I wrote a myth for one of the d&d campaigns I play in, based on an incredible location our party visited.
The Fabled Hollow
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I wrote a myth for one of the d&d campaigns I play in, based on an incredible location our party visited.
The Fabled Hollow
Price of Betrayal
6th-level Necromancy Casting Time: 1 hour Range: Touch Components: V S M (a gold-tip angel-wing quill (See text), A willing Humanoid) Duration: Until Dispelled Classes:Â Warlock
Description: You scrawl a unique pattern of dark magic on the target's skin using the gold-tip angel-wing quill. After the intricate pattern is drawn the spell activates, searing magical scars across the target's body. this process deals half of the target's maximum hitpoints as necrotic damage.
From then on until this spell is dispelled whenever that creature would make an attack action towards you or targets you with a harmful spell the target is immanently dealt half of their current hitpoints rounded up, in the form of necrotic damage. if this damage would reduce the creature to 0 hitpoints that creature immanently dies and their soul is transferred to into the quill. Imprisoned within.
If the quill used to cast this spell is destroyed the spell immanently ends. if a soul is trapped within the quill the spirit is released but the creature is not resurrected.
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The Phoenix Conclave (A Wizard Subclass)
Dug this one out, I had totally forgotten it. Enjoy!
The Spellsmere Circus Thoughts
Are we brainrotting more? Yes! This is just a masterlist that will compile all of my little itty bitty details for the Spellsmere crew. A solid 90% of this applies to both their OG story and the D&D Campaign for the Rizz, since I'm humming and hawing having them just...be the same.
As the two-headed ettin charges towards the halfling's party, she quickly orients her hand mirror to reflect the sun's rays, and a scorching burst of rainbow magic leaves the giant smoldering in its tracks. She smiles, and makes sure her makeup isn't out of place before tucking the Prismatic Focus back into her bag, and continuing on her journey.
I recently went through and counted how many subclasses I had made for each class, and realized that prior to this I had only made a single Bard College. I really wanted to hit an artistic niche that I feel has been left out, and colors and light is something that no current Bard College feels like it fully embraces. I hope this does the trick for all of you looking for something similar! The PDF of the images can be found here, and the Homebrewery link that will continue to be updated with any changes is here. Leave your feedback and thoughts below (be kind!) and I hope you all enjoy.
This item’s ingenious design is a (probably) one of a kind item. As you twist the crank to produce the jolly sounds of this already odd instrument, you can fire bolts into your enemies.
Perfect for the bard who wants to really put on a show.
Have an item I made for my friend's mercy monk, also have a transcript bc tumblr gobbled up the image quality (made with The Homebrewery)
[ID: The Ravening Saint Quarterstaff, melee weapon, rare (requires attunement)
This wrought iron staff appears to have just been ripped out of a cemetery gate, the top is curved like a shepherd's crook, where an ominous lantern glows with a lifeless blue flame.
Damage: 1d6, bludgeoning Properties: Versatile
Thirst: The Saint's lantern is lit with captured souls, when attacking with it, you can choose to smash the lantern to deal an additional 1d4 of necrotic damage on a hit. This damage increases per soul housed inside, up to a maximum of 3. A soul is captured by doing a DC 12 medicine check on a creature you have slain.
Curse, Parasitic Presence: The lantern cannot be empty for long. After unleashing the souls, The Saint's wielder has until the next sunrise to capture a new soul, or else their maximum HP will reduce by 1d4 for every day the lantern remains empty. This effect is reversed upon capturing a soul.]