and turns him into a kind of shark monster to boot. Although it starts out sounding ludicrous, it works well as a first match up with Utsugi, and the more we learn about the villain's motivations, the more fitting everything seems to become.
The premise of The Isolator means Kawahara is able to freely dig at the heart of what makes the best super power stories meaningful and interesting: the powers themselves are not just a means, but a manifestation of the core of each character.
In terms of construction, the novel is well put together. Although telling the story from two points of view mostly works, there are a few times (particularly when the story retells the same moment twice in short succession) where I felt it could have been sharpened up a little. The illustrations by Shimeji are not bad, but I also feel like they can be a little hit and miss. The colour plates are all great, but some of the black and white inserts can feel a little rough. Translation by Adair Trask feels crisp and easy to follow.
Overall, I don't mind saying I found The Isolator a satisfying light novel. I can't shake the feeling that the change in subject matter might not immediately resonate with fan's of Kawahara's other series, but if you're looking for something to read until the next SAO is translated, it might be worth checking out.
The Isolator is available in Kindle and paper editions.
Didn't I Say To Make My Abilities Average In The Next Life?! (book 1)
Didn't I Say To Make My Abilities Average In The Next Life?! Is an isekai/overpowered light novel series by FUNA (illustrations by Akata Ituki, translation by Diana Taylor).
The general setup is that protagonist Kurihara Misato dies, and then isekai happens. No surprises here. The first few pages of essentially every isekai light novel read all alike.
Average makes no secret about what sort of book it's supposed to be. The premise is right there in the title. Before she died, Misato was always ahead of her peers in terms in almost every way. Good at sports, good at studying, good looking. Good at everything asides making friends. Misato went through her sort life without making any real connections. When she dies and comes face to face with an all powerful being, she is given a chance to reincarnate with whatever overpowered junk abilities she'd like. Misato instead asks to be born average. Better to be average and have friends than be overpowered but alienated from everybody a second time. Or so goes her train of thought. "Average", as it turns out, has a very different meaning in a world where Elder Dragons, Dwarves, and Elves exist.
In this way, Average doesn't stray too far from isekai power story mould. However, with a sea of like titles already flooding the market, what makes Average interesting is the way in which it strays from the formula. To begin with, and most obviously, the protagonist isn't male. Telling the story from Mistao's perspective means the story doesn't degenerate into an adolescent harem fantasy. Maybe as a result of this, it's a much more pleasant experience reading Average than, say, Smartphone or Death March. Another point of difference, however subtle it may prove to be, is the narrative reasoning behind Misato's powers.
In books like Death March or Arifureta, the protagonists are in many ways naive cyphers for the readers, and their tremendous powers exist for the same reason as their inexplicable harems: It's all wish fulfilment. On the other hand, Misato is undeniably her own person. Her desires feel real and important, and provide a steady forward motion for the story. The core of her story is not her powers, but the fact that she's awkward and wants desperately to make friends. In average, Misato's powers are a manifestation of that awkwardness. They exist in a functional sense to keep her safe (to keep the mood of the story light), but in a narrative sense as a reflection of everything that held her back before she was reincarnated. Average is not about near misses and tragedy. It is first and foremost a light comedy, and the Misato's powers are there to help the narrative get where it wants to go.
If I have any issue with the book, it's that FUNA's story telling often seems to suffer from poor actualisation: there are certain points at which it feels as you can see the author imagining a scene as it would look in an anime or manga, then trying to convey that with words. To be fair, this isn't exactly an issue unique to the author, but it's still frustrating when they seem to forget which medium they're in.
Other than that, the translation is crisp, and obviously done with great care, and the illustrations are cute and add a lot to the story. The book feels a little short, but not ridiculously so (I'm looking at you, Grimgar). Average is worth picking up not just as a fun isekai story, but as a good adventure story in it's own right.
Grimgar of Fantasy and Ash, book 1
There are lots of isekai stories being translated these days. Grimgar of Fantasy and Ash (written by Ao Jumonji, illustrated by Eiri Shirai) is one of them. The books started Japanese publication in 2013, and were picked up by J-Novel Club starting from 2016 (translated by Sean McCann), the same year that the series was picked up for an anime adaptation in Japan.
The first book in the series is well written, and nicely balanced. The main characters wake up in an unfamiliar world with no memories of where they came from, and are coerced into becoming 'volunteer soldiers': mercenaries who are mostly left to their own devices, with the very vaguest of ties to a real military. Told through the perspective of Haruhiru, one of the weakest characters to arrive in the new world, they come to grips with their new existence, and start to carve out a place for themselves. They join guilds, learn how to make money hunting the monsters that lurk outside the city, and begin the process of finding equilibrium.
