# Analysis of Resident Evil Revelations 2 and Resident Evil 9 Requiem
---
Let's start from the beginning.
Let's begin with Revelations 2, which will be our base of narrative analysis — and not ironically, of mechanics as well. In Revelations 2 we have Moira and Claire very close to each other, in a relationship of older sister and younger sister, and there's a reason for that. Starting from the beginning: probably even before Sherry entered Claire's life, she already knew Moira as a child — and her sister Polly — so it's an old family bond. Moira, in this case, has a difficult relationship with her father — an almost irreparable estrangement tied to her trauma around firearms — and this makes her more stealth-oriented, forced to use only a flashlight and a crowbar. The brute force and the weapons are left to Barry and Claire, but we'll get there. The point is that they get kidnapped and end up on Alex Wesker's island, having to survive her sadistic psychological games under constant stress, watching their friends either turn into B.O.W.s or die around them. But together they reach Alex's tower — and as a bonus, Claire relives her own trauma: watching Neil Fischer betray the entire team alongside Alex, handing everyone over in exchange for personal gain, only for him to immediately turn into a B.O.W. that she then has to face — exactly like she faced Steve in Code Veronica. Just in that one scene I already noticed a new parallel with Leon, specifically echoing RE2 Remake — in case it wasn't clear — of Leon being betrayed by Ada, who even points a gun at him to get what she wants. Moving on.
They find the villain and here comes the plot: her plan is immortality through MIND TRANSFER, and she manages to pull it off — but falls into her own trap. As Moni Database confirmed in a video, Alex's own fear of death made her succumb to the virus at the very last second. And that plot connects directly to Requiem; we'll get there. The point is that after all of this the two need to escape before everything collapses on top of them. This duo had to go up, while Leon and Grace had to go down. Both games use Greek references, and I haven't studied that mythology deeply, but I know the basics. One is Prometheus, which Alex uses in a puzzle — the one who gave the gods' fire to humans and was cursed to have his liver eaten by birds, an allegory to the regeneration of that organ. In Requiem it's Pandora's Box. But we'll get there. I just want you to follow my line of reasoning, which is slightly fast-paced and multi-layered — so I'm organizing it so it doesn't get confusing.
At this point we have 2 choices: Claire needs to be saved but can't do it alone, so Moira needs to overcome her trauma and reach the gun — otherwise Claire dies and we get the bad ending. And that trauma stems from Moira having taken her father's gun and playing with it alongside her sister, causing an accidental discharge. Barry fought with her and they drifted apart after that, so the act of overcoming that trauma is a step toward reconciliation between the two — thanks to Claire. Then six months pass: Moira surviving on the island with an old man who lost his daughter, which makes her grow up and sharpen her skills, while Claire recovers in the hospital and Barry goes after his little girl, whom he believes to be dead.
Now it gets interesting. When Barry arrives on the island he finds Natalia Korda — who was guided to that location by Alex's consciousness — and his paternal instinct immediately activates. He decides to protect the girl while continuing his search. This makes Barry walk through the same places, six months later, facing infected already in their final stage of infection like decrepit zombies. Alex loses it when she sees that Natalia is her and that the plan worked — but failed, because she's still alive in that monstrous body. She attacks Barry and Natalia, and that's when the boss fight happens. But who arrives with short hair and a Rocket Launcher? Claire Redfield. Another Redfield finishing off a Wesker in the franchise.
The villain dies, Barry adopts Natalia and takes her to Canada where he's living, having made peace with Moira. Claire calls Piers — if I remember correctly — to inform him that Chris is on a mission. Shortly after, we see Natalia reading a book and saying that the bird left the cage — implying that Alex took over Natalia's consciousness and achieved her goal.
Now let's move to Requiem. Sherry and Leon are infected with the T-Virus that took 28 years to reactivate, forcing them into a race against time for a cure — the same race Alex faced when she discovered the congenital disease that forced her to transfer her consciousness. Alex was Oswell E. Spencer's right-hand woman and betrayed him, stealing not only his resources but his plan and adapting it using T-Phobos. And here I'll just lay it all out: Spencer transferred his consciousness into Grace Ashcroft and handed her to Alyssa to be adopted. Remember what I just explained? Right. The parallels don't stop there.
