Remember when this was a trend?
Even got fanart and everything.
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Remember when this was a trend?
Even got fanart and everything.
When someone gets you
Daily Routine of the Iron Warriors
If you want to join me and the guys on Medrengard here's what you'll have to do. 04:00 - The Iron Warriors emerge from their artillery batteries and siege tanks. 04:20 - Morning Maintenance Rituals. The Iron Warriors ensure their instruments of war are in tip top shape. A slave is turned into a servitor for every warhead that fails to detonate. 05:00 - Morning Prayers. The Iron Warriors begin to pray to all four Chaos Gods. They are shorter than the Word Bearers and Black Legion as they view Chaos only as a weapon they can use, thus each prayer to each God lasts only 30 minutes. 07:00 - Morning Firing Rites. The Iron Warriors test fire their artillery and siege weaponry at captured civilians or even other Iron Warriors who have been disgraced. 10:00 - Battle Practice. The Iron Warriors descends in a cage to fight. Servitors are used as normal people are too squishy and slow for the Iron Warriors to effectively fight. 12:00 - Tactical Indoctrination. The Iron Warriors gather to discuss which fortifications to destroy or which monument of Rogal Dorn to defile. 13:00 - Afternoon Wargames. The Iron Warriors set up miniature pieces representing their forces on an open table with complex rules and dices to test each others grasp of strategy. Perturabo sometimes joins in on the fun. An ancient Terran snack known as 'The Doritos' are brought by the truckload and are complemented by an equally ancient Terran beverage known as 'Mountain Dew'. Those who consume 'The Doritos' are not allowed to touch field operation manuals until they ritually cleanse and scrape their fingers. Anyone failing to do so is forced to place their hands inside of heavy machinery. 14:00 - First Evening Meal. A feast is prepared by the legion serfs. Due to long hours without eating, some Iron Warriors may have already begun to eat bits off their slaves. 15:00 - Evening Firing Rites. 18:00 - Close Combat Practice. 20:00 - Second Evening Meal. Another feast is prepared by legion slaves. Those slaves who have parts of their bodies eaten by hungry Iron Warriors are gifted bionic implants to make them useful again. 21:00 - Evening Wargames. 22:00 - Bitching about the Imperial Fists. A period is held for the Iron Warriors to bitch and moan about the Imperial Fists and why they can't wait to tear down Rogal Dorn's statue on Terra. Sometimes Perturabo joins in the bitching. 23:00 - Evening Maintenance Rituals. 24:00 - Rest Period. The Iron Warriors rest inside their artillery and siege vehicles. (From 1d4chan)
To everyone interested in how detrimental WotC monopoly on ttrpgs is, I advise you to browse 1d4chan archive. Just hit random article button till you find a ttrpg article. At the time of the archiving, there were already hundreds of games. Usually made by nerds, yes, but they are often cool and innovative. It's shocking how much stuff people made and how many concepts that never existed are lost to time. New games are being made. It's not just a couple dozen game serieses a bunch of already extremely devoted nerds would know, there are hundreds of games.
It feels like the big problem is that it's hard to learn new systems. It takes a good dozen of hours to learn a jew one and you might not even like it.
Next time I am doing a game, I think I will move away from making an ideal system I would want to play and rather work on a rule simplification algorithm.
I think knowledge to PC power dynamic is what is killing ttrpgs. Imagine how easy would it be to learn DnD if characters came all pre-optimised. There would be no need for most of the maths since numbers would be pretty much always the same. It is an important aspect of the game to feel your knowledge give you ingame power, but it's still just a small part of overall experience while being a big limit in the side of the player. I think that if we optimise the system, we can then remake maths it. How often would a properly built Mage in MtA fail a spell check? They have 6 die, no way they hit 1/10 3 times in the row. If we preassume that the player uses all available +X to rolls, reduce all damage calculations to averages, assume they have sufficient defenses and skills where they're supposed to, we can have a system that needs little mastering from player without any additional weight put on GM. We won't restrict people to rules lite systems. They'll just have essentially a PC rpg experience in terms of all calculations being done in background.
Imagine that you, a starfinder player, can just jump into a cyberpunk game without ever spending time on it
Fluff in grimdark
Onion ninjas lurk
1D4Chan is down!
Mod says he’s working on it but it will probably take days to restore via backups
@landysbear: Go read the wiki page on Knights.
Me: Okay