In Semester 1 we looked at how to animate the movement of objects and how the weight, density, material and size - of an object must be considered in order to create natural and realistic movement.
I was tasked with animating a ball tempo, the movement of a pendulum and a wind-up animation. For the wind-up exercise, I tried using the 3D program Maya. I wanted to add a rig allowing me to stretch and warp the size of the cube in order to implement squash and stretch into the model. However, I couldn’t figure this out so I had to leave it as it was. My confusion with using Maya and lack of confidence asking others for help was frustrating. For the next exercises, I used digital 2D and stop-motion mediums. I will practice using Maya and better acquaint myself with the basics and going forward I will need to overcome my reluctance to ask for help.
For the ball tempo, I used Procreate for iPad which I’ve used in the past. I made two variations on the test: a pink orb moving from point A to B at 12 frames per second, and another at 24 frames per second. While exporting the 24-frame test as a gif/mp4, I noticed a flickering effect with circles jumping to different parts of the screen for a frame or two. I discovered the frames were out of order, so I rearranged them. This error was me not adjusting the opacity of the layers temporarily so they could be distinguished from the new frames drawn, then resetting the opacity to full when finished. I’ll remember to do this in future.
I animated the pendulum using paper cut out stop motion on a light box. Filming frames and animating on my iPhone with the app Stop Motion. One was a looping animation, the other a pendulum coming to rest. I'm happy with the result, especially the looping one. I do wish the moment where the pendulum was losing momentum was slightly quicker and less drawn out; my attempt looked unnatural to me. In future, I will keep in mind how long the last few lingering swings of the pendulum should be.
The next part of the course was animating balls bouncing using live action reference footage. I filmed videos of three different balls bouncing. This showed how the weight, size and material of each ball impacts the way it moves. A soft, rubbery, bouncy ball will have more squash and stretch to its movements on a hard surface. A firmer, larger basketball won't squish against the contact point. If a ball is dense and heavy like a bowling ball, it will not squash and stretch, and will give only a few low-level bounces. The three balls I used were a ping pong ball, a tennis ball and a football.
Whilst animating the bounces on procreate, I used reference videos/gifs and went through each frame to make sure the movement felt accurate.
One challenge with the animations was keeping the shapes of the balls consistent. As I was animating frame by frame. I initially just redrew the ball using the frame before it as a guide. Eventually though, I decided to copy the previous layer, paste it to a new one and move it slightly according to the movement. For solid objects such as bouncing balls, I will utilise the copy and paste option in future to keep the shapes consistent and solid.
For Halloween, we were asked to animate either a pumpkin or a spider swinging like a pendulum. I chose the spider. I assumed the exercise was supposed to be done exclusively in Maya. Once again, the program was confusing and hard to navigate, but I did complete it. I later discovered we could have used any medium. If I had time, I would’ve made a 2D version with a frame-by-frame animated spider. I need to communicate better and ask my tutors more questions.
Creating a showreel. I had HD footage of all my animations except those made on Maya. I couldn't find all the Maya files I’d worked on, and some wouldn't open. So, I used a lower-quality version I filmed using my phone. I was also required to download graphics from Blackboard to mark the different clips. The download didn’t work possibly due to my version Premiere Pro not being compatible with the graphic. So, I created a similar graphic from scratch using the Premiere Pro shape tool. For music, I used the royalty free site Mixkit.com, which had free songs I could download that complimented the video and gave it a sense of professionalism without sounding corporate and lifeless. I’m happy with the music I chose.
Overall, I was happy with my 101 showreel. I was not only able to brush up on my Premiere Pro editing skills but also my animation clip editing skills. Learning how to use tools such as the shape tool to create professional looking graphics and discovering useful resources such as Mixkit.com, which I will use again in future projects.
Our 1st task for Animation 102, was to create character expression poses. Initially I used Maya, but I encountered difficulties accessing the files from home, so decided to create poses using a stop-motion armature. I made reference videos of myself in the poses and drew them on paper. Then I worked on posing and photographing the armature in the stop-motion booths. I really enjoyed this process as it was less technically demanding and fickle compared to working with the Maya 3D models and, up to now, I had no experience working with a professional metal, ball and jointed, magnet-anchored stop-motion armature before, so it was a great experience.
The second exercise involved our characters transitioning from one expression to another. I decided my character would transition from curiosity/inquisitiveness to surprise/fear. Using hand drawn key poses and enacting the movements myself, I was able to see how natural movement would occur. For example, if the character was going to raise one leg during the surprised/scared pose, I acted out the movement from leaning in curiously to jumping in surprise to see which leg I would naturally lift, which leg would be on the ground, etc. I animated this sequence and the sitting/standing animation using the Stop Motion app on my iPhone and a small phone tripod. The result was good, but I realised I should have done live action videos of these sequences to use as reference and that the finished film was slightly shaky due to the basic tripod and iPhone set-up. If I were to reuse this set-up, I would need to stabilise the camera and tripod better.
For the third animation, I sought the help of the stop-motion tutor, Owen who showed me how to use Dragon Frame. Using this, I made the walking and sneaking animations. As first attempts, these both looked slightly awkward, but it was excellent practicing using this new software and camera.
Using Dragon Frame, I then completed four further animations; lifting a heavy object, lifting a light object, pulling an object and pushing an object. There were a few practical issues such as, my armature did not have fingers to grasp the paper and lift it – I used blue tac to attach the paper to the hand. Another issue was sourcing a heavy looking weight, so I made one using magnets designed for keeping metal armatures feet in place.
Another problem was the armature couldn’t hold the weight in the air - I realized I needed to tighten the joints of the figure. I also accidently brushed against the camera causing it to zoom in during filming the ‘pull’ sequence - I will need to be aware of my movements when working in the booths.
My final animation was a short story. I wrote a brief synopsis of mysterious lidded box, armature removes lid and slug creature emerges. One problem I encountered was when I exported the frames to video, the lower half was cropped, and my hand was in shot despite me having deleted these. I asked Owen to help me identify the problem. Seems I had edited the wrong cache of photos, so I edited the correct set and removed the hands
Sequences complete, I edited the work into a showreel on Premiere Pro - adding titles and music then uploaded to Vimeo.
Overall, I'm very satisfied with the work I produced in Animation 101/102 so far. I’ve gained experience in stop-motion and learned the basics of Dragon Frame. I have problem solved practical issues. I am honing my skills in using the metal armature to breathe life into a character. I feel I’ve improved in my ability to animate these professional armatures and have come far in a short amount of time. I hope to have the opportunity to work with 3D stop-motion animation in future. I feel I have great potential in that field. I want to learn/improve my skills in Maya 3D. Apart from difficulties with Maya I’m still happy and satisfied with my work in 101/102. I have learned many valuable techniques in a range of mediums and software.