The point is that Leon is sent to investigate after Grace had already gone to investigate — was captured, had her blood drained — and on top of all that had watched her mother be murdered right in front of her years earlier, now having to return to the place of her trauma to investigate and confront her past. In this new environment — Rhodes Hill — Grace meets Emily, a newly infected girl who is blind and apparently a reader, and we don't know what she's been reading. At that moment Grace's maternal instinct kicks in and she decides to protect Emily and get her out of there. Every place Grace passes through, Leon arrives shortly after — hours or minutes later — acting like the experienced veteran who isn't afraid of anything, heavily armed and chasing after his little girl, in this case Grace.
At this point Leon has to return to the places of Raccoon City to relive his traumas, and the Raccoon City zombies are all decrepit. But in Raccoon City, Grace doesn't have a specific trajectory that he has to follow right behind her — and this is where the magic of the RE2 Remake mirroring happens. Leon is already confronted with the BSAA at the location, then sees the Wesker clone — Zeno — decimating all of them. Leon has never faced a Wesker. Only the Redfield siblings have — in RE1, Code Veronica, RE5, and Revelations 2. So Leon facing a Wesker, even a clone, is an important signal that he is part of the family. But we'll get there.
So how does he get to Raccoon? By motorcycle. And who rode a motorcycle all the way there looking for her brother? Claire Redfield. The same scenarios where he found Claire, or that she had to pass through — now it's Leon who's going. Don't believe me? When Leon sees he can no longer move forward on the motorcycle, he stops exactly in front of the Arukas and the tanker truck that separated him and Claire after the car crash. And the side he's on this time is Claire's side — the one that follows an alley all the way to the orphanage. And guess where he has to go later to reach Pandora? The orphanage. The one that, in RE2 Remake, only Claire visits.
Before that, he goes to the police station — and here's the key point: only Claire enters through the front door, while Leon enters from the side, and consequently through the parking lot, which is where he first met Ada. So him facing his fears head-on by entering through that front door rather than through his old path is not a coincidence. The parking lot is accessible, but there's nothing there except a nameless bear keychain that only helps your shotgun at range and hurts you at medium and close distance. I know this because the YouTuber I was watching picked it up, was using it, and then took it off because it was getting in her way. The same bear from RE4 Remake and classic RE4. And moving on — there's no way through from that parking lot to anywhere else. You just go in, fight zombies, pick up the keychain, and leave. Completely optional, only noticed by people who like to explore. Isn't that a clear enough sign that Ada's importance in Leon's life has become part of the past, buried in Raccoon City's rubble? That's what it looks like to me — but let's keep going.
And let me be clear: I don't hate Ada. I love her deeply for who she is, and she's one of my favorite characters. But I'll say in advance: when it comes to choosing between a man and a job — however questionable that job may be — she chooses the job. And later I'll explain the implications of that career, which could put Leon at serious risk.
Moving on. Leon enters the station and walks past the typewriter, the puzzles, the computer he once watched Claire use — and there he finds Easter eggs: Jill Valentine's beret, Chris Redfield's jacket with wings, Rebecca Chambers' medical kit, and a note from Barry about a treasure hunt leading to a locker with 2 zoo tickets valid until 1999 — the same year I was born. And by the tone of that note, it's clearly directed at Chris and Jill, because they've been friends with Barry for years, so a little gift is always welcome. And the fact that Leon finds all of this shows just how close he's become to Valenfield — precisely because he's now with Claire. But we'll get there.
He also finds the desk with Marvin's note and nameplate — the man who welcomed both him and Claire at the station. He finds the S.T.A.R.S. photo and a classic book puzzle that Wesker once picked up, which has a photo of Rebecca Chambers as a basketball player. There's no access to the jail cells, only to the upper floor and at most the meeting room and a few side rooms where he faces the Tyrant — like Brian Irons' room, which I believe only Sherry accesses during the chase and possibly Claire. I say "I believe" because I only played the classic RE2 and not the Remake, since my PC can't run it — but I've watched gameplays, edits, and cutscene compilations.