Despite being written in a genre that is rife with wish fulfilment, harem tropes, and and power fantasies, Grimgar shrugs off all these tropes and delivers a much more interested story for it. There are certainly overpowered characters in this world, but none of them are ever the focus of the story for long. Grimgar focuses on a group of characters plagued by self doubt, weakness, and fear. None of the characters begin with any knowledge of their situation, just a vague sense they are no longer in their own world. There is no power ramp. They do not suddenly find themselves standing head and shoulder over their previously more powerful peers. For the heroes of this story, every day is a struggle. Rather than worrying about how to defeat some all powerful enemy, their primary concerns are scraping together enough money to eat at the end of the day. Their awareness of this imbalance, their doubt and anxiety at having to survive in a hostile world, is the back bone of this series and what makes it worth reading.
The story story moves along at a nice pace. There are some issues with the narrative style: Jumonji often revels in his character's flaws (namely Haruhiru's self doubt and Ranta's annoying prattle) a little too much. More than a few times you can practically hear the translator struggling with some of the original Japanese phrasing. However, at least in the first volume these issues aren't so pronounced, and don't distract too much from the story.
The illustrations by Shirai are beautiful and atmospheric, and do a lot to bring the characters to life.
Grimgar books are short reads, but (at least for Kindle) J-Novel Club releases are reasonably priced. Worth picking as a good example of an isekai light novel that shows the genre works even without the OP hero and an underaged harem.
Kakegurui
Kakegurui (Gambling Addict) Single cour 12 episode anime by Mappa, based on a manga series (written by Kawamoto Homura, illustrated by Naomura Touru), aired in Summer 2017. In short, set in a school for the rich and powerful where everything is decided by gambling. Do well enough to keep up generous 'contributions' to the school and you can join the student council. Do poorly enough to go into debt and you become a 'house pet', a kind of sub-human lackey. That is, it's a school drama where the twist is that all the set pieces revolve around the outcomes of a variety of made up games of chance.
Protagonist Suzui Ryouta is shit at gambling, not wealthy, and not powerful, but is a student here for some reason. In the show's first few minutes he's managed to lose everything and goes into debt. Oh well, goodbye dignity. Think of it as a good life lesson? Now enter Jabami Yumeko. A mysterious transfer student who has a sweet outer appearance but is in fact a gambling addict (roll credits). The two of them inexplicably hit it off, and the rest of the show is a long series of set pieces in which Suzui sweats and worries a lot while Jabami does a bunch of gambling with pretty much everybody.
Although the premise is a little strange, I enjoyed this. There are some elements that grow a little thin as the story unwinds, like Jabami's increasingly eroticised reaction shots, but it's all in keeping with the tone established at the start of the show, so it isn't like you can get half way through and suddenly complain about it. The gambling set pieces are fun, and the games are well thought out enough that each of Jabami's matches are interesting to watch. For the most part the characters are well written, and their time on screen always feels meaningful. Asides from Suzui who is a cypher for the viewer, and Jabami who is a force of nature, you do grow quite fond of the cast as the show goes on.
Voice acting is great across the board, and animation is smooth with no dips in quality, asides a few 3d sequences feeling a little out of place. A lot of people are going to be put off by some of the more exaggerated drawing style used to express character emotion, and a lot more are going to feel uneasy with the a lot of show's hyper sexualisation of the characters. If you can get over there's a lot to enjoy here.
Kekegurui is only a short promotional series with no hope of a sequel in sight, so can be watched in one or two sittings, and has a satisfying enough ending.
If you like this you might also like Death Parade.
Granblue Fantasy: The Animation
An anime based on a social game. The most interesting part of watching the anime was that about halfway through I realised that there was almost no difference between watching the cartoon and playing through the original source material. At least, they both had the same level of interaction.
The premise here is, honestly, not amazing. Granblue is fairly run of the mill fantasy stuff, and if you’ve “played” the original then you know where this is headed. A girl with magical powers escapes from an evil empire that wants to use her power to do evil things. Against whom isn’t really explored, at least not at this point, but it’s not like you can expect much more than mustache twirling from that camp.
In any case it’s just a means of bootstrapping the story, and not really part of what makes Granblue what it is.
The production quality is surprisingly good, with a nice hand-drawn feel to everything that you don’t find all that often in anime these days, even if the payoff for that is some fairly simplified character designs (particularly Katalina, who for most of the show looks like she’s wearing a grey swimsuit instead of armour). Still, the pacing is snappy, and jogs along at a nice clip. Nothing is particularly outstanding, and I think there’s much better things you could be watching this season, but it’s a solid feeling show.
