I feel like this is how it works.
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I feel like this is how it works.
idle animations! hair will come later and now battle sequence poses are in progress!
I finally beat Mario Luigi Dream Team today, now to try and beat A Link Between Two Worlds.
End of the Week Update!
First lets start with current projects! Ok so the video is being edited and I figure I'll have that up soon. I'm also getting the roadmap for development finished up :D.
As for the kickstarter I've received some feedback and most of it revolved around the goal of 80k and the reason. I wasn't told whether they thought it was too much of too little I did understand that they had no idea of where that money was going. So I'm gonna update the kickstarter with the budget I've projected for 1 year development time and 1 year support after release.
I can't wait to see this take off, so I can get underway really making a worthwhile game experience. But I'm gonna need your help to pull it off. I'm gonna be launching this kickstarter next week and over the next few days I'm gonna scour the net for where I can post this project to get more notoriety for it. I also need you the loyal fans do help out by sharing the video and liking the social posts about the game. Lets make this a reality by telling as many people as possible!
I know I said I'd have screencaps of progress but I'm still working on concept art with my level designer for the demo level we'll want to have built as soon as the kickstarter is funded. I'll post those probably this weekend so you can get a sneak peek at what's to come :P
Here is the trailer for Tumbleweed simulator 2014 a game I've decided to pursue making and will be continuing from now on to promote and update people on the progress towards producing this title in full.
I'm hoping that I can submit the kickstarter today that way it will be able to go live ASAP. I finished up the demo game I'm releasing as a proof of concept. It's in no way the full game and does not include any of the features I have planned but It does give you a few minutes of fun.
Right now though I am super tired and only just realized I needed to also update all my social media outlets and get them linked to the video. I'll post again in a few hours with some new stuff but right now I need to sleep, I'm literally slurring my typing thank goodness for auto correct :P
Gah! Updates what is this, a actual game company d:
Yeah I haven't updated anyone for a while and production is almost at a halt with me getting sick and the weather making it hard to travel. However amidst the piling work(character art, pixel art touch ups, item art, retouching the levels, and all the writing for all the dialog and scenarios) I did take a break to put together this little ditty. I challenged myself to make a game in under 48 hours while I was stuck at home and couldn't drive anywhere for 2 days due to the icy condition of the roads. I completed the project barely enough to call it a working game at least in concept. The controls are a but whack, and I wanted to have random rooms that you progressed through. All I was able to get was one room that spawned monsters until you died.
I've uploaded it here; Use WASD to avoid the mobs, LEFT MOUSE will fire the bullet spell at the wand, and after you've charged the Blast spell by holding down SHIFT you can hold the RIGHT MOUSE to bring up a targeting cursor releasing will fire the blast.
This game was created with Construct 2
I'm gonna polish up the game play and upload a new copy; this build I'll post in a drop box with the .capx for anyone that's interested. however I plan to get back to work on Secure as soon as I'm satisfied with this as far as game play and mechanics goes. Art, and ascetic design will have to wait a bit.
Edit: I lost the .capx for that build, however the polished alpha build I will supply the .capx for that.
Been putting it off for a long time, but I am going to try to make some progress in Persona 3 or Viewtiful Joe 2 tonight, or maybe even SMT 4. Who knows.