And how could I forget: Sherry tells Leon right at the start of the game not to do anything stupid, and Leon responds with "me? never" — the exact same phrase Leon says to Claire in Infinite Darkness, after which Claire teases him saying the suit doesn't suit him. One of Leon's optional outfits in Requiem is literally a suit. Look at that.
Moving on: Leon then starts needing care and becomes Grace's Sherry — she looks after him until a cure can be found. The scene of her waiting after he passes out reminded me of Jill with Carlos at the hospital. But let me not lose focus.
Before that, there's a scene where he faces infected Emily and Grace begs him not to shoot. The pain is visible in both of them, and he even apologizes for having done it. A parallel to him having shot the president — his friend — in RE6, and to Claire facing infected Steve and Neil. It hurts because they knew these people as humans and now watched them become B.O.W.s. And he assures Grace at the end that he didn't hit any vital organs — which reminded me of Wesker telling Claire he would return Steve's body in Code Veronica, a thread that was left hanging because Albert died and we never found out what happened to Steve. But Emily fortunately survived, was rescued by Grace, and adopted by her — just like Natalia was by Barry.
Getting back to the point: Leon realizes time is running out and starts having dizzy spells like in RE4 Remake, but he's fighting for a cure not just for himself but for Sherry, who's currently filling Hunnigan's role — which reminded me of Resident Evil Death Island, and I'll get to that. He eventually ends up sitting by Pandora's door, and Grace finds him there already knowing about the mind transfer and the adoption, and helps him walk to where Zeno is. That moment felt very much like RE4 Remake, where Leon helped Ashley remove the parasite and Ashley then returned the favor for him — even though he was heavier and unconscious.
The point is that we have 2 endings — good and bad. If Grace types "Destroy," Zeno shoots Leon in the head and the platform collapses with both of them — which reminded me of RE Revelations 2. If she types "Hope," she manages to cure Leon and another Wesker loses their head — literally. Did you notice how only in these two games were there these death choices for the characters? And that the good ending is precisely the one that keeps them alive — going against everything that had been trapping the character before? Exactly.
Grace had to open Pandora's Box to release hope — in this case, the vaccine. And remember how I mentioned one pair going up and the other going down? It's quite clear that Leon and Grace went to the underworld of Hades to free the box. So did Claire and Moira go to Olympus, following that parallel? But then who would Alex be? I'll have to study Greek mythology more deeply to complete that line of thinking, but I welcome answers. I only know Eros and Psyche deeply — the soul and love uniting to generate pleasure. Psychology itself, which is my area of interest, even comes from "psyche" — but I don't think that connection exists between these two characters here.
Moving on: Leon finally faces the final boss, and when everything seemed lost — even in the very last second, with certain death ahead — Leon kept supporting Grace. Then hope arrives and Chris's soldiers come to rescue them both.
At that point the question is: who called them there? Logically, Sherry. But she hadn't been in contact with Leon when everything fell apart, unless she has a connection beyond the professional with Uncle Chris and managed to reach him more directly. The key point here is that she asks him with full intimacy where he is, and Leon — just as intimately — responds that he doesn't know, but that they'll meet soon. This kind of casual arrangement to meet outside of work is never spoken between them in any CGI film. Which means he has direct contact with Chris that borders on family — knowing him well enough to know exactly where to find him. And the cherry on top: Leon reaches into his back pocket and puts a silver ring on his finger.
There's that Claire charm — but the YouTuber I was watching couldn't pick it up. What that charm clearly communicates is that it improves the weapon Leon uses most in the game — the pistol — regardless of distance. And it doesn't have Claire's name on it because it literally is a miniature of Claire. We've only seen something like this in classic RE4 and the Remake, which have charms for Luis, Leon, and Ada. So having one of Claire specifically in a game that doesn't explicitly mention either of the two women is incredibly significant — especially given the names of the items and their respective functions.
The YouTuber I follow is the one from Twitter who knows everything about Resident Evil. I do my deep research because she inspires me enormously, and the only fan comment she ever responded to was one pointing out that the one person Leon is definitely not married to is Ada — and you all saw her response.
