i haven't made any personal art in forever, but here are some NPCs i did for Mweor a little while ago
seen from Türkiye

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seen from Türkiye

seen from United States
seen from United States
seen from Germany
seen from United States
seen from China

seen from United States
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i haven't made any personal art in forever, but here are some NPCs i did for Mweor a little while ago
Game Interest Check?
🐎Introducing WildHerds🐎
🌾 A cozy 2.5D life sim where you begin your journey as a wild mustang foal, born into a living, breathing herd across vast, open lands. Will you grow into a strong lead stallion, raising a legacy of powerful offspring? A gentle nomad forging your own path and fighting for survival? Or perhaps a wise lead mare who protects her herd through harsh winters, never losing a single foal under her watch?
From building a tight-knit family in the plains to leading a massive herd of descendants across generations, your story is yours to shape.
🌿 Explore dynamic, seasonal biomes teeming with native plants and animals. Graze, drink, socialize, and grow while navigating realistic survival challenges: predators that stalk the weak, harsh weather that slows your herd, and illnesses that spread if not cared for. Horses learn and evolve, passing on traits like unique coat patterns, herd instincts, and special abilities to their foals.
🐎I'm Looking for Passionate Collaborators!
WildHerds is being developed in Godot, and is currently in pre-Kickstarter development. This game aims to feel good to play. I want realistic movement, meaningful gameplay, and mechanics that make you want to start a new herd all over again
You don’t need to be a coder! Any contribution is appreciated and I’m more than happy to teach you simple dev tasks if you're new to game development and want to learn!
Currently looking for:
Writers (events, lore, npcs)
Concept Artists (biomes, UI, creatures, npcs)
Pixel Artists (tilesets, animated sprites, decorative assets)
Discord mods and admins
This project is a passion fueled tribute to old school DOS animal sims mixed with modern management browser games. The goal is to develop a clear roadmap, a working demo, and eventually launch a Kickstarter campaign to fund full development. If you're excited about the idea of donating your time to a heartfelt wild horse project, I’d love to hear from you!
Leave a comment below or send me a message if you’re interested in joining the herd. I respond faster on discord: @elenoh
Want to read more? Here's a google doc with a small 10 page wiki about the game!: https://docs.google.com/document/d/171s17deMNuoK2aVQwBUSBqgGvuJmSe5uKfYIi0qdM6M/edit?usp=sharing
life makeover by archosaur games
At time of writing, Kerbal Space Program 1 is on sale for $10 on Steam.
If you have wanted to buy KSP and have never gotten around to it, now would be a good time.
Despite the failure and cancellation of KSP2, KSP1 is still a really great game. I bought it for 18 dollars in 2012, and it remains one of my favorite games of all time and perhaps the most cost effective game purchase I've ever made.
KSP1's development is completely finished, but the modding scene is still going strong.
The DLCs are also available for half price. Here's my thoughts on them:
Making History: adds historical-themed rocket parts in new size categories, and a mission editor that allows you to design mission plans and share them for other players to fly. I do not recommend this one, because the rocket parts have been done better by free mods, and because no one ever ended up using the mission editor since those missions are walled off in their own scenarios and can't be integrated into a normal game.
Breaking Ground: adds sparse rocks and other ground scatters to the surface of planets to be explored by rovers. Much more interestingly, adds robotic parts which can totally change the kinds of vehicles and crafts you can build. I do recommend this, because the addition of robotic parts adds so much to the game.
But the real goodies are in unofficial mods. Here's my absolute must-haves:
Restock: The rocket parts in the stock game are a mix of different styles by different amateur artists who have worked on the game over the years, lacking an overall cohesive style. Restock reskins (but otherwise does not modify) all of the stock parts using new models and textures that bring a cohesive visual identity to KSP that it has sorely missed. The models are higher fidelity in most cases, but they have been made efficiently so that the game will actually run and load faster and smoother with Restock than without it. (Github)
Restock Plus adds a few other parts in the same style to round out some missing parts, and if you do not have Making History, it will add its own versions of those parts for free (and with better game balance, in my opinion). (Github)
Scatterer: Replaces the archaic stock atmosphere rendering from 2011 with an accurate simulation of rayleigh scattering, vastly improving the look of planets both in space and on the surface. (Github)
KSP Community Fixes: Bug fixes and quality of life tweaks, especially useful in light of KSP's development being discontinued. (Github)
Some tips (below the cut)
Supermarket Simulator 🍞💵🍫🛒
Have you ever played this game?
Yes, and I like it!
Yes, but I don’t like it.
No, but I want to play it.
No, but I’ve watched someone play it.
No, and I have no interest in playing it.
I’ve never heard of this game before.
Hey Friends!
We're LIVE and playing PARALIVES!!! I'm so excited. I have been waiting for this game longer than I've known my boyfriend (Nearly 5 years) AND HERE WE ARE!!
Come and explore with me if you have time <3
May 25th @ 7:30am PDT
I added Ultimate Terrain X USA (2008) to my DLCC legacy software archive.
Ultimate Terrain X USA is a terrain add-on for Microsoft Flight Simulator X.
And the preservation continues! 👍