The Boooiii...
REanimal has some BRUTAL deaths, but goooood payback... NOW give me back tiny pyramid head! I play on a small screen, ok! Details look off and I can kinda see shapes.
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The Boooiii...
REanimal has some BRUTAL deaths, but goooood payback... NOW give me back tiny pyramid head! I play on a small screen, ok! Details look off and I can kinda see shapes.
That was the first hockey game my 17 year old brother has watched. He came out of it a sharks fan, he celebrated more than I did.
And he became a willmack truther. On his own. Right after the fight. After I said “that’s the first time Macklin has ever fought”
When they won he turned to me and went “that ‘melanini’ guy did it for the Will Smith guy. They’re fucking on the side.”
Even straight teenage boys see it.
I then told him some lore and showed him some photos. He paused when he saw the thanksgiving pic and went “wait wait they’re actually out?”
No buddy, they instinctively pose as husband and wife
There is so much to yap about with reanimal ... Where to start ... I guess, do you have any initial character thoughts now you've finished the game? I am straight up Obsessed with the squad atm, they will not leave me alone
Oh dear, don't I...
I have been reflecting on the children as much as I have the enemies and the animals. Everything here is meant to fit together in a horrible little puzzle: each child has a microchosm dedicated to them specifically and I think that say a lot about each individual child. You get to know them through the monsters that haunt them and the animals that surround them.
I think about Hook and her purposeful androgyny as she tries to evade the Sniffer, or Bucket's... bucket sheltering him from the world as the Mother aims to devour him. Or Bandage, who was being kept into a cage by the Pelican and got immediately chased by its squadron as they made their escape.
Many of these things & locations are highly symbolic. They're designed to be torture. They're each child's personal torment. I think the battlefield was specifically supposed to be the Brother's torment, which adds an interesting layer to his character as well. They all deserve to he explored one by one, with as much care and attention as they deserve -- with them, so do the animals and the specific enemies.
(I would love to analyse each location and its significance separately, so if anyone is curious about one specific child, don't hesitate to ask!)
Addressing the lamb in the room immediately: I don't necessarily blame the quartet for what happened to the Girl. I don't consider them completely faultless (as it is heavily implied that they carried out the act with their own hands), but they're children. They were being pushed by forces far beyond their control. I don't think it was their choice at all. Especially for her Brother, who seemed to be carrying the most guilt out of everyone for obvious reasons.
In the end, though, the only thing I can say is that the one that stuck with me most was the Girl. Not simply because of her fate and her justified rage, and not just because of the creation born of it, the Lamb. She stuck with me because, despite everything, she chose to come back and lead the search.
(Notice how she's the easier to see clearly under the light, while the others are all hidden and huddled away from her.)
Even before it is pointed out to us by Bucket that her coming back is surprising, this is evident simply by thinking that the first thing she asks her brother as soon as she regains her senses is ask where the others are.
She bravely takes on the role of guiding light more often than not.
(Her voluntarily reaching the end of the boat, the most vulnerable location, and positioning herself as a sort of shield and protector to the others. On the right, her regular stance.)
The specific presence of a lantern, whereas everyone else is either deprived of light or can only access a lighter, like the Brother, implies both a sense of clarity and responsibility that the other children do not possess. She's their guiding light, figuratively and literally, even after they wronged her in a way that could never be forgiven or amended.
She's also our guiding light. If we're playing solo, the default character is the Boy; she's meant to be our companion. The speck of white among the dark surroundings, something that we can always see and take comfort in. She's a caretaker through and through.
With this in mind, her tragedy is even more angering. Because, despite what her friends -- her brother -- did to her, she fights for them. Perhaps moved from the same feeling I expressed above: the understanding that the children are children, and were forced by larger circumstances to enact this horrible deed.
But despite being an innocent, dressing in white and constantly basking in the light, the Girl is not a guardian angel. She's a human being. And as such, her anger festers.
As it should.
If there is a chair...
... there is usually a Brother in it.
"All chairs belong to ME, the Brother."
Most uptight, relaxed Silken Windhound ever.
The saddest part of all the Clone Wars is that no matter how many victories, no matter how many lessons are learned or allies made! It will always end the same, Anakin Skywalker will turn to the Dark Side and become Darth Vader!
“But it’s not as simple as good and evil.”
“How simple you make it, light and dark, as if there is one without the other.”
Sam stay getting the fire moral quandaries in Star Wars
Love how my Tomodachi Life island is just
-real life friends
-characters from media
-the brother