Using NRaas Master Controller's Filters, Skill Stamps and Hot Keys - Part 2
Skill Stamps and Hot Keys
This is part 2 of my NRaas Master Controller tutorial on how I use filters, skill stamps and hot keys! (Tumblr wouldn't let me have my fun and use more than 30 images on one post, so 2 parts it is 🤨)
Using NRaas Master Controller's Filters, Skill Stamps and Hot Keys - Part 1: Filters
Tutorial under the header!
Mods needed for Filters, Skill Stamps and Hot Keys to show up:
Master Controller Cheats v.134+
(9th Feb 2025 - desiree-uk correction: Additional mods needed for filters and door-locking system (my apologies! 😌)
GoHere v.45
Tagger v.5
I use skill stamps to add a whole bunch of skills to a single sim or sims in bulk!
When adding a newly created sim to your town, they may not have any skills yet until you play them, but a skill stamp can quickly add some skills to them as if they were already played for a while.
MC Cheats Interaction: Skill Stamp> Add New Stamp
Allows the user to define a skill set to apply during "Advanced \ Skill Stamp". Once added, selecting one from the listing will allow you to specify the levels for each skill.
I want some sims to be able to have some basic skills such as cooking.
Click on Town Hall/Computer>NRaas>Settings> Skill Stamp
Add New Stamp: name the skill stamp (e.g Basic Skills).
The skill stamp is listed. Click on it and set the cooking level to whatever you want it to be. I have both the regular cooking skill and the hidden child-skill level, just because. I don't know. 😄
I maxed out the child skill to 3 and set the regular skill to 1.
I've set other skill stamps such as ones for artistic sims (painting, photography, writing) and outdoor sims (athletic, waterskiing, gardening, scuba diving, snowboarding, diving, windsurfing)
I also set one for sims who I want to be able to drive! We now have the 'Sims Need Driving Lessons' mod by the awesome Phoebejaysims! All sims (except NPCS) can't drive until they've reached the maximum level of the driving skill.
Of course you'd want some sims to be able to drive in an already established town, right?
I want my adults and elders to at least have the driving skill, even if some don't have a car yet.
Set a skill stamp for driving:
Click on Town Hall/Computer>NRaas>Settings>Skill Stamp
Name the skill to something driving related, e.g Sims With Driving Licence.
Click on the 'Driving' skill.
Adding skill stamps to a sim with no skills:
Click on a single sim: NRaas>MC>Advanced>Skill Stamp
You see the list of my skill stamps. When I click on each one, all the skills under the stamps will be added to the sim all at once (you'll see the notices that appear in the top right hand corner pop up notifying you the sims have the skills.)
Check their skill panel to see all their added skills. The driving skill is hidden, so it won't show on the panel, but you can check the sim has it by checking their skill levels in Sim>MC>Advanced>Skill Level. It should show 'Driving: 3'
To add the skill stamp to multiple adults and elders, I'll use the filter I made earlier in Part 1.
Click on Town Hall/Computer>Sim>Advanced>Skill Stamp
The filter 'AGE: Adults/Elders' is listed.
Click on it to see a list of all the adult and elder sims.
From the list you can select some of the sims who you want to be able to drive or scroll to the top and click 'All'.
The Skill Stamp list will pop up - choose the 'Sims with driving licence' skill stamp. The skill stamp will be applied. As stated before, you won't see the hidden skill in the sims panel, but they'll be able to drive. You can of course check their skill level via MC>Sims>Advanced>Skill Level.
While you're at it, you can edit some of the selected sims driving skill levels according to whether you want them to do a driving test, theory test or have their skill maxed out so they can drive straightaway when you give them a car...
PJsims mod interactions notes:
If they are level -1 or 0, sims can first do their theory test which will increase driving skill to level 1.
Once they are level 2 in driving, they can do their driving test which, if passed, will automatically max out their driving skill.
Now you can make and add as many skill stamps to any single sim or multiple sims in a filter.
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Allows the user to specify which interactions are to be shown directly under the "NRaas" menu
You can add any MC interaction to the uppermost level of the NRaas menu when you click on a sim, household or terrain as short-cuts, especially your most often-used interactions.
I added the 'skill stamp' and other interactions as hot keys so I can easily edit a sim when I click on one.
Click on Town Hall/Computer>Settings>Hot Keys
Make sure 'True' is next to the interactions you want to see in the NRaas menu:
Click on a sim or the terrain and you'll hopefully see all your created hot keys.
See my screenshot - all 4 are there!
With the skill interactions you can quickly and easily set a sims skill level or add a skill stamp to them when you click on the sim in less clicks than clicking on multiple dialog boxes.
The other two are self explanatory, turn on/off a sim's autonomy and reset a sim.
Note: The more hot keys you add, the slower the pie menu will take to pop up, so keep that in mind.
If you still don't want to click so many times in the menu to find your interactions, you can use Arro's UI Tweaks mod (currently in testing, soon to be released - it's an excellent mod, I highly recommend it! 👍🏾) You can search the menu by clicking on the magnifying glass icon on the menu or press the 'F' key and type the interaction you want, using a full or partial word!
That's it! That's how I use filters, skill stamps and hotkeys. It will become second nature the more you use them and they can be as easy or as complex as you want them.
If you use them already, how do you set them up and in what scenarios? Share in the comments or let me know if I can add or explain anything! :)
Using NRaas Master Controller's Filters, Skill Stamps and Hot Keys - Part 1: Filters