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Anna Anthropy and Dys4ia
If we are going to compare Depression Quest to Dys4ia, I liked playing Dys4ia more but I think that Depression Quest had better procedural rhetoric. The reason I say this is because while playing Dys4ia was more like an actual “game”, I still did not have the option to make choices for myself or for the character like I did in Depression Quest. I think it important to consider the medium in each game as two different things. Much of the readings that we have done before discuss how the “medium is the message” or about the need for reciprocity in each medium. Yes, the medium does play a key role in the message, but I wonder how the medium is connected to the author, and why certain people chose certain mediums to write with?
Anna Anthropy and Zoe Quinn are both part of the gaming world, so it makes sense that the medium they are most comfortable sharing their stories on would be through a game. How does this influence the effectiveness of the message and how the content is received? Think about this and how it may relate to your own life. Which form of social media do you use the most? Do you Facebook posts contain the same type of information that your Instagram photos contain?
All in all, what I’m saying is that I think the reason some of us may not respond well to these games is because maybe some of us do not exist in the gaming world like Zoe Quinn and Anna Anthropy do. At least for me, I am very unfamiliar with the gaming world and what type of content floats around that digital sphere. I’m sure I would have responded differently to this topic if I was more familiar with the gaming world.
Workshop: In Our Own Words: Making Personal Games With Twine with Anna Anthropy #gaymerx #gaymers #gaymer #twine #annaanthropy (at GaymerX)