Prince Khalid and his parents, King Rashed and Queen Tiana.
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Prince Khalid and his parents, King Rashed and Queen Tiana.
so i was playing alois and shamir’s paralogue again last night and found something pretty interesting. if you bring claude, he has unique dialogue for it. for anyone who needs a refresher, the paralogue is basically there are pirates in derdrieu claiming to be the almyran navy. first of all claude recognizes the ships as looking almyran at the very beginning of the battle. if you have him fight the enemy commander, he calls them “two-bit miscreants” and gets mad at people like them for causing so hate against almyrans. then at the end when you’ve defeated the commander, claude says they didn’t even fight like almyrans.
so claude i hate to break it to you but you are not being subtle. like at all. also in lorenz’s paralogue if you have claude fight acheron it’s hilarious because he basically calls claude a nobody and claude just laughs at him for not knowing who he is. fun times. i love all the unique dialogue in the battles, it adds so much to the game.
FE3H Faction Fashion Aesthetics
Making a personal resource for myself and others to use. Hoping to make it easier for myself when designing ocs for the universe going forward. It's a lot more obvious in Three Hopes than in Three Houses, but the same thing applies.
Adrestian Empire
Exemplifying the supposed opulence of Adrestia, there are a lot of curves and flares in Adrestian armor and clothing. While the armor is built with a heavy emphasis on form, it does not sacrifice function. They favour the warmer colour spectrum, with some exception.
Tassles, fringe, balloon hems, and large capes are used en masse, creating a larger, tapered frame that can also be interpreted as imposing or meant to attract attention. Like the large plumage of a peacock or, well, an eagle.
They style themselves like birds, a regal distraction from their strength. (How appropriate.)
Holy Kingdom of Faerghus/Faeghus Dukedom
Layers, layers, Layers.
The clothing in Faeghus is entirely meant to keep you warm, and the armor is layered, sturdy, and functional. Even the mages and speed focused warriors wear layers to protect themselves from the elements, usually following the cooler colour spectrum.
Accessories and jewelry are typically simple - likely a nod to the poverty of the country itself and a focus on knightly culture - and most of the catching details come in the form of colour and the way the layers are implemented.
Also, very important, furs!! Like the manes of lions, nearly all of the noble characters hailing from Faerghus in Three Hopes wear some form of fur. (Sylvain is the only exception to this rule, as he wears a scarf instead.)
Leicester Alliance/Federation
Leicester has very little in the way of cohesive clothing design. That is, however, because there is a heavy emphasis on form and ease of movement.
The armor is typically light, if available at all, and is comfortably located primarily around the chest. Clothing is loose and airy, a physical representation of the city-state's very fluid nature.
As for the colours, they are vibrant and colour a wide range of the spectrum, not totally centered around one particular side - another nod to their unorthodox standard of living. Spots, eye-catching patterns, and long fluid lines -- that's the Golden Deer for you.
Duscur, Brigid, and Almyra
So, it took some digging, but I believe a lot of the basis for these three specific places is heavily borrowed from African, Celtic/Hawaiian, and Persian cultures respectively.
Using Dedue as the basis, Duscur style appears to be very much inspired by a mix of the ancient Nubians - particularly the Kushites - and the ancient Egyptians. Focusing mainly on the golden or potentially copper adornments and textiles he wears, I imagine their style was heavily focused on mixing patterns with a wide array of colour. (Dedue mixes that alongside Faerghus-style armor and layering, a very good example of character-driven character design.)
At first, I had assumed Brigid had more of a Hawaiian leaning due to a number of factors concerning Petra specifically, how the location is a tropical archipelago historically sought after for resources/colonization by foreign armies, and a lot of... other less than savoury historical tidbits. But, after some research, I discovered a lot of Celtic inspirations as well! Flowing clothing with form fitted areas only where necessary, tattoos around the arm and upper back, golden neck rings and bangles, and elaborate hair braiding styles are the name of the game on Brigid.
Almyra is, almost incredibly so, inspired by the ancient Persian (Achaemenid) Empire -- an empire known for its warriors and its lustre. So, you know what that means. Gold. Gold everywhere. But only elite warriors (or royalty, in the case of Shahid and Claude) use gold in their armor, so for a lower soldier, iron and bronze work best. Natural colors like yellow, orange, and green are commonly used for their loose and flowy clothing, normally accented by deep browns, black, and white linens. Like the Duscur people, they too use complex patterns and dyes. Boots and shoes are sometimes curved at the tips, but greaves are not. Head accessories range from headwraps to turbans to tiaras and diadems.
Wh-what's going on here? Something's happened to my @fe3hostzine preview. I wonder who could have done this…?
