Working in After Effects
Student share - animation - 19/20 - rigging
Before importing the image - Make sure it is set as a composition (retain layer sizes) so that you can use the layers you have designed the character with.
The pivot points were done as a layer in illustrator so you would have a more accurate idea of where to place the joints. Change this layer into a guide layer by right clicking.
Create shape from vector layers (easier to work on)
Can select a colour group
Edit - Layer
Man behind wall - hide layers.
Diamond - select. set matte. Body outlines.
Duik (Duik Bassel) - Free rigging software. Use this in After Effects.
Pan behind to move anchor points.
Duik - create leg - move points to pivot points. (tab shown below for create)
Once you are happy with where your points are, auto rig and IK. (as shown below)
IK - reverse will switch the way it bends.
Auto-stretch off. Will stop the rig ‘breaking’ if you move it too far.
The body needs it’s own pivot system selections of which are shown below. The arrows in the top row show the kind of movement. Top right - Up, down, left, right and rotation.
Select all elements when auto rigging or it won’t connect.
Don’t forget about using principles.
Keyframe, size, remove constraints, -100 flipped the other way.
A short gif experimenting with how to move the character with the rig. This only shows movement of the body but it is rigged so that you can control the limbs, the head, the face and the string can be given it’s own controller.