Reinforcements That Transcend Time
Single Effect: Attack Up [45%] & Defense Pierce [45%] (Self / 1 Turn)
MLB Effect: Attack Up [50%] & Defense Pierce [50%] (Self / 1 Turn)
Attack Up will increase the equipped character’s base stats, meaning that its effected is calculated before buffs/debuffs are considered. It’s generally considered superior to Damage Up/Damage Inflicted Up, however, because there are so many sources of Attack Up in the game it can be easy to hit the cap of 100%.
Defense Pierce will allow the unit to ignore enemy defense on attack. This is useful for situations where the enemy unit has very high defense, often found in Challenge Modes, and can let you tear apart an otherwise fortified enemy. It follows that this effect is less useful when the enemy does not have a high amount of defense-- note that this will not have an effect on a character who has Damage Cut.
TLDR: “Reinforcements That Transcend Time” is one of only two memoria to have the highest source of Attack Up in the game, and that’s not even it’s only effect. The Defense Pierce transforms this limited memoria into a boss slayer. In fact, the Attack Up is so godly that you’ll actually want to make sure you don’t hit the 100% Attack cap when using it! This memoria is exclusive to the “The Chiming Bell That Transcends Time” gacha. This is event memoria should be kept in case of a rerun.
Review: This powerful god-tier memoria is great if you want to instantly delete a character from the game (a slight exaggeration).
The two effects on “Reinforcements That Transcend Time” synergize extremely well. Defense Pierce allows you to shred through enemies with high Defense with ease, and Attack Up, well, increases your Attack. Both combine to make a deadly memoria that will slaughter bosses like butter.
Until very recently, this was the highest source of Attack Up in the game. In fact, it’s still the highest source of Attack Up in the game at a maximum of 50%, it just now shares this prestigious title with another memoria, “Small Light in the Corner of Town” from the 2020 Halloween event. Both memoria are excellent in their own right, and honestly? Having either of these at a single copy isn’t bad either. Forty-five percent Attack Up is still better than the highest unlimited source in the game, the three-star memoria “She'll Definitely Be Happy” which has a maximum of 40%. In fact, keeping several separate copies instead of having one semi-awakened copy is an excellent idea.
There’s also nuance to this memoria. For example-- if you’re a Whale, or just very lucky, there are different circumstances to use “Reinforcements That Transcend Time,” “Small Light in the Corner of Town,” and even another memoria in the form of “Image Training in the Server.” For comparison’s sake:
(Limited 4*) “Reinforcements That Transcend Time” Attack Up [50%] & Defense Pierce [50%] (Self / 1 Turn)
(Limited 4*) “Small Light in the Corner of Town” Attack Up [50%] & Charged Attack Damage Up [22.5%] (Self / 1 turn)
(Limited 4*) “Image Training in the Server” Attack Up [40%] & Critical Hit [35%] (Self / 1 Turn)
All three of these have very high Attack and last for one turn. What makes them different is their secondary effects. If you’re Whale enough to have all three, then the differences would be:
“Reinforcements That Transcend Time” is good against enemies with high defense.
“Small Light in the Corner of Town” is good for using more than once (has a shorter cooldown) and for Charge teams or generic Charged attacks.
“Image Training in the Server” is good when you’re facing an enemy with high HP and low DEF. Because Critical Hit will make your equipped unit do double damage, this one has potential to do more damage than the other two... but Critical Hit also isn’t assured, given that here it’s only a 35% chance when max awakened.
Outside of comparing “Reinforcements That Transcend Time” to other Whale-Tier memoria, one does what to keep in mind that this memoria is excellent on enemies with High Defense and loses some of that on enemies with lower Defense. 50% Attack Up is still powerful though-- however, that also comes with an issue.
Keep in mind that Attack Up has a 100% cap. It’s not as easy to reach as Blast Damage Up, but it’s also easier to reach than other capped effects. For example, equipping a character with something like “To Grace with Aster” and “Everyday Overflowing with Pride” along with activating “Reinforcements That Transcend Time” will have you right at that 100% cap.
In fact, this isn’t an issue only Whales need to worry about. Even if you don’t have those two memoria in their fully awakened state, it’s still possible to go over the cap. Let’s say you have a single copy of “Reinforcements That Transcend Time,” so it’s only 45% Attack Up and not 50%. If you have the easily acquired Manaka Kurumi at five stars, then you’ll also have access to the highest source of Attack Up in a Connect in the game. Manaka gives 45% Attack Up-- pair her connect with this memoria, and you’re already 10% away from hitting the cap. This doesn’t take into account your passive memoria, second active, any present buffs from Magia/Doppel, or even the formation that you’re using.
This is to say that you want to be mindful when you use this memoria. If you have some passive Attack Up memoria already equipped, then using “Reinforcements That Transcend Time” on top of an Attack Up connect on top of a second Attack Up active memoria isn’t just overkill, it’s wasteful. Try and spread them out instead of loading them all on one turn.
If you’re looking to increase your damage, instead look at memoria with effects like Damage Up, Damage Increase, or Critical Hit. Other possibilities, depending on your strategy, include Charged Attack Damage Up, Blast Damage Up, Defense Down, or even indirect ways such as using Status Ailments that make the enemy take an 80% increase to their weak element.
Overall? Whale-Tier, God-Tier memoria. If you manage to snag this then rejoice, because you have been blessed. This will be incredible on Supports, naturally.