This is the result of a sprite anatomy study for my horse herd game WildHerds! Dev Snippet: The initial horse sketch leaned heavily into a stylized, leggy form that felt expressive but didn’t quite align with the grounded realism I wanted. The body shape, leg length, and face eyes need to be reworked. After sharing the sketch with other artists and receiving some thoughtful feedback, I took a step back and reworked the base using a more structured approach.
This time, I focused on blocking out key shapes: head, barrel, legs, neck, tail using basic color blocks and wireframe lines. This allowed me to adjust proportions without losing the anatomical flow that makes a horse feel alive. Once I was happy, I created a full turnaround sketch to establish body consistency and to see how it looked!













