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Bonebottom
Hollow Knight Silksong: Part 8
PT. 1 || PT. 2 || PT. 3 || PT. 4 || PT. 5 || PT. 6 || PT. 7 || PT. 9
This is an unfinished draft of a long, in depth analysis I’m planning of everything we know about Silksong. The final draft will have detailed analysis of enemies, areas, names, and many, many attempts to draw parallels with Hollow Knight. Without further ado, here’s the draft!
Will Hornet have her memories? Or will the winds of the Wastes have swept them away?
Prequel or sequel? (I’m thinking sequel, based on the implied presence of weavers in the trailer)
Lace fights Hornet (at least) twice, doesn’t call her by name, and knows things. IS SHE A HORNET PARALLEL AND HOW MUCH
What awful thing is going to happen to the flea-collecting village? Will they all die, or will they turn out to be evil? (My money’s on the latter)
Is the bell cult good, bad, or something else?
Who is the main villain?
Is Lace an antagonist or a Hornet parallel?
Lesbians???
Everything in Silksong seems much more vibrant than Hallownest. Instead of muted colors and effectively blank backgrounds, all of the areas we’ve been shown seem to be very saturated, and the design feels like everything is there for a reason. It’s a stark contrast to Hollow Knight’s busy backgrounds and dour themes, and is it possible the story reflects/is intended to reflect this?
Why does that one enemy look so much like steel soul Jinn?
Is Lace void??
Seriously though, she covers almost all of her body and her face is very similar to that of a shade’s. The existence of the shade trap room in the Colosseum of Fools implies the existence of other void creatures, though of course it could simply have been built for THK. We know void creatures are capable of having voices, as evidenced by the Collector, so IS LACE VOID???
That one area has a lovely juxtaposition between the white roses carpeting the ground and the industrial style pipes in the background, and knowing team Cherry, there’s definitely a reason for this.
Who kidnapped a Hornet and why?
Who sent the butterfly that breaks the seal of binding on her cage? Lace knows about Hornet’s imprisonment- could it have been her? Though she admittedly doesn’t seem to have much motivation to keep Hornet alive...
In Hollow Knight, the name of the game is also the name of the final boss. Could this also be true to an extent for Silksong? I doubt the boss would be named that explicitly, but perhaps someone who holds an association to both?
Multiple endings?
Will the final boss actually be the final boss? In Hollow Knight, the Radiance acts as a sort of hidden boss. Will this also be true in Silksong?
Will there be godseekers or the Grimm Troupe?
Will Ghost or THK be mentioned?
Will this focus more on expanding Hallownest’s lore or introducing Pharloom’s?
Points of interest:
1. Hornet appears to be performing a move similar to a great slash or dash slash here, which the enemy appears to be attempting (succeeding?) to deflect with their scissors
2. 2. In Hollow Knight, almost every fence or wall in Hallownest had the repeated motif of the king’s seal. This design looks a lot like a godseeker’s mask, as well as some of the enemies that have been revealed so far.
3. These appear to be at least four massive spools of silk. We know for a fact that there are weavers in Pharloom, and the sheer amount of silk here is more than we ever see in one place in Hallownest. Could it be possible that weaversilk is being farmed somehow?
4. It’s difficult to see, but this appears to be a massive control wheel, like you’d see on a valve. It’s much bigger than any standard bug could take advantage of, but we already know that Silksong is going to have some massive enemies, so it’s possible one of these also acts or acted as an overseer for this area.
5. This wall design heavily reminds me of both the walls in the Resting Grounds and the Birthplace. Are these corpses, or simply made to look like them? Either way, there’s definitely lore attached.
As well as all that, note how thin the support struts are, and how they appear wooden and cobbled together. I propose that what Hornet is climbing on here is the scaffolding around a massive silk related machine of some sort. Maybe an automatic loom?
Points of interest:
1. You’ll note that the enemy is holding a gilded pin, which is the same weapon Lace uses and is described as “the traditional weapon of Pharloom” by Team Cherry. I take this to mean that this bug has probably been in this place for a while.
2. This isn’t big or anything, but it’s very interesting to me that both Hallownest and Pharloom use lumafly lanterns for light. This implies some interesting things either about Hallownest and Pharloom’s proximity or the ubiquity of lumaflies.
3. This is clearly a graveyard. I find it very interesting that the stones seem to be entirely plain of embellishment or text except for the bell symbol. Also, I wonder if the graveyard being here means that we’re close to the Citadel?
4. This appears to be a fallen elevator. I’m not sure what else I could draw from it, but it definitely adds to the dilapidated and abandoned feel of this area.
5. This enemy has three golden straight pins. It’s very possible that you gain the ability to throw three at once after vanquishing one of these enemies. Another interesting thing to note is that the enemy isn’t holding these pins. If you look closely, their hand is at their side. The pins are instead seemingly fastened to their head somehow.
