I’m guessing this was the Super Bowl flyover. Love those Bones.
That 2nd B-1B...
B-1B Lancer ײ / F-15C Eagle ײ / F/A-18E Super Hornet ײ / F-35C Lightning II ײ
seen from United States

seen from United States
seen from China

seen from Canada

seen from Japan
seen from China
seen from Belarus
seen from Italy
seen from China
seen from Indonesia

seen from Spain

seen from United States
seen from United States

seen from Germany
seen from Germany
seen from China

seen from Spain

seen from Spain

seen from United States

seen from Spain
I’m guessing this was the Super Bowl flyover. Love those Bones.
That 2nd B-1B...
B-1B Lancer ײ / F-15C Eagle ײ / F/A-18E Super Hornet ײ / F-35C Lightning II ײ
B-1B Lancer fly by at US navy carrier
(I got the inspiration from a short comic made by aozukikawasemi on twitter and I fell in love with this idea immediately.)
(Reading order is from right to left)
Lines: "You're right. Yes, I was indeed an eagle in my past life." "An eagle with the body of steel....Yes, steel." "I used to soar and dominate the sky." "I carried bombs and missiles, and no one dared to challenge me." "At the end...I got shot down, in a chaos of fire and smoke, I fell and crashed." "Like many other 'eagles' I've killed."
"One question answered," he called to the ground. "It's a warplane." No craft whose purpose was peaceful would have had those glaring eyes and that snarling, fang-filled mouth painted on its belly.
— "The Road Not Taken"
the bone
B-1B Lancer
Revisiting Avalon Hill's 'B-1 Nuclear Bomber' for the Atari 800 home computer immerses players in the chilling role of piloting a B-1 bomber on a mission to deliver nuclear strikes against enemy cities. This simulation, reflective of Cold War era anxieties and the moral complexities of nuclear warfare, provides a profound medium for exploring philosophical themes related to war, technology, human nature, and the ethics of mass destruction. By incorporating the insights of Immanuel Kant, Hannah Arendt, Albert Camus, and Martin Heidegger, this analysis delves into the dark philosophical implications of the player's actions within the game.
Immanuel Kant’s categorical imperative commands that humans must act only according to maxims that can be universalized and that treat humanity, both in oneself and in others, as an end in itself. This principle starkly contrasts with the objectives in 'B-1 Nuclear Bomber.' Piloting a mission that involves the deliberate planning and execution of a nuclear attack challenges Kant’s principle fundamentally. The game compels players to consider the implications of treating entire populations as mere means to a political or military end, rather than as individuals with intrinsic moral worth.
Building upon Kant’s ethical concerns, Hannah Arendt's exploration of the "banality of evil," discussed in the context of Adolf Eichmann’s trial, provides a lens to examine the ordinary, procedural aspects of conducting a nuclear strike in the game. Arendt argued that great evils in history were often not executed by fanatics or sociopaths but rather by ordinary people who accepted the premises of their state and participated with the view that their actions were normal. 'B-1 Nuclear Bomber' simulates this disturbing reality, as players engage in the routinized process of targeting and releasing nuclear weapons, potentially becoming desensitized to the scale of destruction they are simulating.
Transitioning from Arendt’s notion of the banality of evil, Albert Camus’s philosophy of rebellion, which he outlines as a response to the absurdity of life, can be invoked to challenge the nihilistic underpinnings of nuclear war. In Camus's view, to engage in nuclear war could be seen as the ultimate rejection of the value of life, reflecting a profound philosophical surrender to nihilism. However, Camus would advocate for a rebellion against this despair—a moral refusal to accept the premise that total annihilation is a necessary or inevitable aspect of human conflict.
Further deepening the exploration of technology's role, Martin Heidegger’s concept of "enframing" (Gestell), where technology orders the world as a standing-reserve for human utility, is vividly applicable to 'B-1 Nuclear Bomber.' Heidegger warned that this view of the world risks obscuring other modes of being and relating to reality. In the game, technology reduces cities and populations to mere targets within a strategic framework, encouraging players to see the world through a lens that prioritizes technological efficiency and control over ethical or existential considerations.
To conclude, 'B-1 Nuclear Bomber' is not just a game but a philosophical exploration of the ethics of warfare, the dehumanization inherent in certain technologies, and the responsibilities of those who wield such technologies. By reflecting on the perspectives of Kant, Arendt, Camus, and Heidegger, players and scholars alike can gain a deeper understanding of the moral and existential dimensions of nuclear warfare, challenging them to consider the profound implications of their actions, even within a simulated environment. This game serves as a stark reminder of the horrifying potential of modern technological warfare and the enduring need for philosophical vigilance and moral reflection."