idle animations! hair will come later and now battle sequence poses are in progress!
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@taffyscrown-blog
idle animations! hair will come later and now battle sequence poses are in progress!
cleaning up front view and trying to get the back view as clean as possible before adding color! soon after,will add hair with bounce animations! after this I have 2 more idle animations and an action pose and the sprite animations are finished! the main focus from there will be environment, UI and just getting it all to work!
update on walk cycle! also beginning some idle animations for some bad guys!!
will mirror her sprites in adventure creator and paint her hair on as it is not symmetrical on each mirrored sprite!
she bald!!! but she walks!! kinda wobbly& awkward, need to fix her a bit but hey it works!
tentative turn around sprite sheet
still working and adding details!
since i’m using adventure creator for my isometric map, she will automatically scale smaller when she moves further back in space! the first level will consist of lots of talking since its the level where the player is introduced to the entire story
Have you ever wondered what happens to your teeth after the tooth fairy takes them? Follow Taffy on her adventure to see what really goes on in the world of tooth fairies!
In order to become a fully-fledged tooth fairy, Taffy must prove that she is worthy of earning her crown by completing her mission: checking the forgotten tooth chamber. There have been rumors that the chamber has been overrun by the dirtiest of cavities, but no fairy has ever come back to tell the tale.
Crown will be built in the Unity game engine using the Adventure Creator game kit. Adventure Creator is the game kit of choice because the perspective choice for Crown will be isometric 2D. Battle sequences will also require a cut scene mechanic which requires coding that Adventure Creator provides.
Swing your toothbrush at the plaque that infected the tooth chamber! Send enemies flying with your floss whip and heal up with your mouth wash. Obliterate the worst of the cavities with your magical powers! Meet wandering travelers on your journey out! Level up and optimize Taffy’s tools and abilities! Defeat the bosses and drill your way out of each room!
Easy to Play RPG
Unique Storyline
Explosive Battle Scenes
Simplistic Paper Cut Art Style
2D Isometric Game Map
WEEK 3 – Begin building Crowd Source funding doc, ALPHA Assets, Finalize details
WEEK 4 – Crowd Source funding first draft completed, ALPHA Assets, Finalize details for storyline, Environments
WEEK 5 – Crowd Source funding second draft completed, ALPHA Assets, Environments, Character Models/Sprites
WEEK 6 – Work on ALPHA Assets, Character Animations
WEEK 7 – Work on ALPHA Assets, Character Animations
WEEK 8 – Work on ALPHA Assets, Environments
WEEK 9 – Implementation, Troubleshooting, ALPHA build completed
WEEK 10 – *SPRING BREAK* Begin building BETA Assets
WEEK 11 – Work on BETA Assets
WEEK 12 – continue working on BETA Assets, Character Animations, Implementation, Troubleshooting
WEEK 13 – continue working on BETA Assets, Character Animations, Environments, Implementation, Troubleshooting
WEEK 14 – BETA build complete, BETA test, Utilize feedback from BETA test to make adjustments to Menu and UI
WEEK 15 – Utilize feedback from BETA test to make adjustments to Assets
WEEK 16 – Implementation, Troubleshooting
WEEK 17 – Level Complete!
I’m Jacinta and I’ve never had a single cavity in my life. I like eating ramen noodles and playing RPG’s! One time I took a nap for 23 hours.
!!! DISTRESS CALL !!!
I’m stuck in this chamber and I’m not having a good time, but maybe I’ll be able to get my wings soon!!!