Bobobo-Bo Bo-Bobo: Nosehair Festival (PS2)
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Bobobo-Bo Bo-Bobo: Nosehair Festival (PS2)
Final Fantasy VIII Remastered - 2 More Hours of Random Battles
Just short of 2 more hours of Random battles from Final Fantasy VIII (Remastered) Picking up events just after the battle of the Gardens and the confrontation with Seifer and Sorceress Edea. Opening with a few battles in the training centre before heading to the Centra Ruins, a strange octahedral structure on the Centra Continent. This compilation of random and some scripted battles will also see our heroes head to Esthar, into space and a trip to the far south and an old abandoned research island.
1 - Intro 00:00
2 - Balamb Garden Training Centre 00:23
3 - Centra Continent 07:28
4 - Centra Ruins 08:42
5 - Odin 21:10
6 - Centra Ruins: 23:05
7 - Laguna Flashback 32:14
8 - Orphanage Area 34:28
9 - Seaside Station Area 35:33
10 - Great Salt Lake 38:54
11 - Abadon 40:10
12 - Great Salt Lake 49:18
13 - Laguna Flashback 51:32
14 - Esthar 55:54
15 - Esthar City 01:03:37
16 - Lunatic Pandora 01:10:19
17 - Ragnarök & The Propagators 01:11:10
18 - Tears' Point 01:23:21
19 - Esthar 01:32:54
20 - Deep Sea Research Center 01:38:03
22 - Outro 01:58:48
For this type of video but for Final Fantasy VIII check out these videos.
Part 1
Part 2
For this type of video but for Final Fantasy VII check out these videos.
Part 1
Part 2
For this type of video but for Final Fantasy X check out this video.
For this type of video but for Final Fantasy X check out this video.
For this type of video but for something a little different, check out this video for The Legend of Dragoon.
For this type of video but for something a little different, check out this video for Persona 5 Royal.
is this funny to anyone else or just me lmao
Metroid Boss Ranking (98-79)
98. Bomb Guardian (P2)
You really just chase it around.
97. Mua (ZM)
I barely consider this a boss but hey, it's on the wiki, took me a while to get used to those zipline things though.
96. Barrier Core-X (Fusion)
Kind of a filler boss, I suppose you could argue it differs because you HAVE to use the charge shot, which is a good base but not enough to make a good boss but it was fairly easy in nature.
95. Caretaker Drone (P2)
The idea is again, a ball boss, but you use the boosting launch ability to go from track to track. You have to rely on health orbs dropping though.
94. King Kihunter (Other M)
You fight its minions more than you do it but I kind of like when a boss has things you have to disconnect.
93. Dark Alpha Splinter (P2)
Early boss so you kind of just shoot.
92. Fune and Namihe (Other M)
I like the idea that they pop out of the wall and you have to shoot them out but I found the room so wide that once I took the first one out, the second one would come out of way too many holes (there are 6 total) and peek back in before I had a chance to pop it with a missile. Definitely memorable though.
91. Behemoth (P4)
I found this on accident at first and was thrilled to see it and I couldn't beat it on my first try but once I figured out the ice beam, that was it, I was really disappointed it didn't lead anywhere or do anything else, I didn't even register it was dead really.
90. Jump Guardian (P2)
Pretty much the same as Dark Alpha but with some jump. (dang, all these pics look the same)
89. Nettori (Fusion)
It's a missile sponge, which wouldn't be bad if you weren't stuck on platforms with little wisps flying at you at the same time, you'll see that I'm not a fan of those. (Nice for decoration though)
88. Asborean (Other M)
Another one I felt nothing for. Has a spot on his belly, when he's vulnerable, use the missile. But the controls of this game make it difficult because it takes a second to adjust aiming down his back to his belly and switching from blaster to missiles (it's automated)
87. Serris (Fusion)
He's kind of difficult to gauge because you can see where he's headed in the water but not when you're up top so he could pull a chain of attacks all the same and you won't be anywhere near him. I do like that he gets to use the Shinespark though, Almost like SA-X is shedding her skin or even an inheritance of the breeding process.
86. Experiment No. Z-57 (Dread)
Conflicted one because it's a little like Queen Metroid mixed with some new stuff, the build up is nice, the design is nice but for one thing, the screw attack is a bit too finicky to be doing that wind attack, the claws could've been better. I like having to slide under it at just the right time, the pink orb patterns are kind of crazy though.
85. Emperor Ing (P2)
The first part was actually pretty cool, the next two stages…not so much, so about a 1/3 of a good boss battle.
84. Drogyga (Dread)
It's a better version of Mua.
83. Phenoros (P4)
I wish it would've stayed a bike boss because like Emporer Ing, he starts out really cool but just kind of becomes a normal fight.
