Orks Outside of Battle in Warhammer 40K
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Orks Outside of Battle in Warhammer 40K
17152017M41 Thousand Sons vs Astra Militarum (Two Baneblades)-Lost The Thousand Sons continued their travels, only to encounter Warpsmith Xylon of the Sons of the Harvest, scavenging for materials and trying to contact his Lords. Percieving mutual need, the Sons agreed to send a message to Lord Ausar in exchange for a daemon engine and an ancient Predator from the Warpsmith's vaults. However, these new (or rather old) forces would not be enough to triumph against the coming storm... The 41st Millineum has always been brutal, but the coming battles were to test the sorcerers of the Thousand Sons, for they encountered Superheavy vehicles and forge-world rarities Tech-Priests had been saving for hundreds of years. As they investigated a Forge World, they were met by corrupted Imperial Guardsmen led by Lord Paul in one of his two Baneblades. Despite a fierce initial attack led by Thraku Mamanga and the Tzaangors, the tanks proved too powerful and the Thousand Sons were forced off the planet. Thousand Sons vs Orks (Lost, but captured the Dancing Squiggoth) Seeking an easier target, the Sons moved on to the next planet in the system populated by Orks. Confident that his supposed sorcery and cunning could succeed where sheer might had failed before, Nechetar the Beetleborne discovered the reason for the presence of Baneblades before, the Orks posessed superheavy tanks of their own and a Warp-dammed Squiggoth! What was worse, this Squiggoth was known planet-wide as "The Amazing Dancing Squiggoth". Convinced that he must have this Squiggoth for his collection, Nechetar ordered the attack over the doubts of Parmani and Ramla. Ramla's breeding programs and husbandry proved exceptional, as the Tzaangors more than held their own against hordes of Ork Boyz while poisioned Spawn and the firepower of both Thraku Mamanga and the Predator managed to knock out the Squiggoth, allowing the Sons to capture it. With their prize secure in the hold, they departed, though many members of the coven questioned the purpose of the venture, particularly Incompetent Elias, who was run over by an Ork Tank. Thousand Sons vs Tyranids (Mass genestealers)-Won on time and abdication of enemy world Though there was unrest in the coven after facing such insurmountable odds, opinions that Tzneetch had turned against them or that the rising tide of Nurgle had eclipsed their god's power for now, Nechetar turned to the last planet in the system, furthest from the sun and hiding a powerful psychic presence. When their transports cleared the cloud cover of the icy planet, it became clear that the signature was the result of the Tyranid Swarmlord. Surrounded by thousands of Genestealers whose psychic spoor had summoned it to the planet, the xenos had scoured the planet of what little biomass it once had, turning it into a barren wasteland. Percieving that if the beasts should devour the rest of the system, they would swell into a major threat like the one the Thousand Sons had barely escaped from several months earlier, Nechetar ordered the attack, only for waves of successive ambush to send his plans spiraling into nothingness. The genius of the Swarmlord, made of the greatest experiences the Tyranid race could collect, rendered the arrogant Sorcerer insignificant in magic and might. Impotent before the Shadow in the Warp, Nechetar flew towards the object of his wrath, hurling insults and spells in equal measure. Though Parmani tried in vain to follow him, the tides of leaping Genestealers made it difficult, and he arrived only to find his supposed superior fleeing before the might of two vast Carnifexes while the Swarmlord carved through Spawn to get to its foe. Furious beyond his own expectations, Parmani was suprised to feel his psychic powers unfolding from within him. Tzneetch had felt his hopelessness and decided to gift the Sorcerer with one of his rare power boosts. As the three planets of the solar system aligned, Parmani was temporarily as powerful as Magnus himself. Percieving the Tzaangors and even the hardy Rubrics falling before the claws of the Genestealers, Parmani realized things needed to change. Focusing his will upon the planet's orbital route, he shoved the planet out of alignment, further away from the sun. The deep freeze was sudden, terrifying, and complete, reaching down to the core of the planet, solidifying its core and allowing strange crystalline patterns to form in the ice of the world's surface. The Tyranids, Tzaangors, and every creature not protected by power armor or fell sorcery, was instantly frozen in place, becoming living statues encased in ice. Dropping to the ground exhausted, Parmani limped back to their ships, too tired