⏯️ Preorders for Scales of the Goddess: A FE3H OST Zine are open until August 7th! Solve my puzzling fic and admire the other fics, art, and music! ⏯️
(If you figure out the cipher, please don't spoil it for anyone else, but do feel free to brag, hehe)
My headcanon on how Almyra sees Fódlan is that Fódlan is basically a training dummy: you keep it at the training ground (over the mountain to the west) to hone your skills on, but you don't bring it into the house (Almyra) with you as furniture (official province).
I don't think it was always that way, for example the big invasion in 961 was likely to be a serious attempt at conquering judging by the fact it traumatized Fódlanis into establishing the Officer's Academy specifically so elites of the three countries could learn to cooperate were something like that to happen again.
But in the aftermath of that, I think the Almyran calculus also changed to something like:
okay so the primitive savages with weird bone weapons got hands
the effort it takes to conquer and incorporate them into governance probably not worth whatever we can get out of them in exchange
but a bunch of guys who reliably fight back hard when you attack them is good for training soldiers
The governance part in 2 is important because a military victory is not all there is to things. The story doesn't end at "we successfully conquered these places," you actually need to govern them, and that's a lot harder. And for whatever reason Almyra decided that even if Fódlan could be militarily conquered, trying to govern them was probably not worth it.
I don't think it makes sense for different language/religion/ethnicity to have been the main factor in that conclusion either, even if prejudices around that exists. First because western Almyra and eastern Fódlan canonically share languages, second because the West~Central Asian empires Almyra clearly takes motif from were multilingual/multiethnic by default.
Biggest reason imo is the closed political system of Fódlan revolving around something that's neither comprehensible or respectable to those outside of it. The ways Fódlanis define power and the things they do for it probably looks completely insane to Almyrans, not because Almyrans don't have power struggles or political intrigue but because Fódlan's shit operates on multiple layers of convoluted hidden lore/context about Nemesis/Nabatean genocide/Agarthan infiltration and manipulation/etc that make no goddamn sense to outsiders (or themselves, for that matter).
If you're Almyran and you hear reports about Fódlani politics without knowing the deep lore you'd think they were just insane. Incorporating new territories into governance usually requires incorporating the pre-existing political elite but how the fuck do you incorporate political classes with Crest-status/Crest-Relic-honor psychosis into a system that doesn't revolve around Crests/Relics or at least something adjacent to Crests/Relics (ex: Church of Seiros as dominant religion and soft power).
Leicester isn't as bound to those bc they're more mercantile and decentralized, but even if Almyra only took over Leicester there's the issue of now bordering Faerghus/Adrestia/Garreg Mach trio of excessively high context political insanity. Even if Leicester eventually became okay with being an Almyran province, the bordering countries wouldn't be, and they'd make it a problem that would likely force disproportionate amount of Almyran attention and resources towards the western border.
Why do that when you can just keep Leicester as a buffer/training dummy state that you can simultaneously trade and do skirmishes against. Don't fix what's not broken. Let new soldiers beat up Gonerilites at Fódlan's Throat, let merchants trade with Rieganites at Derdriu's port, and let Leicester take care of whatever convoluted Crest/Relic politics they haven't fully detached from. Fódlani dragon genocide politics aren't Almyra's problem and it's pretty rational for them to want to keep it that way. (Shahid is like that because he's stupid)
Tl;dr what you miss from Fódlan's perspective being the only perspective in canon is that to everyone else Fódlan would be ungovernable and not in a good way (and to be fair Fódlan is barely governable to the Fódlanis)
If we take the FE3H countries cultures literally and roughly translate them to our world, Claude is essentially a Persian prince being sent to Britain. No wonder he immediately leaves once the war is over. Completely understandable reaction
Josephine and Almyra having a night to themselves.✨
Y’know… it’s one thing that Verdant Wind ends the way it does with Claude and Byleth’s S support… but what we really got robbed of was Jeralt getting to meet Nadar and having some kind of drunken tough-guy contest at the wedding reception! They’d have broken furniture over each other’s backs, landed a few good punches, and then had some beers afterward. And that would have been their single support conversation that goes from nothing to A support like that. Kronya took that away from us…
Also imagine if Claude did have a retainer and it was friggin’ Nadar! Picture this full-grown Almyran man with his beard and his battle-scars, squeezed into an academy uniform, having tea parties with Byleth and supports with the other students. Lorenz would blow a gasket. Claude would have even more difficulty keeping his dual heritage under wraps. But it would all work out because Nadar would simply head-butt anyone who starts asking the wrong kinds of questions around the future leader of the Alliance. Most of his supports would end with Nadar giving the other character a concussion.