Dev Blog 2: What Next?
So I have a procedural generator to make map layouts for me and I have the basic player character mechanics. So what is next for Ascendant Path? The squares of the map each represent a room so I need to get a rough prototype for a room generator working.
Rooms will be divided into even segments. The idea is that each segment will pull a random layout from a selection of premade ones. These will be designed to always fit together regardless of which get randomly chosen.
Long term there will be special rooms that will become incorporated. These will be designed around things like boss battles, lore events, powerups and fast travel nodes.










