How I reduce Glaze artifacting
This is for people who use glaze or want to use glaze but aren’t crazy about the artifacting. You want the protection of the program but don’t want it distorting your artwork. Glaze tends to camouflage best with those of a painterly style. Sadly the artifacting is more visible/prevalent for those with a more cell shaded or cartoony style (like me).Here is one method I use to reduce the artifacting without overly effecting the artwork or changing my artstyle-
HALFTONE OVERLAY LAYER!
This can be used for digital and traditional work provided it’s scanned! Those of you using clip studio may find this super easy, but if not on clip, then a halftone brush of any kind will work perfectly fine. In this example, I will be using a half tone brush from the frankentoon Mangaka brush set. I emphasize that you can use ANY free halftime brush for this, i just had these on had. Using an art fight character pic I had just finished.
Step 1.): Select your halftone brush and Adjust the as you wish. It has to be a size that makes it easier to cover the image with said brush.
Step 2.) Select white (or any color you feel would fit) and on a seperate layer, cover the canvas with halftone. (Procreate also has a halftone filter if you wish to use that instead but make sure it’s on a seperate layer to protect your overall image. )
Step 3.) In the end, the image should look something like this.
Step 4: set the layer on Overly, and lower the opacity (I did 10% but I wouldn’t go below that.). The tine is still present but not very intrusive.
Final step: Glazing! Run your image through glaze or webglaze and you’re good to go. You can even compare the two to see how much of a difference it makes.
I rather like the texture even if I am more of a graphic cell shading girly.
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Glaze is always improving and isn’t as visually intrusive as it used to be. Even till, it understandable that one would want to reduce the artifacting as much and possible and still have protection. Here is a comparison of my art after my process. Only one has glaze.
Something else I’ve discovered is that the artifacting isn't as apparent on black and white pieces. like these. I didn’t place a halftone filter on them. (Great for black and white comics.)
And here are some works where I didn’t add a filter or make it in black and white and the artifacting is more apparent.
I worked really hard on these too. But they look so blotchy. ;w;
Lastly, I datapoison all my public works In some fashion and only share my unfiltered higher quality works with friends, families, and Ko-fi supporters. Not because I’m greedy, but because ai folks ruined the sharing experience. Free to see doesn’t mean free to take, and too many people ignore that. If you don’t want to use that method then that is understandable, but it is always an option. ——
Final thoughts: I hope people find this to be a viable option in protecting their work. You drew it, it is yours, and no one has my right to feed your hard work into their plagiarism programs. No ifs, ands, or buts about it. They may have 20 different work around to be lazy, but I see no reason why artists shouldn’t make the process as ANNOYING as possible. if an ai bro tells you nighshade and such doesn’t work or they found a way to undo it- keep using it anyway. (if it doesn’t do something , why would they tell you that let alone want you to stop?) Someone made a mushroom stamp and used it to poison their art, which ended up destroying some folks data sets with shrooms. Someone else did it with shrimp 🦐. Maybe you can do something similar? Plaster your name, date, and watermark on your work, if glaze and Mist are too intensive for your device and you don’t have webglaze, here’s Artshield as a web base alternative.












