http://aceattorney.wikia.com/wiki/Borginia
A fake language introduced in the Phoenix Wright series specifically in the game Investigations: Miles Edgeworth where there are native speakers that come from the Republic of Borginia. (Geez, i'm making the game seem really stupid now. It's really not revolved around this i'm just wanting to maybe analyze it a bit and make some kind of theory to this okay?! ヽ(゚д゚ )ノ )
Here's a set of all the characters used in it:
http://img3.wikia.nocookie.net/__cb20100322212803/aceattorney/images/9/9f/Borginian.PNG
Also what cloth is in Borginian said by a native Borginian:
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSR4bs2rBo_N24IQQrk20xhm0KFxItdWxRNAAADj54uA67t6xVp
The nation/language/word is starting to sound weird.
Let's start talking about how the script may work. (Keep in mind that this script was borginally made by Japanese people.) First off, it is definitely not at all like Egyptian despite it's look. Egyptian is sort of complex and mixes many characters together to represent things. There's ideograms, phonograms, and determiners as well as the limited characters in this script would never hold or even match with the vast characters Egyptian has. So despite the Egyptian connotations as even our Borginian speaker looks and as his (Yes, that's a guy.) theme sounds Egyptian. I really don't believe so.
So, maybe the script reflects the Japanese scripts? It even looks like it takes huge block/character like spaces and even rarely has actual spacing that resembles Japanese.
Heh heh no. In Japanese, there are many characters that yet again wouldn't fit or match. Japanese is a syllabary which each (Or mostly in you don't count ん as a syllable.) character initially represents a syllable such as かきくけこ Being Ka,Ki,Ku,Ke,Ko and なにぬねの being Na,Ni,Nu,Ne,No and such characters akin. Otherwise, it wouldn't work as many characters are reused and even used by eachother.
But what about Latinscript!
Sad to say, but technically that's also unrealistic. It fits pretty nicely since Latinscript as you know, has a very flexible way of expressing phonetic value under one character being a letter. The problem is, unless Borginians speak only in vowels or consonants (It doesn't exist in any language nor would feel natural in the way of the evolution of speaking.) There's no rhyme or reason which certain characters go with each other. What i'm trying to get at is that in English and really in about every language, n ne spks lke ths bcse wll... jst tr t. t's lmst lke btbxng r smthng. Jst n ne spks lke ths prd.
So... yeah. Not saying they don't have vowels but this is what it would realistically look like if each character where to be assigned consonants and vowels:
zexmxnuixogxlq
vpmvmtuvlbcrvi
cmnkaiqzunohgt
aonyrccqwznhtg
Half of the time it would be pronounceable as half of the time... yeah, screw that.
This example is if it had the same amount of consonants and vowels:
oeaneranhhbaie
abahbgoehogban
aiggibbuiibobr
geuhiboobrooian
Again, something sort of to the same effect.
I know that this is really a random encryption (That I would love if someone could hack the game and maybe somehow figure out how they're encrypted?) but if there's a canon word in Borginian based off of the randomness, then I have to count it in as that's prove on how the language would typically use and spell things, basically in that particular random matter. And besides, giving logic to a randomized encryption is fun.
Oh noes! Is there no script that can satisfy how Borginian works!? 。゚(゚ノД`゚)゚。
Well... There is one solution that works but...
But what! Tell me! ヽ(゚Д゚)ノ
Ugh... It works perfectly but it only supports that this language is of the Semitic language family ultimately supporting that it's related to Egyptian in some way. I have a way to say that it isn't though, thanks from an example being Persian and Yiddish. These languages are both Indo-European is origin (Which I was plotting to prove from the start! ahaha!) but with Abjad scripts!
Abjads are known as consonant alphabets where every character (Well some vowels can usually sneak in there but it's the function that gives it it's abjad status.) is a consonant except with an invisible vowel embedded in the character. This means you sort of have to remember which vowels are in a word as y mght alrdy knw hw t d! Sometimes diacritics are used to show how the word is pronounced but usually they aren't used because you would already know how it's pronounced (unless you're learning the language or maybe adding the diacritics to make a certain effect?) Otherwise, this would suit Borginian perfectly and fix all issues.
Let's go back to when the Republic of Borginia was a country said to be located in Northern Europe.
This is considered Northern Europe:
http://www.mapsofworld.com/europe/country-groupings/northern-europe-map.gif
Sweden, Norway, Finland, Denmark, The UK, Ireland, Iceland, Etc.
Also, Native Borginian Speaker Machi Tobaye
http://25.media.tumblr.com/tumblr_maz8nqO5Yq1qbs4u5o1_500.png
Has actually mispronounced a Defense Attoney's Name; Apollo Justice's name that is and his last name specificaly. How he mispronounced it gives a great proof to how Borginian could actually be an Indo-European language and more so a Germanic language like Swedish, Dutch, German, or Icelandic! (And I love to add English in but boy did English get very ungermanic in it's grammar. So no, screw that.)
Apollo Yoostis Is how he pronounced (Yes, that's a guy too.) In many Germanic languages (Except god damn English.) J is pronounced as yuh. As in Jägermeister or simply a another powerful example being the Germanic Ja or Yes in German,Swedish and probably some other Germanic languages. U in justice was pronounced as oo as the long vowel in many Germanic languages (EXCEPT ENGLISH) is pronounced as oo. The pronunciation of i and c was pretty spot on though. These mistakes show that this person is trying to pronounce the words based off of a more Germanic sound base.
An example that summarizes my findings so far would be Yiddish, a Germanic language which uses an abjad.
But now, to cover how the script came to be. The best example I can come up with is the Runic Alphabet
You might of seen it before:
http://upload.wikimedia.org/wikipedia/commons/5/57/Anglosaxonrunes.svg
These runes where used a long time ago in old Germanic languages but mostly in the North with languages like Old Norse, Swedish, Danish, Norwegian and eventually English all fitting within the North. And then they stopped using it and adopted Latinscript. Story short, let me explain how this is related.
You'll notice that each rune has a name to it. One being joy and another meaning Thor. I believe the parallel here is that the script literally made characters that had names (Those names show look more or less obvious depending on the character.) and then were used as phonetical characters. A slightly weird concept but it does fit into the North Germanic theme having named characters representing sounds.
To conclude. I believe Borginian most likely is a North Germanic language with typical Germanic sounds and probably vocabulary that somehow created a unique script in comparison to Germanic languages and some parts of Europe and now simply resides in Northern Europe. It's vocabulary can probably match with languages like Swedish, Danish or Norwegian as it's grammar probably matches said languages as well.
Who would of thought I would of turned what something so boringinally seemed Egyptian to it's borigin most likely being from Northern Europe.
Feel free to add input as my job is done.