A dark, atmospheric 2D game set in a futuristic research facility
the game has now been released, free of charge on itch.io!
a summary of the process, evaluation and experiences:
i created an atmospheric 2D game with a few puzzles and some interactive story elements. the game became much shorter than i anticipated, a lot of the reasons for this boils down to me being one person and deciding to implement things from scratch.
developing the engine with an editor (which was also made from scratch with its own GUI system), doing all the art, scripting, testing, story states, sound fx, graphics fx, AI, tiled maps, game design, file-handling, particles etc... ended up taking so much time and effort that when i was faced with my initial deadline, there was no way to sanely improve or expand on the game itself.
from a game design perspective, the game has a bit too much linear progression, which i think is a side-effect of initially wanting a focus on story, but realizing that it was not possible in the time i had estimated. i had to force the content i had to work with into something that resembled a start to finish game with somewhat of a logical progression.
libgdx was the initial choice, and i was set on having the game be playable across platforms, but that idea quickly died as libgdx seemed to become exponentially more viscous to work with and i ended up focusing on desktop.
i noted lacking areas such as documentation, consistency in naming and examples, ability to customize certain parts of the rendering pipeline.
there were some unexpected behaviors and systems i had to work around. all in all, it’s a decent framework IF you absolutely are going to ship to browser and phone.
it was a very character building experience for me to show that i can finish a complex project and execute long-term planning all without any other devices than myself and a simple framework. no engines, no artists, designers, existing assets, no nothing.
i realized some valuable things about myself and the process, which are already greatly improving the way i work with my next project.
- B












