HOLY SHIT POKEMON HAS AUTOBATTLES NOW
seen from Serbia
seen from Malaysia

seen from Germany
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seen from United States

seen from Azerbaijan
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seen from Austria
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seen from Spain
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seen from Maldives
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seen from United States
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seen from Argentina
HOLY SHIT POKEMON HAS AUTOBATTLES NOW
Love the AI of fire emblem heroes ♡
We referenced AutoBattle once before, but didn’t get the opportunity to talk about their super creative and totally equal character and costume designs.
They broke a bingo, so they don’t get a Vegeta gif.
I’m so moved... the void of absolute fantasy genericness and blatant double standards that Spirit Stones left behind is filled at last!
Apparently that bingoed lady elf’s body, particularly the holes in her armor, were used as a backdrop on the game’s site [source].
How classy!
~Ozzie
Boey pls... stop jumping over Black Knight 🙅♀️ Lukas is just like: 🤷♂️
Skull Horde Debut is Just Around The Corner
Skull Horde release is coming soon for the auto-battle dungeon crawler game on Linux PC, Steam Deck, Mac, and Windows. Thanks to the ongoing creative talents of developer 8BitSkull. Due to make its way onto Steam. Something is stirring in the dark, and it is not just another indie roguelike. The Skull Horde release hits on April 10th, and it feels like one of those games you install “just to try” and suddenly you are still chasing one more run.
You start as a skull… and it actually works
So here is the hook that got me. You are not some armoured hero or chosen one. You are a floating skull necromancer. Your own body betrayed you, and now you are out for revenge. Yeah. That alone had me. There is something weirdly satisfying about playing a character that has nothing left to lose. No armor. No flesh. Just pure spite and magic. It also sets the tone right away. Since this is not about saving the world. This is about payback. And honestly, it feels refreshing.
Skull Horde release plays like chaos, but the good kind
At its core, Skull Horde release leans into that auto-battle dungeon crawler energy. Think short, intense runs. Around 20 minutes each. While offering procedurally generated dungeons that never quite play the same way twice. You are not button-mashing the whole time. You are thinking. Positioning. Building something broken. Your army does the fighting. You make the calls. That shift hits different. It becomes less about reflex and more about strategy. Every run feels like a puzzle you solve in real time while everything is trying to kill you.
Building your army feels dangerously addictive
This is where I know a lot of you are going to get hooked. You are constantly picking up units, merging them, upgrading them, and stacking abilities. It starts simple. A few weak minions. Nothing special. Then suddenly you are combining units into something ridiculous. Synergies start to click. Damage numbers go wild. Your screen fills with chaos, but it is your chaos. And you earned it. Add in perks, items, and dungeon boons, and you get that classic roguelike feeling where one run turns into a monster build you did not even plan. Those are the runs you remember. Those are the runs you chase again.
Skull Horde Release Date Trailer
Every dungeon feels alive, not recycled
Procedural generation can feel lazy in some games. Not here. Each dungeon throws different enemy types at you. Different patterns. Different problems to solve. You cannot just rely on one strategy and cruise. You also have to adapt. Tweak your build. While you make smarter choices mid-run. There are also unique challenges baked in. The kind that push you a little harder and reward you with new unlocks. It keeps the loop fresh without feeling forced.
Linux and Steam Deck players, this one is for us
This is the part I know a lot of you care about. The Skull Horde release is coming to PC with full support for Linux and Steam Deck. That matters. No weird workarounds. No hoping Proton behaves. Just install and play. For anyone who cares about performance, clean setups, or just prefers open ecosystems, that is a big win. Since it shows the devs actually get the audience.
The vibe is chaotic revenge, and it works
There is a certain energy here that reminds me why I still dig through indie releases. It is weird, creative, and does not try to be safe. You are a flying skull commanding undead armies, merging units into absurd combinations, and tearing through dungeons that never sit still. All while chasing revenge against your own body. Tell me that does not sound like something you want to try.
Final thoughts of Skull Horde before release
The Skull Horde release drops April 10, 2026 on Steam for Linux PC, Steam Deck, Mac, and Windows. It supports multiple languages including English, French, German, Spanish, Japanese, Korean, Polish, Brazilian Portuguese, and Simplified Chinese. But honestly, the real language here is chaos and strategy. If you are into auto-battle dungeon crawler games, or you just want something that respects your time and still pulls you in deep, keep this one on your radar.
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This probably isn’t the best way to ask, but hell, I’ll do it anyways
Does anyone have a good suggestion for an autobattle / auto chess style game, that isn’t just DOTA, Teamfight Tactics, or that SMITE one? I’ve been in the mood to try something of that style, and I just haven’t felt like biting the bullet and trying any of those-