But some will say: he says "my eyes were just closed" when Grace gets close to him, just like Ada says that Leon literally used his own body to shield her from Derek Simmons' attacks. Yes, my dear Watson. But that's deliberate ambiguity so it doesn't look too obvious, and it reinforces Leon's personality. Ada is a part of his life he can't quite let go of — but that doesn't mean he still loves her the same way. It just means she was part of his life and remains a bittersweet memory of the past.
Another point: Ada and Jill were both originally planned to appear in this game and were simply cut. Leon's voice actor ships Aeon, as does one of the directors. But if that were actually the intended conclusion, Capcom would have included Ada — not created additional Cleon development in her absence.
I was taking an introduction to digital marketing course right around the time I was writing this text, and that taught me about market analysis and semiotics. Are Aeon shippers louder? Yes. But in every piece of promotional art — especially on social media and in the 30th anniversary special — Capcom gave visual emphasis to Cleon, not Aeon. That generates buzz online, discussions, and above all engagement. Someone with a sharp eye picks up on what I perceived — which led to both of these texts. Someone casual who sees only the surface — and I don't judge them — follows the Aeon line.
I didn't need to pester a director. I didn't need to fabricate a screenshot. I simply did what Umbrella does: I based myself on facts, analyzed them, and reached a conclusion with evidence and foundation.
I could also go into the political and geopolitical reasons for why now is the moment to marry the most influential character in Japan — tied to incentives for birth rates and marriage given how severe the situation there has become, and why a marriage with someone more similar is a safer narrative choice than impossible loves bordering on adolescent romance. But that would take us into territory too complex for both you and me to navigate without becoming confusing. A small brushstroke: what is more propagandistic than a nuclear family — father, mother, and daughter?
If I forgot anything, I apologize. But Sherry being the link between the two and appearing in this game is just one more piece of evidence: despite Ada having saved her life in RE6, it's Leon and Claire that Sherry sees as her parents. She's the one who believes they're together and asks them to adopt her. I wish Jake had appeared or at least been mentioned — but we'll wait for the RE6 Remake. And this game made me think about the remakes of RE5, RE6, Operation Raccoon City, and RE0 due to the dynamics and settings — but that's not the focus here.
Please share your opinions and observations.
---
## Technical Supplement: Narrative and Ludonarrative Convergence Analysis
*(The following section expands on the structural parallels with additional technical and design-level evidence.)*
The Resident Evil franchise, across three decades of existence, has consolidated itself not only as the pioneer of the survival horror genre, but as a complex ecosystem of interconnected narratives and constantly evolving game mechanics. With the release of Resident Evil Requiem in 2026, Capcom established a definitive landmark that synthesizes the structural experiments of previous titles — specifically the asymmetric cooperation architecture and character alternation seen in Resident Evil: Revelations 2 — to close out character arcs that trace back to the Raccoon City incident of 1998.
This technical analysis proposes that the ludic structure of Requiem, by mirroring the dynamic between Claire Redfield and Moira Burton from Revelations 2 in the new partnership between Leon S. Kennedy and Grace Ashcroft, functions as a canonical validation of the bond between Leon and Claire — frequently referred to by the community as "Cleon." The central proof of this thesis lies in the level design decision that has Leon return to the Raccoon Police Department through the main entrance — a path that, in the semiotics of the Resident Evil 2 Remake (2019), belongs exclusively to Claire's opening scenario — rather than through the parking lot entrance, historically linked to his interaction with Ada Wong.
**The Duality Structure: The Legacy of Revelations 2 in Requiem**
Resident Evil Requiem was developed under the direction of Koshi Nakanishi using an advanced version of the RE Engine designed for ninth-generation hardware. Although the project was initially conceived as an open-world multiplayer experience, an internal restructuring in 2021 redirected it toward a traditional single-player survival horror narrative — a direct response to fan feedback asking for a return to the franchise's roots. The result is a narrative structure that alternates between two protagonists with distinct playstyles: FBI analyst Grace Ashcroft and DSO agent Leon S. Kennedy.