Granblue does nothing innovative, but it doesn’t really feel like that’s what the creators have set out to do, either. You’ll be able to tell from the first episode if you’re going to watch this one or drop it.
Soma
Soma is a “survival horror” game by Frictional Games. The story is made of some interesting sci-fi stuff, reminiscent of the darker Philip K. Dick or Greg Egan stories: You play as Simon, an unremarkable man who is suffering from a fatal brain condition. In a last ditch effort to save himself, he agrees to undergo a ‘brain scan’ procedure. The scan goes through as normal, but upon waking up he finds himself in a weird H.R. Giger inspired version of Bio Shock, running away from scary monsters wrapped in Christmas lights. Woven into all this is a story about how the world wound up the way it did, and what happened afterwards.
The gameplay itself is intuitive. You navigate in the first person through a world which is densely populated with physics objects, and interact with them to solve puzzles. For anything that isn’t physics based, problems are resolved by tinkering with the hundreds of computer terminals scattered around the environment.
The graphics and audio are both excellent. The dark environments cover up a lot of the asset reuse, and some clever placement means that while you’re essentially wandering around the same few corridors most of the game, it never feels recycled or stale. The creepy ambient sounds are brilliant. Gurgling sploshes of water, loud metallic clanks in the distance, computer whirring lifelessly to themselves. It all comes together to create a genuinely unsettling world.
However, while Soma is very good, it isn’t perfect.
The story is interesting, but it has a lot of plot holes, and quite honestly the main character often (particularly during end game) comes across as too stupid for his own good. Little things don’t start adding up pretty early on, but by the time you get to the last stages of the game, it feels like the story is starting to disintegrate. Also, while there’s a lot to do, none of it has any real impact on the story or how it pans out. Interaction is good, but if knobs and dials aren’t attached to anything, the allure of fiddling with them is quickly diminished.
Likewise, the horror elements start off strong, but they quickly start to fall apart. Soma, like a lot of horror games, suffers from a fairly fundamental problem: While horror is a genre that relies a lot on the concept of the unexpected, games are a medium that only succeed by allowing the player to anticipate outcomes.
That is, horror depends on the audience not being able to catch up with what’s happening in front of them. That sense of not knowing is core to what makes scary things so scary. Games on the other hand, especially games that are difficult and allow you to die, rely on the exact opposite condition. They require that the player be able to analyse their action, learn from mistakes, and get better through repetition.
Repetition is not good for horror. A scary monster is scary so long as you don’t understand it. But when it kills you enough times that you start to understand its behaviour, it stops being scary and becomes just another obstacle to overmount. And depending on how difficult the monster is, scary can very quickly become a tedious obstacle. And nothing ruins the feeling of being scared faster than the feeling of being bored.
While playing Soma, a lot of the times I genuinely came close to feeling something like fear were almost always undermined by a much stronger driving force: the requirement to understand the enemy in front of me enough that I could circumvent it and get to the next set piece. Soma felt like a good game, but it also felt like half the time the medium chosen to tell the story was doing its best to fight against it.
The end result is that while Soma is amazing in so many ways, it also feels like there are lot of points where the implementation just doesn’t fit together as nicely as it could have. There were more than a few times I felt like long sequences could have been cut out entirely, and other times where the included backstory felt far too barren. Although I generally liked the protagonist, there were more than a few times I was bowled over by his inability to grasp what was going on around him. Although that kind of character might have worked fine enough in a movie or novel, in a game, where the lines between the character’s thoughts and the audience’s are far less defined, Simon’s whining did a lot to break the sense of immersion.
And on a related note, even though the game does a great job of building up a sense of interaction with the environment, it was kind of annoying that my only viable response to the monsters was to hide or run. I’m not saying that the game should have had weapons, or turned into a shooter, but it would have been nice if I could at least trap the monsters behind doors, or fool them into killing themselves or something. I get that the feeling of being chased is pivotal to the mood Soma is trying to make, but by about the halfway point it started to get a little old.
Despite these gripes, Soma is worth playing. It has its shortcomings, but when it’s good, it’s very good. Some of the sequences are just brilliant. For example, bringing the simulation of a dead man back to life over and over in different environments, trying different permutations to see which one will loosen him up enough to reveal a security password. You just won’t find a lot of this kind of stuff outside of a game like Soma.
If you have a weekend free, you should put this on your list of things to do.