to even fly, and ordered a general retreat. He didn't bother to look to see if Nechetar had made it onto the craft. Upon their return to orbit, Ramla the Sunderer was apoplectic. The Tzaangor bloodlines he had spent months cultivating had been left, frozen and dead on the surface of the planet. The Rubric Marines, sorcerous though they were, had massive rents in their armor, and Parmani was so weak, he had been confined to his cabin and unable to use his powers for fear of posession. Even now, Redoubtable Couvier and his Scarab Occult stood guard to ensure no harm came to the Sorcerer of Seven Suns. But it was Nechetar the Beetleborne who recieved Ramla's ire, shouted down from his command, his staff split in two by the power of the Lance of Sundering. What was more, his quarters had been relocated down next to the Dancing Squiggoth's cage. Ramla had said that if the Squiggoth had meant so much to him, he should spend some time with it. Humiliated and contrite, the Thousand Sons barely escaped the system with their lives, ignorant that all had transpired as Tzneetch willed it. For the frozen planet Parmani had moved now orbited on a new course, a course that would lead it to collide with the first planet in the system within the year.And Nurgle's influence would be halted in its tracks, just as planned...
40 Facts and Lore on the Dark Eldar VS Orks in Warhammer 40K
The Republic has come to put down the rebels on behalf of the Company!
This is part of a narrative-team campaign I'm gonna be playing out over the next couple months! A skirmish on a factory world fought over a cache of kyber crystals! Only melee attacks were allowed, and the mission was breakthrough! Both sides were fighting to get to the other deployment zone! They received 1 point for each unit leader in the opposite zone, and an additional point for each unengaged unit in the opposite zone. Additionally, defeated units would be redeployed on board edges if they were defeated at the end of the round.
Lets get into it!
Turn One began with a bloodless but extremely aggressive deployment with the Taun Tauns powerful legs carrying them almost all the way across the battlefield while the clones scouting maneuvers allowed them to penetrate deep into the battlefield.
09/30/2017 Death Guard vs Eldar Iyanden >>55647792 # 2000 pt DG vs Craftworld Iyanden Dave had 3 units of Wraithguard, one Wraithlord, a Wraithknight, a Wraithflyer (psyker flyer?), squad of Rangers in the corner, Wave Serpents for Transport, and a squad of Guardians with a Spiritseer. I had two units of 14 poxwalkers, a seven-man and five-man unit of plague marines with blight launchers, Bell guy, a Nurgle psyker, Daemon Prince, Deathshroud Terminators, proxied Nurgle Terminators, a las-predator and Three Bloatdrones >>55647825 # With fleshmowers. I siezed on the Eldar player, Dave and advanced with everything except the predator. The poxwalkers anlague marines moved up the middle to menace objectives while the blight drones sipped around the right side of the table, looking to assault the Wraithlord next turn. Nurgle psyker made the poxwalkers tougher and failed a Smite. Daemon prince's smite chipped at a wraithfighter.The Predator fired into the wraithknight and took five wounds off it. The Terminators and Deathshroud deep-struck. Deathshroud wanted an experimental whack at the Wraithknight and died to it, taking off 8 wounds in combat. >>55648018 (You) # After slaughtering the Deathshroud, the Wraithknight and wave serpents moved right to face the Terminators, also getting out of the way of my Predator's line of sight. The psychic flyer moved over and killed my Daemon Prince with a combo of Smite and lots of dakka in the shooting phase. (In retrospect I should have put him with the bloat drones) Half an army's worth of fire, including sniper fire from Rangers and D-Scythes from two Wraithguard units, pours into the Terminators and through some excellent invuln and Disgustingly Resiliant rolls, only two die. A few poxwalkers are chipped away and judged to not be a threat. Top of turn two, the Terminators use overcharged plasma to kill the Wraithlord and charge the Wraithguard, losing one to overwatch. Predator takes a few more wounds off the Wraithknight. The bloat drones with fleshmowers, so far ignored, charge the Wraithknight and kill it with 27 S8 ap-2 D2 attacks. It does not explode, though it wounds one of the plague drones down to four wounds. Plague marines and poxwalkers move onto objectives, btw. >>55648165 (You) # Bottom of turn two, the Wraithguard tought about falling back from my consolidation post-Wraithknight, but stuck around to delay my units. Wraithfighter flew over to line up shots against the drones when they broke out of combat but focused down the Predator along with the Wave Serpents. Rangers sniped