This alternation is not an isolated innovation — it is a refinement of the formula established in Resident Evil: Revelations 2. In that 2015 title, gameplay was divided between Claire Redfield, an experienced combatant, and Moira Burton, a support character who used a flashlight and crowbar to aid in navigation and item identification, but who had a traumatic aversion to firearms. In Requiem, that same dichotomy is applied to create what the developers call "addictive fear" — the cycle of tension generated by Grace's vulnerability and the relief provided by Leon's combat competence.
| Gameplay Attribute | RE: Revelations 2 (Claire/Moira) | RE Requiem (Leon/Grace) |
|---|---|---|
| Combat Archetype | Claire: firearms and direct aggression | Leon: action, axe parries, and physical combat |
| Support Archetype | Moira: flashlight, enemy blinding, lock-opening | Grace: lighter, stealth, glass bottle distractions |
| Game Perspective | Fixed third person for both characters | Grace: first person (default); Leon: third person (default) |
| Progression Mechanic | Real-time or local co-op alternation | Narrative alternation by chapters or specific zones |
| Vulnerability Theme | Moira avoids firearms due to family trauma | Grace: introverted analyst, no field experience |
The relationship between Leon and Grace in Requiem mirrors the protection Claire exercised over Moira and Sherry Birkin. Grace, as the daughter of Alyssa Ashcroft (protagonist of Resident Evil Outbreak), represents the civilian connection to biological horror, while Leon embodies the hardened veteran who is nonetheless confronting his own mortality due to the Raccoon City Syndrome (RCS). The Moni Database analysis highlights that this "veteran and rookie" structure is fundamental to humanizing Leon — removing him from the "action superhero" role seen in RE6 and placing him back in a position of shared vulnerability very similar to his first night in Raccoon City alongside Claire.
**The Return to Raccoon City: Level Design Semiotics**
| RPD Location in Requiem | Gameplay/Lore Reference | Implication for the Cleon Bond |
|---|---|---|
| Main Gate and Hall | Entry via front door, identical to Claire's opening in RE2R | Validation of Claire's trajectory as the RPD's narrative "anchor" |
| West Office | Marvin Branagh's desk and Secret Operation file | Leon's emotional connection to duty and sacrifice — themes shared with Claire |
| S.T.A.R.S. Office | Jill's beret, Chris's jacket with wings, Barry's note | Leon interacting directly with the Redfield family legacy |
| Parking Lot / Arsenal | Mentioned only as a loot zone; secondary to the main entrance | Deprioritization of Ada's path and the quick-escape scenario |
In the context of Resident Evil 2 (2019), entering through the front door is the hallmark of the "1st Run." Although both characters can perform that run, the historiography of the fan community and various narrative cues within the remake suggest that Claire's journey as the character who enters the station first offers the strongest dramatic cohesion — particularly regarding her encounter with Marvin Branagh and her initial exploration of the main hall.
By having Leon enter through that same front door in Requiem, Capcom performs a "trajectory mirroring" operation. Leon is not simply revisiting his former workplace; he is occupying the geographical space that defined Claire's experience. This choice is reinforced by Ada Wong's total absence from the game, which removes the narrative need for Leon to explore the peripheral areas — the parking lot, the prison cells — where his dynamic with Ada originally flourished.
**The Raccoon City Syndrome and Shared Vulnerability**
One of the narrative pillars of Requiem is the revelation that Leon S. Kennedy suffers from Raccoon City Syndrome (RCS) — the late reactivation of dormant T-Virus strains in survivors after 28 years of incubation. Leon is presented as severely ill, a narrative choice that removes him from his position of physical invulnerability and places him in direct dependence on Grace Ashcroft for his survival.
This vulnerability creates a thematic parallel with Claire Redfield. Historically, Claire is the character who cares — who protects the vulnerable (Sherry, Moira, Rani Chawla). In Requiem, Leon takes on the role of "the vulnerable one who needs healing," while Grace takes on the role of "the analyst who discovers the solution." The Cleon bond is reinforced here by a thematic rhyme: the need for an antidote or vaccine has been a constant thread in their relationship since they sought the vaccine for Sherry in the NEST laboratory.