82. Xelios (P4)
I thought of Tears of the Kingdom with this one and how the platforms worked, I actually think it would've been better if it was rolling around instead of floating then you can get the hits in when stationary. Kind of like an MCP battle but he's the one moving.
81. Groganch (Other M)
Turns upside down like a crab. The environment of the first one really sold it and I understand why it was repeated another few times but I don't think either of those peaked as hard as the first.
80. Nightmare (Fusion)
Let's talk technique. Wait for him to phase up (mlg airhorns (faze up, get it?)) and stay right beneath him while charging. Shoot the peckerhead's little nozzle until everything's all red and wavy then head to the ladder, he'll start crying slime then his mask falls off, only then should you shoot your missiles, once he gets close, jump over him because he's going to do a few circles before getting slow enough to shoot with missiles again. Count his circles.
79. Brug Mass (Other M)
First boss but it's cool to have the members freeze him and then you blast that part with a missile. Also cool how his eye is a bug and goes crawling back to him (her? it? them?).
Top 15 Kingdom Hearts Boss Themes
My penultimate countdown for Kingdom Hearts Month was probably the hardest to figure out of the entire bunch I set up. The soundtracks to the KH games are considered to be among their very best attributes, and perhaps some of the greatest music found in gaming, especially of their respective genre. Surprisingly, however, I don’t see a lot of lists devoted to one specific element of that music: the boss themes. In a combat-centered game series, with a LOT of boss fights and mini-bosses spread across its many titles, it stands to reason we’d have quite a lot of different pieces of music specifically dedicated to boss battles. Some work for various bosses together, others are specifically set up for a particular battle or character, but virtually all of them are great. I don’t think there’s a single KH boss theme that ISN’T good.
And maybe that is the exact reason why this topic is so rarely broached. It’s not that the boss themes for Kingdom Hearts aren’t worthy of attention, it’s that it is so absolutely and insanely DIFFICULT figuring out what one’s favorites are and how to rank them all. It was certainly a challenge to me: I had to listen and re-listen to different boss themes over and over again, trying to determine not just which ones stuck out the most to me, but why they did, and then figure out how to stack them all up. I even asked a friend (you know who you are, if you’re reading this) to give a sort of “blind listen” to the tracks and rank them equally blindly, just so I could get a second opinion to bounce off of; finding opinions I felt were valuable beyond that was next to impossible.
As a result, this is the list I feel the most uncertain about, in terms of what tracks I chose and where they all sit. It’s almost a sad joke for me that, anytime I make some sort of countdown, my opinions tend to change on it within a very short span of time; sometimes by the time I post them, my opinions are already changed. This, I am certain, is going to be one of those cases…but even if my opinions do change drastically in the future, I think most of these tracks would still be among those I’d count as my absolute faves, and several of them probably won’t be going away anytime soon.
One quick disclaimer: I’m not going to include the themes “One Winged Angel” and “Night on Bald Mountain,” because I think that’s unfair; they came from prior sources and KH essentially just did their own takes on them. I also won’t be including combat themes that are used for Worlds or for multiple non-boss situations, such as “Terra” or “To Our Surprise.” I feel like that’s also cheating: they aren’t SPECIFICALLY designated to boss battles, even if some bosses might use such themes. With that said…let’s go through some memories of melodies. (Heh. See what I did there, KH fans?) These are My Top 15 Boss Themes from Kingdom Hearts.
15. Hunter of the Dark.
I think players of KH sometimes take the Heartless for granted, as enemies. We’ve seen so many other monsters show up in the series since, some considered more powerful, that we sometimes forget the Heartless ARE meant to be a threat, and they can, in fact, be quite frightening under the right circumstances. The optional boss fight against the Dark Hide is a battle that really does play up the Heartless as a menacing and scary creature. The Dark Hide is a vaguely feline Heartless that preys upon Aqua in a secret chapter of “Birth By Sleep” (originally only available in Japan, though it has since been internationally released); the creature pounces on Aqua and confronts her as she wanders through the Realm of Darkness. It is nimble, fierce, and enjoys hiding in the shadows before jumping out to attack. Throughout the fight, we occasionally shift perspective to the Dark Hide itself, seeing the world through its evil eyes, which is both disorienting and rather unsettling. The creature’s theme, “Hunter of the Dark,” adds to its unnerving presence: the music’s almost music-box-like center theme, mingled with pounding, fast rhythms, and the occasional sprinkling of piano chords creates an eerie sort of tune that still matches the intensity of the battle. I’ve never actually faced this boss, full disclosure, which is one of the reasons I put this theme so low, but the piece of music that accompanies it holds up on its own and has always stood out to me. It’s rare you get a theme this…well…creepy, for lack of a better word in a Kingdom Hearts game, while still matching the overall style and tone of the music throughout the series.