at my Bell Guy and took two wounds off him. Nothing else notable. Top of turn three my poxwalkers advanced to within spitting distance of the last unit of Wraithguard while the groups of plague marines on objectives shot at Wraithguard and the Wraithfighter respectively. I used the Cloud of Flies stratagem to shield the plague marines on the right side from the fighter, as poxwalkers were a closer unit. The fighter lost three wounds to bolters and the Wraithguard lost a wound. The remaining wraithguard in combat on the right side of the table were wiped out and my wounded plague drone moved towards the wraithfighter in hopes of exploding and causing mortal wounds. Bottom of turn three and the Wraithguard on the left side of the table killed the rest of my poxwalkers near them, supported by Guardians while the Rangers killed Bell Guy. The fighter shot at the drone and took it down to one wound. Wave serpents killed another terminator. Sorry if my descriptions of positioning and pics aren't stellar. I was enjoyingthe game and learning DG rules. >>55648340 (You) # Top of Turn Four, Terminators move forward to push the Wave Serpents back away from objectives while drones split up to hold objectives and desu I forget what happened to drone #3. Maybe he got shot down last turn by the wave serpents? Plague Marines fire at the Wraithguard and Kill two through weight of fire and Nurgle Psyker's smite. (Nurgle Psyker had been alternating buffing Poxwalkers to T4 and Marines to T6 as needed along with Smite) Nurgle terminators fire at Rangers istead of Wave Serpent, killing them. Bloatdrone on onewound does a suicidal charge on the Wraithfighter (Hemlock Wraithfighter?) and explodes, killing them both and taking out a plague marine and wounding the bloat drone sitting on the objective. Bottom of turn four, the Eldar Spiritseer comes out of hiding to Smite the Terminators and rally the troops. Once on objectives, Plague Marines remain tough to shift, no matter how much fire is poured into them. The last two Terminators are charged by the Spiritseer and they kill him only to lose one more of their number in the fight. Turn five, the Plague marines kill the last Wraithguard and after the Wave serpents make a mad dash towards objectives that don't quite make it, we end the game. Both of us had Warlord and Linebreaker. Dan had first blood for killing the DP, but he held 2 objectives while I had 4. A solid game and showcased the durability of plague Terminators and the terrifying number of medium damage attacks Fleshmowers can put out. Deathshroud were ok, because I don't have Morty, they didn't really work, but I wanted to see how they did.
08192017M41 Konor planet 4-Home to Astropathic Relay As it turned out, the Tzaangors had perhaps feasted a little bit too well for when Ramla came to rouse the herds for war the next morning he found them with bloated stomachs and immovable sickness. Kicking them out into the corridors and to the drop ships anyway, Ramla and Parmani were forced to change their strategy. Though they had initially planned to have the Tzaangors to countercharge the Imperial Forces, instead the Tzaangors would stay back in the ruined buildings and protect the tortured astropaths the Sons intended to spirit away to replace their own tiring navigators. Despite the intimidating presence of the Heldrake dubbed Saint-Slayer by the sorcerers, the forces of Stygies forge world attempted to rescue the beleaguered astropaths. As the Rubric Marines dug into the blasted tower ruins with their prizes, Ad Mech servitors raked the buildings with heavy fire, injuring the Maulerfiend known ominously as Cogbreaker and obliterating a Helbrute, but doing no significant damage. The strong assault of the two daemon engines, supported by two of the daemonic Rhinos forced the mindless front line back, even as the Rubrics and the Predator ensconced in the ruins returned fire, holding their position but doing little significant damage. But the true dangers lay in the Infiltraitors and electro-priests that came clambering over the ruins, forcing Theremin Gersbach and his Flamer Rubrics to clear them out with bursts of warpfire. For their part, though they were destroyed soon after, the Infiltraitors managed to destroy the Predator tank. Though the Maulerfied was destroyed by the Archmagos's solar atomizer, the Heldrake was untouchable, swooping over vast swathes of ground to flame and assault any futher Rangers who attempted to line up shots on its lords. For his part, Redoubtable Couvier, restored to his armor and wrapped in bandages, held the line against Kastellan Robots until the beaten and bloody Ad Mech were forced to withdraw. Pleased that things were finally going well, the Sorcerers returned to orbit with their captured prizes, once again free to roam the universe.
