Further revisions to sorXa's axe (Tuireann)
Building on the design work in this post, I decided to finally - years later - nail down sorXa's axe. It's now a vibro-axe that can coat its blade in red ether, essentially taking on the role of the now-scrapped Díoltach (scrapped because it felt too redundant with her axe and longsword, and I don't want to have to make too many weapon movesets) as a weapon that can either be a longer-reach two-handed alternative to the one-handed sword or, in its overdrive mode (what I've tentatively decided to call the ether-based high-power modes of sorXa's weapons, à la MMZX), a high-knockback weapon that can push enemies away (and potentially slam them into hazards or each other). Also like the older axe designs, it has a red ether-based propulsion system on the back of the head for nice meaty swings. Maybe it can be charged without going into overdrive...? Much to think about.
Design A, as sexy as it is (and also based on historical Irish axes, like the final design), doesn't really fit with sorXa's design language - she's more about curves and waves and circles, not so much straight lines like that (not that her designs lack those, of course, but when the choice presents itself, the curve makes more sense).
As for the name, it's due to a slightly conjectural equivalence between two Irish mythological figures, as presented in this Instagram post I found while desperately looking for anything to do with axes in Irish myth. The short of it is that some sources list Giobhniu's father as Tuireann (who was also father of a bunch of other figures such as Brigid), while others list him as Tuirbe Trágmar (lit. "thrower of axes", on account of the axe he throws to control the tides), so it's not unreasonable to assume these might be the same individual, thereby making Tuireann associated with axes and a potential namesake for her axe.













