This is the result of a sprite anatomy study for my horse herd game WildHerds!
Dev Snippet:
The initial horse sketch leaned heavily into a stylized, leggy form that felt expressive but didn’t quite align with the grounded realism I wanted. The body shape, leg length, and face eyes need to be reworked. After sharing the sketch with other artists and receiving some thoughtful feedback, I took a step back and reworked the base using a more structured approach.
This time, I focused on blocking out key shapes: head, barrel, legs, neck, tail using basic color blocks and wireframe lines. This allowed me to adjust proportions without losing the anatomical flow that makes a horse feel alive. Once I was happy, I created a full turnaround sketch to establish body consistency and to see how it looked!
I’m doing free custom king decors. I’m gonna choose maybe two or three to put my heart and soul into and then you can have two copies for free! The third ill wanna keep uwu
Prestige Paws is a browser-based dog breeding simulation game that focuses on realistic dog breeds and genetics, incorporating both real and imaginative markings. Alongside true-to-life breeds, players can create unique crossbreeds, shaped by community-driven decisions on names and distinctive markings. The game honors the spirit of breeds known for their roles in herding, guarding, protection, detection, hunting, and retrieving. It encourages a journey of ethical breeding and the respectful treatment of animals, where every dog embodies the essence of great spirit.
Do you want to help shape the next generation of horse simulation and browser games?
WildHerds is a passion project built by horse lovers, artists, writers, and developers from around the world — and now we’re opening our gates to new volunteers. Development of our prototype has been going so well that we’re ahead of schedule — meaning we can start building rigs NOW instead of waiting for our soft launch date.
Check out this Google Doc with more info and a sign up forum for the Discord!: https://docs.google.com/document/d/1ZIsU4bp7LS9uQDSsBwKAb-9J4lCz0HddqoK3_ToK1qs/edit?usp=sharing
We also have a work in progress game pitch: https://docs.google.com/document/d/158385Ikr_njMb6p0JlEOurTA1AjkAF5Sf__SWTd3BHo/edit?usp=sharing
Small teaser for an up and coming wild horse simulation game: WildHerds. Our website and social media soft-launch is 8.22.2025! We hope to see you there <3
Hello everyone, sorry for being MIA. Texas weather decided I didn't get electricity for a while so all my art/game development has been offline.
Prestige Paws has somehow evolved into Herding Haven, where canines are no longer the sole focus. The game will feature multiple livestock and working animals including equine, bovine, canine, feline, aves, etc. I already have a website I am working on, and in the oncoming weeks I will be replying to any messages/questions I have received.
I'm very excited to share the progress that has been made, and look forward to your responses. Thank you!
Hello ^^ I’m writing this wondering if anyone would be interested in helping create Prestige Paws/a new Dog sim game. I’m the only person doing the art and coding at the moment, and progress is slow but steady. I’m writing this wondering if any of you would be interested in speeding up this process. I’m looking to find/fill the general roll of 3 positions. For the time being these positions will be unpaid while it is a passion project, but hopefully sometime soon kickstarter, ads, patreon, and contracts will begin to fund positions & servers. Any participants in the game will receive early access keys, and once more of the game is fleshed out more rewards may be given.
Story/Concept Writer(s): The game needs concepts such as stores/buildings, events, competitions, seasons, locations, NPCs(maybe?), lore, etc. to be more fleshed out. Bios, descriptions, and tutorials need to be planned and conceptualized/rough drafted. Progress and documents need to be tracked. This person(s) would be in charge of writing/creating new concepts for the game. Ideas will be brought and bounced off. This is an important backbone for the game when it comes to art/design. This position interacts with everyone but also needs a backbone where decisions and progress can be tracked/made. Daily interaction is not needed, but the story/concept may be worked on daily by other members.
Concept Artist: Maps, Logos, Sketches, colors, voting. Sketching/concept art takes a long time. Working together with the concept writer(s) and having a rough outline/description greatly streamlines the art and coding process. I’ll be working closely with this role to plan designs/markings/backgrounds/colors/etc. that the team decides is most appealing. This role also works closely with the writers to envision the future of the game. Working on end game art is not expected. Daily interaction is not needed, but art/concept may be worked on daily by other members.
Management/Media: Game updates, discord servers, and such need to be made and managed. Unfortunately art and coding is taking a lot of my time. Depending on how hands on/off these volunteers are, I’m afraid I don't have enough time to create a player base for the game and manage things such as social media. If daily interaction is not possible, multiple people may fill this position.
Thank you for reading! If any of you are interested please send me a message or check out my DA!
Check out Elenoh's art on DeviantArt. Browse the user profile and get inspired.