**The Elpis Project and the Metaphysics of Hope**
The "Elpis Project," central to Requiem's plot, is revealed not as a biological weapon but as a universal antiviral capable of neutralizing multiple viral strains, including the T-Virus afflicting Leon. The discovery that the password to access Elpis is "Hope" serves as a metaphorical conclusion to the Raccoon City trauma.
As Moni Database points out, this search for "Hope" is intrinsically linked to Claire's motivation throughout the series: the preservation of life and the exposure of governmental conspiracies. By making Leon depend on that "Hope" — unlocked by a civilian investigating the death of another survivor (Alyssa Ashcroft) — the game aligns Leon with Claire's values, distancing him from the pragmatic and often dark vision of agents like Chris Redfield or the moral ambiguity of Ada Wong.
**The Exclusion of Ada Wong and the Eloquent Silence**
One of the strongest arguments for the Cleon focus in Requiem is Ada Wong's total absence. Historically, Ada has been Leon's shadow, appearing to complicate his missions and reignite a romantic tension built on ambiguity. In Requiem, however, Capcom chose to leave her out entirely — a decision that serves a clear narrative purpose: allowing Leon to confront his past without the distraction of the "cat and mouse" game.
By removing Ada from the equation, the game redirects the player's emotional investment. Instead of wondering where Ada is or what her secrets are, the player focuses on Leon's physical condition and his connection to the other Raccoon survivors. The search for Elpis becomes a mission of preserving the lineage of 1998's heroes — a theme that resonates deeply with Claire Redfield's personal crusade to expose the truth and protect the future.
**Comparative Analysis: Claire's Path vs. Ada's Path**
| Design Aspect | The Front Path (Claire Reference) | The Parking Lot Path (Ada Reference) |
|---|---|---|
| Entry Point | Main gate, arriving from the city streets | Underground passage, side courtyard, or garage |
| Initial Interaction | Marvin Branagh in the main hall | Ben Bertolucci in the prison or Ada in the parking lot |
| Primary Objectives | Collecting medallions for the goddess statue | Searching for access cards and screwdrivers/cranks |
| Representation in Requiem | Leon enters from the front; hall is the central hub | Parking lot mentioned only as a loot zone |
| Narrative Connection | Focus on civilian survival and police duty | Focus on conspiracy, virus samples, and espionage |
In Requiem, Leon not only enters from the front — the game dedicates considerable time to having him observe the Lion Statue and the ruins of the Goddess Statue, lamenting the "strange puzzles" he had to solve. In doing so, Leon is reliving the logical progression of Scenario A. As Capcom established in its development communications, Requiem seeks to be the "culmination of a 30-year legacy." The choice of Leon entering through the path that was the foundation of Claire's journey is a ludic nod to the idea that their stories are, ultimately, the same — a continuous struggle against the ashes of Raccoon City.
**Closing Note**
Requiem ends with a note of renewed hope. Leon, cured by Elpis and rescued by Chris Redfield's Hound Wolf Squad, survives to see the truth about Umbrella and the US government finally revealed. Grace, for her part, takes on the role of guardian of a new generation — adopting Emily and maintaining contact with Leon. This ending, focused on reconstruction and found family, is the definitive closure of the cycle that began between Leon and Claire at that gas station in 1998. The bond between them, proven through gameplay and validated through technical and narrative analysis, remains the beating heart of Resident Evil as it enters its fourth decade.
---
## Community Voices
**Danteppr (Reddit, r/ResidentEvilCapcom — 294 upvotes, 402 comments):**
> "I would frankly tell you to disregard Damnation and RE6, because it's pretty clear that Capcom is deconstructing the 'romance' in the remakes. To recap: In RE2 Remake, instead of immediately defending Ada when Annette warns him about who she really is, Leon now considers the entire situation suspicious enough to actually question Ada directly about her cover story. And he is not happy about being deceived. Instead of keeping the bracelet chip Ada gave him as a kind of tragic keepsake, Leon throws it away at the end of RE2 Remake — which can be symbolically interpreted as a sign that he is moving on. While in the original RE4 Leon acted like he wanted to reconnect and shot longing glances at Ada whenever possible, in the Remake he maintains a cold distance and generally speaks to Ada in a mordant tone. At the end of RE4 Remake, Ada offers Leon a helicopter ride when the island starts to explode, but he refuses and states that they need to go their 'separate ways' — which reads as a rejection of her. Given that the remakes aim to portray how Ada's manipulations and seductions left Leon resentful and distrustful of her — a stark contrast to what we saw in the original games — I would not be surprised if Capcom decided to end the decades-long 'will they or won't they' with 'they won't.'"
