just some small features added to the editor. can now edit by layer and also toggle rendering by the selected layer. some internal additions such as level-specific handling (saving/loading) have been implemented, in concordance with a few more gui components, such as checkboxes, labels, dialog with input, etc.
i need one or two more things such as:
- a drop down list for quickly selecting entities
- an object focus pane to modify attributes of entities and tiles
- selecting entities or tiles in the level pane itself, to modify existing objects
- intuitive way of changing between editing tiles and entities
- making sure input doesn’t bleed into other elements ever by using elem-focus
when this list is old news we’ll be looking at moving back over to the actual game programming, and it’ll be extreme
- B













