Infinity Ward Discusses Building Organic Maps, Benefits of Slower Gameplay
Call of Duty 4: Modern Warfare changed everything when it launched back in 2007. Both it and its sequel, Modern Warfare 2, revolutionized how we enjoy multiplayer games. Though not perfectly balanced, both titles gave players the weapons, perks, maps and killstreaks to create a rewarding gameplay loop that kept players hooked for years. With such a storied legacy, we got to sit down with Joe Cecot, Multiplayer Design Director, and Ben Garnell, Expert Weapon Artist, to learn how Infinity Ward is approaching Modern Warfare’s multiplayer a decade later.
Give it a look!
https://www.hardcoregamer.com/2019/08/01/infinity-ward-discusses-building-organic-maps-benefits-of-slower-gameplay/353316/














