This is how I use primitives to block out characters then use quad draw to retopo to make a cleaner finished mesh! Notice I kept some of the primitives because they worked! Sometimes it's easier to keep them and make them fit the mesh

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This is how I use primitives to block out characters then use quad draw to retopo to make a cleaner finished mesh! Notice I kept some of the primitives because they worked! Sometimes it's easier to keep them and make them fit the mesh
Doing some small gif tutorials on some 3D tricks!! Here's my outline effect
It's time to change your workflow to paint more effectively in Adobe Photoshop. | Tags: Drawing Theory, Design Theory, Adobe Photoshop, Painting, Color Theory, Light, Composition