14. Lord of the Castle.
“Re:Chain of Memories” - the 3D animated remake of the original portable title for the series, “Chain of Memories” - is one of the few Kingdom Hearts games where the final boss/main villain ISN’T some random form of Xehanort. The final boss of the game is a three-stage battle against Marluxia: a rebellious member of Organization XIII with his own unique designs against Sora & Co. A lot of these multi-stage battles in KH have different themes to accompany each separate form of the character, and Marluxia’s three separate duels are no exception. “Lord of the Castle” accompanies Marluxia’s final stage - where he takes control of a mysterious Idol that resembles the Angel of Death. This boss actually didn’t exist in the original portable version of CoM, and composer Yoko Shimomura intended its theme to be the most grandiose and powerful final boss theme up to that time. It’s a strong and delightfully Gothic-sounding theme, befitting its title, and it makes the final battle against Marluxia stand out in a series with tons of dangerous and powerful final bosses. The only reason it ranks so low is that I simply don’t recall it as frequently as other themes in the series.
13. Vim & Vigor.
“Vim & Vigor” is different from all the other tracks on this list. It isn’t specifically used to accompany one particular character or group of characters, but instead is one of those “general boss themes” you’ll find in games: a repeated and recurring piece of music that accompanies multiple characters in the series. It got its start in Kingdom Hearts II, and has since reappeared in multiple games for multiple situations; it’s been the theme for several Disney Villain bosses (such as the Magic Mirror, pictured here), as well as some sort of “monster bosses,” and even a few unconventional battle situations, such as the run of Final Fantasy characters against the Heartless in KHII. While the theme definitely fits its title - with a sense of strength, determination, and even a fiery quickness that almost sounds like a tango - what stands out to me, and perhaps it’s something only I’VE noticed, is that there’s something almost…melancholy about the track. The tune seems to have this vibe to it of “there’s no choice but to fight;” a sort of regretful, bitter strain that runs through its notes. It’s something I’ve never noticed anyone else bring up when this theme is discussed in video comments, nor was it something my second opinion I mentioned brought up at any point. For me, however, it’s part of what makes it so memorable. It only sits so low because, as a sort of “general theme,” it doesn’t have the same story-based or emotional impact as others that are above it.
12. Dismiss.
This is the first of several themes on this list that effectively takes two or more previously existing pieces of music, and meshes them together with some original twists to create something new. In the case of “Dismiss,” the theme combines two very different tunes together: first, there is “Destati,” a theme that recurs throughout the KH franchise, and is essentially an “anthem of darkness.” It is a Gothic piece, almost like a Satanic hymn, and is typically found incorporated into tracks related to the character of Ansem the Seeker of Darkness: the Heartless form of Xehanort. Contrasting this are the strains of the theme simply entitled “Terra,” which is…well…Terra’s theme, found in various cutscenes and combat sections throughout “Birth By Sleep,” the game where this boss battle theme originates. That theme is a sort of tragically heroic tune, with a lightness and a sadness combined in its strings and beats. “Dismiss” does not combine these two elements idly, as it acts as the theme for the duel between Aqua and “Terranort”: the result of Master Xehanort effectively taking over Terra’s body as part of his mad, elaborate scheme to first gain youth, and then seek out the power of Kingdom Hearts. The battle is highly reminiscent of the fights with Ansem in other games of the series, and not coincidentally so. The combination of these themes not only speaks to the combination of characters themselves, but also to the mission Aqua has in this battle: to beat out the darkness possessing Terra and try to save her friend. The only reason this track doesn’t rank higher is simply because I tend to think of other pieces of music in the series more.
11. Black Powder.
Another “Birth By Sleep” alumni, this tune accompanies the penultimate boss battle from Terra’s side of the story. In the first stage, Terra is pitted against the two main villains of the story: Master Xehanort and Vanitas. In the second stage, after a cutscene interruption, Xehanort takes center stage as the singular target. This is one of my favorite bosses in the whole Kingdom Hearts series, for a lot of reasons. I love the deceptiveness of Xehanort present in the battle: how he goes from moving at a slow and careful place to darting about and slashing wildly. I also love Leonard Nimoy’s voicework in the role, as he’s clearly having a blast in the part of the mad villain, cackling away with greatest glee throughout this battle. And, of course, I love the music. When I hear Black Powder, the word that comes to mind is “operatic.” There’s just this sense of grand, glorious melodrama to it, which is hard to describe: it is the sound of combating “the grand evil,” and going at it full force, both heroic and yet filled with dark power. It’s the perfect theme to fit this duel and all that is going on in it, contextually. I should point out that the theme also accompanies a completely different boss during Terra’s story, against Braig - the human form of Xigbar. And while it works there, and that battle is fine, I think it fits the final double-battle so much better, and is a big part of what makes it great.
Seymour Boss Battles in Final Fantasy X
Does anyone ever have the urge to find a boss enemy and challenge them to combat or am I weird?