Youjo Senki (First Impressions)
I wanted to wait a little while before I wrote my first impressions of Youjo Senki. I mean, a story about the adventures of a little girl with the brain of a Japanese salary man, set in some kind of approximation of Nazi Germany… It was either going to be ridiculously bad or astoundingly good. We’re only a quarter of the way in, but I’m already convinced it’s the latter.
A self-serving salaryman working in contemporary Japan is pushed in front of a train by a worker that they recently fired. Instead of dying, he is confronted by a being that calls itself ‘God’, and demands to be praised. Rather than worship, the salaryman responds with incredulity and suspicion. As a punishment, he is sent to a parallel world in midst of the burgeoning stages of its own version of World War 1, put the body of a newly born baby girl, with all his memories intact.
The content is, despite the premise, nowhere near as creepy as you might imagine. To the contrary, Youjo Senki is a smartly written, well paced, and intelligent show: By putting the salaryman in the mind of the little girl, we’re shown how war warps the minds of the participants. As soon as he’s old enough, he gets right back on the track he was on before he died: trying to climb the corporate ladder, and not caring much about who he treads on in the process. The juxtaposition of the salaryman’s excessively outcomes-driven behaviour is an ever present reminder of just how bureaucratic the running of a war really is. Even if there are real people out there dying for things like a perceived pride in the nation, or protecting some ostensible idea of nationalism, the people in charge are more worried about reaping as much personal profit as possible, from the cushiest corner of the country they can get to.
Above all this is a more metaphysical story, with the protagonist caught in an intellectual duel with a being that calls itself ‘God’. So we don’t just have this exploration of war as a bureaucratic machine, we also has this theoretical question put before us: if war is inherently meaningless, then what does it mean if one group is really 'on the side of God’? I don’t have the theological, historical, or political background for it, but this is definitely an anime that will benefit from deeper analysis.
Production wise, it’s all above average. Animation, backgrounds, design, and pacing, they’re all excellent. The character design is faithful to the original, and looks great in action. Audio is flawless. Particularly noteworthy is the battlefield audio. Voice acting is uniformly excellent (at least in the Japanese version). Music is well position and does everything it needs to. Great OP and ED tracks are a welcome bonus.
This anime is based on a light novel (later adapted to a comic, if I’m getting this right). I downloaded a sample of the novel, but gave up pretty quickly. Even for a light novel it was going into some pretty high level territory. I felt bad about giving up until I talked to a few people at work who said they’d more or less done the same thing.
We’re only a quarter of the way in, so there’s lot of room for this to develop (positively or negatively). For my money, this is one you should be watching this season.
If you like Youjo Senki and you want to binge on something with a similar feel, try watching Overlord.
Hibike! Euphonium 2
The first season of Hibike! Euphonium was a treat. It was as though KyoAni cranked some kind of quality dial all the way up and just left it there the whole time. Almost every scene felt magical. There were subtle depth of field effects, beautiful colouring, and some of the nicest camera work in the season it was released, and still is today. Every episode was a small motion picture tier production. The second season was not as overwhelming with its visual production, but Euphonium 2 was, in many other ways a more subtle and impressive show than the first season. It also had some of the best, most emotive voice acting that I’ve heard for a long time.
Ishihara Tatsuya’s directing is quiet and reflective this time around. It feels like a lot of the big gestures have been replaced with more introspective motions. Like the first season, Euphonium 2 revels in its Kyoto setting, and the directing style Ishihara has chosen to go allows for some of the nicest establishing shots you’re likely to see for a while. Last time the Kyoto settings was present, but felt like it melted away sometimes. This time around I felt that the locations came through a little clearer than before.
Predictably enough, the other area where Euphonium 2 really shines is the audio production. Everything from the incidental background music and sound effects to the starring production numbers are beautifully recorded, and add a lot where the visuals might have otherwise been too subdued.
Overall, the storytelling was more grounded in exploring the relationships that were built up in the first season. I suppose this is a natural evolution for any long form story telling, but it was a nice move in any case. It was good to see a little more of characters that felt incidental in the first season. On the other hand, some of the characters who were more important the first time around slipped a little too far into the background.
The OP and ED pieces aren’t bad, but not quite as good as the first season. That’s maybe personal taste, but I particularly found the opening sequence a little plain compared to some of KyoAni’s other openings. The songs are not bad, but border a little too closely to Generic Anime Opening and Ending Themes, which makes them memorable only for the time you’re listening to them.
Euphonium 2 is definitely worth watching, so long as you’ve already seen the first season, and probably the sort of show that you would do well to watch in one or two sittings.
If you’re looking for something to watch next with the same kind of vibe, try KyoAni’s Hyouka.