08102017M41 Konor Campaign Planet of Nesthamus With the Tzaangors and human cultists beginning to cannibalize themselves for sustenance, Ramla the Sunderer decided that with the losses they had sustained under Nechetar's leadership, they needed real sustenance to restock the larders. With that in mind and with half a thought to spit in the eye of the Imperium, the Thousand Sons headed to the Konor system's third planet. Home to vast harvests of grain, their purpose could be served by capturing one of the massive harvest crawlers currently defended by the Sisters of the Bloody Chalice. As they advanced across the vast plains of the planet, Parmani could sense a hole in his psychic senses, an area of void on the surface that he was determined to investigate and crush if necessary. Redoubtable Couvier and his Rubric Terminators dropped down from orbit in a flash of aetheric lightning and unloaded their bolters into the Imperial arco-flagellants milling around waiting for orders. But to Redoubtable Couvier's horror, the presence turned out to be a Pariah psyker, one of the rare Culexes assassins! Despite all his psychic ability, bullets and mind powers curved away from it into the unit of Sisters Repentia charging behind it, killing them even as they chanted the False Emperor's praises. Meanwhile, the Chaotic forces rushed forward towards the Sister's lines, seeking to slip past and hit the grain crawler. The unnamed Heldrake blasted overhead, its clarion call of hunger directed towards the winged saint Celestine soaring up to meet it. The armored Rhinos clashed below, scarred by psychic lightning and heavy flamers, but the deadlock was broken by two Penitent engines who smashed forward, their mechanical servo-arms ripping the Rhino open and crushing one of the Rubrics to dust even as it crawled out onto the dry dirt. Seeing a grave danger to the mission, Ramla and Parmani directed the massed psychic fire and bullets of their bretheren into the penitent engines, killing their trapped operators and sending the engines tumbling to the desert floor. Up above, the Heldrake had gained the advantage, blasting the two gemini sisters to charred cinders with its baleflamer and ripping the Saint in half, only for time to turn on itself in a blast of golden light, with Celestine floating before the daemonic beast once more. Bellowing in rage, the two winged foes tore into each other as below, the Sisters and the Maulerfiend did likewise. But fate is often unkind to the Sisters of Battle, particularly when Tzneetch is watching. For seeing that he and his fellow Scarab Occult were doomed to fall at the hands of the Culexes or the Repentia, Redoubtable Couvier resolved to take them with him. Gathering his psychic power, he poured it into the skull helmet of the assassin, even as that power flayed his armor down and began to burn his skin off. With an unholy shredding noise, a tear in reality opened up and sucked in Couvier, the last two Scarab Occult, the Assassin, and the repentia, leaving two stunned Sisters staring at what used to be a battle. Couvier was later found on the deck of the Fateful Wind, armor turned to jelly and missing most of his skin, but he survived. Of the assassin, most would prefer to not know. The main battle was the sight of a furious melee with Tzaangors rushing forward, desperate for food, while Rubrics and their Sorcerers marched forward, blasting resisting Sisters and Inquisitorial bodyguards to shreds. Even through the Sisters deployed Seraphim jump units to try and assassinate Parmani, they were unsuccessful. Finally, the Sister's lines broke and the Thousands Sons swarmed over the grain crawler, taking the valuble cargo for their own. The Tzaangors would feast well that night. As a result of destroying Celesting, the nameless Heldrake gained the moniker: Saint-Slayer.