6. This is difficult to see properly, but the design on the fence here appears to be similar to the shape of the fallen elevator. It could also be read as a representation of the Citadel.
A few other things to note are that the colors here are almost identical to those of the resting grounds, including the enemies. This is unusual as far as Silksong goes, as most of the areas are far more intensely saturated.
These enemies appear to be wearing cloaks. It’s difficult to tell whether it’s the shadow of the hood that’s hiding their faces or whether that’s simply what they look like.
Also, Greymoor is a very interesting name and I’d like to explore what precisely a “moor” is, because I think this may give more clues as to the nature of the area.
Moors are defined as highland areas with acidic soil and low vegetation. The fact that moors are specifically highland areas makes me suspect even more that Greymoor connects directly to the Citadel, as Silksong appears to be a game mostly focused on going up, so where better to transition from the ground to the Citadel than highland?
1. We know from the Resting Grounds that this is how Ari draws mummified corpses. The fact that this corpse is walking around definitely implies some shenanigans. It brings to mind the description of Greymoor as “haunted”.
2. The fact that this corpse is lying on the ground makes me wonder if most of these mummified bugs will lie still on the ground until they notice Hornet, which would be an interesting enemy mechanic.
3. This lumafly lantern is tinted green, which I’m pretty sure we never saw in Hollow Knight. (Correct me if I’m wrong) It makes me wonder if something special was done to the lantern to achieve this.
4. Team Cherry has said that Hornet’s silk and soul are “inseparably intertwined”. It’s a very nice design touch to see that healing creates both kinds of particle.
5. See those motes in the air? They look very similar to the spores of the Fungal Wastes, and I suspect they may be the reason moss covers everything here.
What I lined in dark blue is the visible boning beneath the moss, and what I lined in cyan is the places where the moss grows too regularly, implying yet more boning just beneath.
I’m not sure whether this is deliberate or whether the moss grew over already existing structures to cause this, but another thing to note is that the way this moss grows is very reminiscent of moss balls, or marimo balls, an aquatic plant that grows in freshwater lakes.
The reason this interests me isn’t because I think these *are* moss balls, but rather because of how natural grottos form.
Most natural grottos are formed by water eroding soft rock like limestone into large caves. It’s common for them to either be flooded or to flood at high tide, which when combined with the aquatic vegetation in this area, could imply that it will be flooded for part of the game or at intervals. It’s possible Team Cherry would use this to echo the way that the Forgotten Crossroads turn into the Infected Crossroads, or it could be a way of gating the first area behind you until you get more movement capabilities similar to the Howling Cliffs.
Lastly, one of the root words for Grotto is the Latin word for “crypt”. Combined with the mummified corpses here, it makes me wonder.
Points of interest:
1. Confirmation that Hornet can look up! I don’t think anyone was worried about it, but it’s good to know we’ll still be able to do that.
2. You’ll note, first of all, that this is unusually bare for Ari’s backgrounds. The designs are smooth with little shading and there are massive dark areas. This leads me to believe that this isn’t the finished background, nor the one we’ll see in game.
3. The two strange objects at the corners of the screen are difficult to identify. Personally, I think they look like plugs of some sort, though I have no idea what they might be plugging. Maybe magma?
4. What is it with Team Cherry and throwing dead bodies everywhere? That’s litter, it’s illegal. Anyway, what might have killed these bugs?
5. You’ll note the massive misshapen mountain of bones in the background. Where did all of these come from? Also, the fact that they are bones means that this is probably Bonebottom. I’d like to call your attention to the fact that bugs don’t actually have bones, just exoskeletons, which makes the source of these even more dubious.
6. There are several ember particle effects, which I take to mean that there’s a whole bunch of magma nearby.
7. There are a few links of chain attached to each plug. Likely this is to allow them to be dragged open. I’m very curious whether this is just a design detail or whether opening these plugs will be used as a mechanic somehow.
Circled in blue are the (brass?) rings on Shakra’s arms as well as a similar ring on the ground. I’m not sure why one of her arm rings would be on the ground, but maybe it’s similar to Cornifer’s pages?
The Hollow Knight: Silksong - Sherma, Forge Daughter and a character from Moss Grotto.
The fifth part of the my April Acrylic Challenge.
The theme for Bonebottom, the starting town in in Hollow Knight: Silksong!
I’m writing a Lacenet fic and I just thought that this scene would look good in my style so uuuh … yeah.
you can read it here : https://archiveofourown.org/works/23845822/chapters/57307663 it’s about two stupid bugs that can’t figure out their feelings for each other.
Bonebottom - Christopher Larkin
One of two newly released sample tracks from the upcoming Hollow Knight: Silksong!
Here’s the Bandcamp page for both tracks, with a free download option!
!!! It's such a rock! So gooood!1!