MtG accidentally(?) reviving petty discussion around Billy by officially designating him MUTANT!


#dc comics#batman#dc#bruce wayne#dc universe#dick grayson#batfam#dc fanart#tim drake#batfamily


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MtG accidentally(?) reviving petty discussion around Billy by officially designating him MUTANT!
It's time again to look at Thunder Junction's cards and try and divine where each and every one of these bad boys are from.
Also just a note in case people are curious; since Tumblr has a 30 image limit per post, I'll be doing all of The Big Score at the end, after all the colours and stuff. It's my prerogative and I'll do as I please. If you missed the first part, you can find it here! So without further ado, it is time for...
BLUE
I'm back and I brought my MIND BOMBS!
Ok so I have about 1 fan for these silly little posts and I have decided that now is the time to start doing them again. I took a break because of college but also because I like procrastinating and didn't feel ready to push myself to write more silly little analyses. Enough about me though its cardboard time. Mind Bomb to me has very vivid imagery. It was created originally in 4th edition before magic started being wholly coherent. Magic was still finding its footing and the border is a testament to that. I ended up with this card as one of my first MTG cards; my dad had bought me a random 1000 card job lot off of ebay and in it was contained a bunch of cards from across a massive portion of magics history. Some Lorwyn, some Futuresight and many more but this one and many of the other classic cards had always struck me with their bizarreness.
The card itself works in quite an interesting way with it allowing any effected player to substitute its damage for discard instead. I view this is in a way where one word of its name is emphasised more than the other, mind and mental effects usually being associated with the loss of cards whilst the bomb being a clearly vicious and destructive physical force. Another thing of note is its cost, there is no real narrative behind this card at least not one I know of so seeing its cheap cost mixed with its art clearly depicting multiple dropping as our detonating one does implies that this weapon is commonplace in its plane. The art has many things of note to it to really sell the player on the impact of its effect. For one the splitting shell as it comes down with bolts of mental lighting zapping to the now loose casing. The bomb itself being in almost regal tones, the golds and reds giving it an air of power and decadence. Yet upon closer inspection this weapon may not be as impressive as thought. The metal is dented and worn with clear signs of aging and the insignia with its bold red colouring is not done to uniform or at least doesn't to be with its asymmetry and hints of dripping. The detonation we see central to our card may not even planned as we can see the straps that hold its shell together flailing in the wind, falling apart, as the two others in view descend cleanly. These are relics. Whatever war these were a part of, whatever nation they once served is gone. Wiped clean. Whatever once stood is no more and perhaps it was their own doing. We will likely never revisit this card or its plane of origin as whatever once there has been forgotten. Could these bombs have been their undoing. We could ask them, if they still know. I hope you enjoyed this slightly dumb rant about an irrelevant card these are fun to do and I actually have some lined up now which is good. No hints though. I have two final notes a slightly lighter one and a slightly less so. Lets start heavy. There is a TTRPG called normality, the premise is similar to my final little statement where in which the world is hit with psycho-nukes that make the entire planet stupid. This idea of a mental bomb that strikes and destroys civilisation is probably what crept into my mind at the end there; the game itself is batshit and almost impossible to play with the GM being encouraged to lie to the players to only make matters worse for them. It seems cool and I want some friends to torment with it. Might try it on my college group. Try it today! Lastly this card reminded me greatly of the thing that first got me into card games. In season 4 of Adventure Time there is an episode called "Card Wars" later in life I would learn this was a parody of magic made up for the show but at that young age I was completely drawn in by the cool monsters, little scenery and the way the players interacted. This card reminded me of cerebral bloodstorm, a card played by Jake that backfires and kills his own husker knights. That's all. I CAN REST AT LAST.
Another lot today is the spell scroll for “Redirect” a fun little number that makes for a slightly more pointed response than “counter spell”
Magic: The Gathering
Now I’ve never played MTG, but I love it from a game design perspective and I just LOVE he artwork. Everyone I knew growing up collected Pokemon cards, but nobody actually played Pokemon, and I guess I’m the same way now with other TCGs.
I want to get into Magic though because I like how complex the rules are; myown trading card game is inspired by its core mechanics (still in development, for those of you who’ve been following along at home). I like the color system, and after taking multiple personality tests I can definitively say that I am an Azorius player; blue and white are my big two specialties, with a hint of red (green and black, not so much).
I bought two Azorius decks online from RelentlessMTG so I could study the cards and use them to better balance my own game. I’m going to map out the mana costs and power/toughness stats to see how everything looks, then compare it to my own game.
Wish me luck.
(White/Blue) "The Azorius Senate’s ultimate goal is the perfection of society. They want to protect the people of Ravnica and foster a community of peace and harmony. A society’s values, they contend, are reflected in the laws it creates." - GGtR
Planeswalkers who use blue mana
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