Blood Games-051317M41 Custodes and Knights of Ajax engage in a spirited Blood Game to rouse the self-admitted rusty Custodes from their inactivity. The Knights unleashed a devastating fusillade in their opening salvo, with Sgt Gwen blasting the anti-grav plates off the Custodes Land Raider and causing Techmarine Judis to weep oily tears of sorrow, and his firing accuracy decreased, chipping a friendly Rhino with his Thunderfire cannon. Chapter Master Juche landed with his Sternguard and after a fusillade of hellfire rounds, but were soon dragged into combat with the Custodes, who slaughtered their way through the Sternguard and leaving them to the attentionsof the Apothecary. Soon only Chapter Master Juche was left standing, and only then for a few moments before the custodes overwhelmed him with their spear thrusts. However the larger forces of the Knights had control of most of the battlefield, barely seizing control of the Blood Game. The two units shook bloodied palms and parted as allies, enjoying the lessons learned from the bout. Custodian Vin Diesel stood up against Castidian Fellfall for three hours, for both to congratulate one another for surviving. Vs Nurgle Daemons on a swamp plague world (Lost) Bouyed by their encounter with the Custodes, the Knights decided to take the light of the Imperium into the foetid world of Simonis, formerly an Ad-Mech research station now under attack by daemons of the Plague God, whos wanted to convert the vile place into a daemonworld. Things began to go wrong from the beginning, as Chapter Master Juche's drop pod and Fellfall's were mixed up in the drop order. Fellfall's limbs were quickly disintegrated by the acidic slime of the Plaguebearers who assailed him, despite his attempts to fight his way towards the great unclean one leading the daemons. Further difficulties ensued as the Warp spewed forth plage drones and swarmed both a combat squad of Marines and the Thunderfire cannon manned by techmarine Judis. Though they were forced to fall back and leave the destroyed cannon and rhino where they were, Chapter Master Juche's situation was even worse, as his Sternguard were cut down leaving his drop pod stranded in the middle of a horde of Plaguebearers. To the Knight's humiliation the Adeptus Mechanicus members of the resarch station rode out to rescue them, pushing the plaguebearers back with the power of their ancient weaponry. Vs AdMech on a swamp world (Won) After being forced to fall back to the AdMech research outpost, the Knights questioned why, if the Tech-priests had the firepower to drive off the daemons, why had they waited for the Space Marines to die in their defense? The magos Taghatma Arcanus replied that he simply hadn't noticed anything beyond his lab for the last six years, for he had been concentrating on a most fascinating debilitation in Space Marine gene-seed. Upon revealing that the Magos had been studying their very own gene-seed problem, the Knights requested and nearly demanded the cure. Magos Arcanus would give them the cure provided they destroy the corrupted Mechanicus personnel enthralled to the daemons on the other side of the planet, including his identical twin: Maghatma Arcanus. The Marines agreed and proceeded as fast as they could push their engines. The long-range cannons of Gwendolyn's Centurion devastators took a heavy toll on the corrupted kastellans standing guard, while Castidian Fellfall's reconstructed chassis, and Brellon Juche struck at the heart of the heretek's forces. These combined forces distracted and confused both the slow-witted Nurgle daemons and the corrupt servitors, allowing Sternguard and tactical squads to plant seismic charges that would blow the facility sky-high using its own reactors. Despite a last-ditch fusillade of heavy firepower from Maghatma Arcanus grievously wounding Brellon Juche, the Marines escaped as the facility detonated in a blast of atomic power, annhilating the daemons on the planet. Even as the Chapter Master succumbed to his wounds, Magos Taghatma Arcanus presented the marines with their salvation, an innoculation against progenoid contamination, allowing for the progenoid glands to correct and begin reproducing purely once again. Though it must have been their imaginations, many marines feel their organs flutter as the Magos injected each of them. But despite the scattered smiles and relief the Knights of Ajax felt at their deliverance, there was a sense of sorrow for their Chapter Master, who had led them through many trials, had died of his wounds. While there were many petitions for Manmute Aguare to lead them as captain of the First Company and the oldest serving marine, the inherent split between Aguare and Wolfenbach Utterich's faction as master of the Blade meant a compromise was called for. As a result Chaplain Klen, master of the Rites was declared the new Chapter Master until Aguare and Wolfenbach worked out their differences.