**Good_Ad_2663 (Reddit):**
> "It's an interesting argument that I thought was just an impression — and you validated it."
**Marcos P. da Silva (@RezoInverse, Twitter/X):**
> "Ada's lifestyle is what makes me believe it's not her the most. Living comfortably alongside Leon while being an extremely two-faced international criminal is hard to picture actually happening."
**DeBritto (@_DeBrittoo, Twitter/X)** *(who had voted for Ada in Moni's poll)*:
> "Even though I voted for Ada, your argument is irrefutable, hahaha."
**Marcos P. da Silva, follow-up:**
> "Honestly I'd easily bet on her if they'd just said Leon was involved with someone — but so far she couldn't even lock down the marriage. lol"
**Moni | Database (@residentevildb, Twitter/X):**
> "Leon is the Taylor Swift of the Resident Evil franchise — he wants to get married, have kids, retire from this life already! 🔥"
*(accompanying song: "I just want you / Have a couple kids, got the whole block lookin' like you / We tell the world to leave us the f*** alone / And they do, wow / Got me dreamin' 'bout a driveway with a basketball hoop / Boss up, settle down, got a wish list / I just want you")*
**Poll — Moni | Database:** "Game of discord: who do you think Leon is married to?" — 3,256 votes: Ada Wong 54%, Claire Redfield 26%, N/A — a random person 18%, Angela Miller (CGI Degeneration) — percentage cut off.
---
This is NOT an attack, I just added it to the text to complement it.
Addressing the Counter-Arguments
I know what some of you are already typing. So let me address it directly.
"The Separate Ways line wasn't a rejection — Ada proved herself by not handing over the dominant Las Plagas."
That's a fair reading of Ada's arc in isolation. Ada refusing to hand over the parasite to Wesker is meaningful character development — for Ada. But the question isn't whether Ada grew. The question is what Leon's behavior in RE4 Remake communicates. And in the Remake, the cold distance is deliberate, the mordant tone is deliberate, and the "separate ways" line lands differently than it did in the original. The remakes are not neutral retellings — they are recontextualizations. The deconstruction of Aeon in the Remake timeline is a design choice, not an accident.
"Damnation is canonical and shows them flirting and implying they're together."
Yes. Damnation is canonical, and I'm not pretending it doesn't exist. But Damnation takes place before the Remake timeline fully recontextualizes their dynamic. The question is not whether they had something — they clearly did. The question is where that relationship stands after the events of the remakes, which systematically show Leon distancing himself. A history doesn't erase a trajectory.
"RE6 is the most recent canonical game with both of them and it's clear where their feelings lie."
RE6 is canonical — for now. But we are living through an era of remakes that are actively rewriting the emotional beats of the original games. The fact that Leon quotes Ada in Requiem does not confirm they are married. It confirms she is still in his memory. Bittersweet memories and a wedding ring are not the same thing.
"Nakanishi said he's interested in their private life."
He also said, in the same Deadline interview, that he cannot comment on either Leon and Claire or Leon and Ada. He placed them as equal possibilities. Selectively reading that statement as Aeon confirmation is the same interpretive leap Aeon shippers criticized others for making.
"Claire wasn't datamined from Requiem but Ada and Jill were."
This claim is circulating but is not verified. Datamines can be incomplete, misread, or deliberately seeded. I will not build an argument on unverified data — and neither should anyone else.
The honest position:
Aeon has canonical history. I have never denied that. What I'm arguing is that Requiem — through its level design, its charm system, its mirroring of Revelations 2, its ring, its intimacy between Leon and Chris, and its total absence of Ada — communicates a narrative shift. That shift may not be a closed door on Aeon. But it is a very deliberate opening of a different one. You are welcome to disagree. That's what makes this franchise worth talking about.













