Interview: Aatmaja Pandya
What are some of your earliest memories of making art? What's your first memory of comics?
Art-making has always been part of my life, in the way it is for all kids. I do have a really specific elementary school memory of having to make a Halloween diorama for a school assignment. We had this program on the school computer that would let you design and print one. But I made one with paper shapes instead because I knew it would look more distinctive and even at that age I liked that handmade touch. When I think back on that it makes me laugh so much - what a little snob! But to this day I really value analog process, so I guess it is pretty indicative of the person I became.
My first comics were graphic versions of the Ramayana and, like, stories about the god Krishna. My parents must have bought them for me and my brother in India. Weirdly I wouldn't consider them artistic influences at all - my strongest earliest influences are manga - but I think it's proof of the power of comics that I remember those stories so clearly and fondly now.
What makes a good story?
I ask myself this question all the time and the answer changes all the time too. We live in an era of easily consumed art and this isn't necessarily the fault of creators. Big companies are in control of a lot of our media, and art as a corporate product is designed to reach the maximum number of people but is made with as few resources as possible. So inevitably, a lot of mediocre art gets made. I find it pretty unnerving how many books or movies I feel totally lukewarm about, or how many just leave my mind completely after I've finished them. As a storyteller I find that so tragic!
So, at this moment I think a really good story is one that provokes strong emotion. One with some very visible humanity, I guess. Just technically speaking, I also love a really tight, snappy story with a sense of humor and an element of surprise.
What was your time at SVA like? How has it impacted your career?
I loved my time at school. I'm just a dweeb and have always liked learning environments. Art school was a pretty fraught experience for some friends and it was out of reach for others - I got lucky with my teachers and peers. It was definitely a huge financial gamble, though, and the fear of professional failure has been the fire under me basically my whole career. I owe a lot to my community but in a way I also owe a lot to that pressure.
I know you're currently working on your first published book that is both written and drawn by you. How's that going and any updates you want to share?
Yes I am! Thank you for asking about it!
It's chugging along - it's a challenge in a way I wasn't expecting. My first book project had a script ready (by author Marika McCoola) and in a way it was much easier, even though the actual labor of drawing a graphic novel is not an easy thing. This time along the book is my special little baby and I want it to be super, super fun and interesting and emotional... it feels like I could tweak it infinitely and I wish I could! I'm also just finding it difficult to hold the shape of this story in my head. I've done lots of short stories and I can usually visualize those in full, but this one is going to be 250+ pages for sure and needs a lot more brainstorming, both on paper and in the literal brain. Thankfully, I really enjoy the process of writing and layout. The feeling of a story clicking into place after you've been fiddling with it for ages is the best feeling in the world. Sometimes I think I write just to feel that satisfaction.
How much planning goes into your books and do you stick to it? Does a page ever dictate or change the narrative as you work on it?
It depends on the project! Artists either follow rules or instincts and I am definitely an instincts person. Traditionally a comic page has four or so steps - script, thumbnails, pencils, inks, and then tones/colors if the project asks for it. I used to follow this system when I was younger, but these days drawing the same thing over and over just makes me nuts and I find that it takes a lot of life out of my drawing. What I do now is write a rough outline, do a rough thumbnail pass on paper, and then I scan those into a digital program. I use them as a guide and move straight to inks, and then do a clean-up pass so I can retain as much energy as possible while improving readability. If a page or scene is giving me a lot of trouble, I will flesh it out in more detail. I also like to have some flexibility so I can adjust the narrative if it's needed. In my opinion, if you're bored while working on your own story, the game's already over.
I don't find that a page changes the narrative as I'm working on it, exactly, but I often start thumbnailing with a couple of key "scenes" in mind and structure the story around them.
What advice would you give to aspiring cartoonists?
Unfortunately it's probably advice they've already heard elsewhere - just draw! Draw just for the pleasure of making marks on a page! Start with something small - adapt a story if writing one is daunting. Try not to get caught up in perfectionism. Try and make everything you do better than the thing before it. And try to hold on to the pride and pleasure of creating through it all. Artists make art because we can't live without it!












