So... how do you actually turn a story into a game?
I'm figuring that out as I go.
Threads of Thought started as an idea about choices, conversations, and the Sides—but eventually, I had to make the computer actually do something with those choices.
Which meant learning C#.
And discovering that writing:
Console.ReadLine();
is considerably less exciting than it sounds. 😂
But this is where the first pieces started coming together: dialogue, pauses, player input, and eventually choices that can lead somewhere different.
It's still very much a prototype. The game doesn't look like the version I have in my head yet.
But it runs.
And that's a start.












