Astro-Second Helpings, Episode 1: The Magnificent Six
As we promised so long ago, we will be reviewing Transformers as we acquire them and build our unstoppable army of Plastic Friends. Hence, I am pleased to announce the inaugural post for Astro-Second Helpings, the archosaur-automaton blog segment dedicated to reviewing Transformers toys as we buy them! For Chanukkah 5780, or as it’s known elsewhere “December 22-30, 2019″ we’ll be reviewing our first ever Transformers acquisition: Six-Gun! (Technically Transmetal Optimal Optimus was our first acquisition as a young babby but that is a story for a different time).
We acquired Six-Gun while doing errands at the local Target a few weeks ago and felt an irresistible urge to Buy Plastic, and a stroll through the toy aisle left our mouth watering. Overwhelmed with options, we chose the best-looking boy they had: this red-white-and-black little chap who needs a permit for *himself* before he’s allowed in the gun show! As our Transformers neophyte brain understands it, Six-Gun’s first (and only) cartoon appearance was in the G1 cartoon episode “Thief in the Night” and cannot be said to be a major character. Regardless of the canon involved, we’ve got cannons involved to review. We’ll be using a five-star rating system in six different categories, with an overall rating at the end. The categories are: - Coloration - Overall Design - Quality of Manufacture - Loadout - Transformations - Transformability (how easy it is to transform) Our first stop is Coloration. Here’s a photo of Sixgun sitting on our desk.
One of the things that most appealed to us just off the shelf was his color. That tasteful contrast of white and red, with black accents: there’s something positively [chefkiss] about it all. However, as this Six-Gun is from the “Siege” subline, he has “cosmetic battle damage”, seen on his feet here.
Since this battle damage is really only on his feet, it doesn’t really make sense to me to have it at all, so we definitely have to dock points for that. Coloration: 4.5/5 stars. Excellent overall but the ‘battle damage’ just doesn’t work. Next up is Overall Body Design. As we can see here, Six-Gun’s head doesn’t have humanoid eyes or mouth.
As a Robo-Lover, this is a BIG plus. A human-looking face can be nice but sometimes you just want a head that screams “yup, that’s a Robot.” His shoulders are nice and big and sharp, a little like absurd WoW pauldrons, which is also a plus. His chest is beefy and has a built-in missile launcher and looks generally solid. In the legs department, his calves are gorgeous but the overly skinny thighs leading to his bony hips are a little bit of a turn-off. It’s a bit of a Popeye the Sailor look, which only works if you’re actually Popeye. There’s not much to complain about but I think there were ways in which they could have made him ‘pop’. Overall Body Design: 4/5 Stars Quality of Manufacture is a little tricky on this boy. As I understand it, he is a “parts-former”, which means that he transforms via the detachment and reattachment of his various parts. This often, apparently, leads to things being too tight in some areas, too loose in others, in ways that a non-partsformer toy might not. His legs come off pretty easily, which is sort of expected I guess but meh. Also, his feets are a little squirrely.
The hinges on these are very loose and the feet in general just feel like an afterthought. I don’t have much experience to judge, but for a partsformer I think he’s more or less okay. Quality of Manufacture: 3.5 / 5 Now, we get into the good stuff. WEAPONS. And oh boy, this guy is literally ENTIRELY weapons. Like, did you not get the memo from the name?? Now, Six-Gun isn’t just an Autobot in and of himself: his constituent parts can be disassembled as part of the C.O.M.B.A.T system to provide armaments for other Transformers! The weapons he is composed of include: Two “MTX-M2 Anti-Gravity Cannons” (his legs)
One “MTX-S2A Missile Launcher” (his lower torso/hip section)
One “MTX-50 Dual-Flank Boost Launcher (the upper part of his torso)
Two “MTX-LR Ion Pulse Blasters” (his arms + black guns)
Two “W-5 Gyro Blasters” (the little red guns)
Here’s a shot of the tech spec / booklet explaining these parts and their apparent strength, accuracy, and range.
Clearly, the MTX-S2A has the best of all three categories, so why would he ever use anything else? Well, as a loved one once said: “These are the two great lessons of the Transformers fandom: tech specs are bullshit, and Hasbro makes mistakes.” At any rate, this is an impressive loadout of weapons, not just for Six-Gun in his base form but for use in other toys. I especially like the Anti-Gravity Cannons; if you didn’t know any better, you’d never suspect they were someone’s legs! Loadout: 5/5 Stars (or alternately, six out of six guns) Next section is Transformability. This is about how easy it is to take the boy out of the package and turn him into his vehicle mode(s). As a Partsformer, Sixgun is remarkably easy to transform. You just pop off his arms, flip down his red rocket launcher tubes, flip up the missile launchers on “dual pack boost launcher”, cover his face with his cockpit, pop the little white vehicle part into the other hole on the lower torso section, put the arms onto the sides, finagle his legs, and voila. A boy. You’ll see what that looks like in the next section. For now, I can safely say that I could transform this fellow in my sleep. Transformability: 5/5 So now we get to Transformations. In his original incarnation, Six-Gun did not have an alt-mode, but for Siege he got one. And here it is.
As you can see, his arms have become some sort of twin hover/propulsion blades and his legs seem to be some sort of thruster jets. Slung underneath are the missile launchers and his Gyro Blasters are primed and at the ready. So he’s some sort of VTOL, right? WRONG. According to official Hasbro materials, The 5.5-inch Deluxe WFC-S22 Class AUTOBOT SIX-GUN WEAPONIZER figure stands at 5.5 inches in robot mode and converts into a CYBERTRONIAN tank. A tank. A tank. A TANK??? This futurespace hovering gunship looking thing is supposed to be a TANK??? Hwaet. Meshugos aside, while there’s clearly something interesting happening here there isn’t enough for it to feel compelling. I like the cockpit and the ‘wings’ of the vehicle mode, along wit the missile launchers in the position they are, but the legs and the blocky underside just make it a sort of ‘meh’ design. I’m not sure how it could have been made better, given that he’s supposed to turn into guns for other boys, but...it just feels like an after-thought. Transformations: 3/5 Wow, our first Astro-Second Helpings article! Or since it’s the inaugural article, would that make it the Astro-First Helpings? And then the next one would be the first Astro-Second Helpings article? You know, you probably could kill Blaine the Mono with a dumb puzzle like this. To wrap up, Transformers Siege: War for Cybertron’s Six-Gun is a pretty looking boy who turns into a lot of shooty things for other Plastic Friends to use. He’s decently built, a little prone to things being a bit loose but overall okay. His vehicle mode, however, is lackluster both in execution and failing to resemble much of anything. Nonetheless, we were enormously happy to have him and he’ll always have a special place in our heart as the first Transformer we bought with our own money. (One day, we’ll get our actual first Transformer, Transmetal Optimal Optimus back, and avenge the five year old who had it stolen/broken by a malevolent stepsibling. One day). Mathematically, our overall rating for Six-Gun should be closer to 3.5/5 than 4, but we’re going to bump him up for sentimental reasons and because in his base form he does look pretty good. Overall Rating: 4/5












