boeing-787 said: i think you can really tell in places where the game was originally intended to be live service. the flow from quest to quest feels very MMO-y with the intro/end summary screen, especially if you’re doing like, companion related quests on the overworld. i can’t believe i miss inquisition just having a marker you headed to, now you head to a marker and there’s a whole quest intro screen that sometimes also teleports you around and it feels so… disjointed? so much of the questing so far feels so separate from the overworlds even if the level design is quite fun compared to DAI’s massive empty space maps
i didn't make that connection, but now that you've mentioned it, you're right! the screens that pop up are soo typical of that service lol but i don't mind that as much. and yeah i do prefer the level design in veilguard cos i think it's a welcome departure from inquisition's open world, which i didn't like. i much prefer this semi-linear world to large empty spaces. it's nice to encounter companions waiting in the quest area actually, makes it more real when they move around
13skeletons said: I expect i’m quite a bit further in than you, because you definitely do start learning more about companions as you progress. A lot of it comes from meeting with them in other locations. I honestly think it’s revealed a lot more naturally. You don’t just ask them questions and get a big infodump the first time you meet, ya know? (also the music in the grand necropolis/mourn watch quests has been pretty good. and the rest of the music i don’t even notice)
ryssabrin said: i would say you’re still very early on to be judging the companion writing so harshly. the characters really open up as you move along their storylines and hear their banter, etc.
both of you are def further than me in game! i have seen your non-spoilery posts, ha :D but my point is not really the super personal revelations or confessions of companions, but more the random lore dumps you get when you talk to them in previous games, ykwim. the personal stuff i have no issue with taking time since it makes sense it's a reward for players who get to know the chars, but previous dragon age games always had that dialogue wheel of completely unnecessary information that serves nothing other than just build up background and lore for gamers who are interested. i do read all the codex but it's not the same as interacting with a companion about it. something like emmrich telling us more on the mortalitasi, lucanis saying something random about teia and viago for those who didn't read the book/comics, etc. bioware usually always included lore dumping like this upfront in conversation with companions based on their home/faction that isn't a deep, personal thing, so that's the stuff i meant shallow and lacklustre cos i feel they didn't want to bother writing these in or giving the VAs the work on that.