Niamh the Bard getting a lil wild at the party (and astarion getting a bit messy)

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Niamh the Bard getting a lil wild at the party (and astarion getting a bit messy)
You are the red of the sunrise, the yellow of high noon, and the orange of sundown. If you were a song, I'd never stop singing; if you were a psalm, I'd never stop praying.
You make a damn fun dance partner, too.
Missed our last session of Baldur's Gate 3? Catch up on our YouTube channel!
🖤💀“I would’ve ruined your love. Used your trust until you were nothing”💀🖤
Pin design for our favorite Star. Love how he turned out!!! Art by the lovely luna.artdesign on instagram!!
Holiday Sale!
I'm doing a 15% off holiday sale! Items included will be my new BG# Earrings, Dice Jewelry, and Dragon Age! The Sale starts today and goes to December 1st!
Etsy Link: https://faefineryfabrication.etsy.com
YES FINALLY A GOOD CHUBBY TAV MOD!
I have been looking all over the Nexus to find a plus size Tav mod that wasn't fetishized. This is the 'plus-size Tav' mod by MangoPunch. It's a bit tricky to install so make sure you read the instructions and follow them to the letter. Finally I can make Winnie the way I want her to be in game. 🥹
Here are some process shots for this one of Raphael from BG3! That magnificent bastard...
So I started out with a sketch of Raphael. He's got such a charismatic swagger doing the whole "What's better than the Devil you don't know? The devil you do" scene. I just wanted to do a caricature study and have a bit of fun.
Moving from rough sketch to clean line art is always challenging for me as I often get bored or what was originally loose and fun can become stiff.
I had to redo the linework twice because I didn't like how the first one turned out! Second time is always the charm.
I initially only planned to draw the character but I love the design of House of Hope too much, so I went back into the game and took a bunch of screen shots and sketched out the rough bg.
Then I went ahead and cleaned up the bg. At this point is when I group the layers properly, so there is a clear separation between foreground, and background as well setting up the layers for animation. (Making sure the fireplace guards overlaps the walls behind it.)
At the next stage I adding in the flat colors. I wanted to keep the style treatment of this piece more on the cell shaded/cartoony instead of super painterly. So I keep the color treatment fairly flat with a small amount of texture with the intention to add lighting as a fx overlapping treatment instead of painted in.
I work on the characters and the bgs at the same time to keep the values and color temp consistant, constantly adjusting as I go. From habit from work, I always paint the entire BG JUST incase I need to make changes or make adjustments to subject in from. Here is the bg all done, with fire painted in as a place holder.
And finally, adding the final lighting layers added on Raphael. I keep it simple here, just a redish/purple multiply player with the areas in the light masked out, and inverse mask on an orange/red overlay layer of the areas in the light.
Animating the fire took ironically the longest, the animation tools in photoshop is clunky and I haven't animated since school days. I looked up a lot of references and tutorials! It's not perfect but good enough for me!