I’m working on a robot character, and I wanted to know if it’s at all inappropriate to have the character (named Blip, uses he/it pronouns) have the “robot equivalent” of a traumatic brain injury and acquired facial differences, if that makes sense?
As it’s planned right now, he has one broken “eye” (kind of a camera lens) that no longer processes visual input, a damaged antenna and internal processor that sometimes misreads incoming signals leading to confusion, and a staticky slur to his speech (its voice would otherwise sound like a generic Siri-type thing, but it occasionally breaks into static). It also has visible damage to the side of its face with the broken eye. (Not a dented-in head, though, because I have a feeling that would conjure up ableist caricatures of brain injuries and I want to avoid that).
I just want to check if any of that sounds offensive, or if you have input on how to represent these features better. Thank you!
Hey! I'll answer for the part related to the facial difference and leave the brain injury to other mods.
Honestly this sounds fine to me. Just on the basis of this being a robot character named Blip, which seems quite silly (positive) and I enjoy seeing characters with FDs who aren't dead-serious and joyless all the time. The fact that he's not human (or even too humanoid, from the description) also helps since a lot of the negative tropes specifically affect how real humans are seen, if you're portraying an anthropomorphized computer then that's just very different. I don't think anyone would see a real person without an eye and think of a robot which avoids the entire "ableds think it's normal to compare a burn survivor they saw in the grocery store to Freddy Krueger" problem, even if you do end up falling into a trope with this character.
Definitely a good call in avoiding the indented skull* since the way it's generally used is a caricature and a borderline dogwhistle at this point. If you want to show that there was some sort of injury on the side of Blip's head, you could give him a different colored-metal plate there (or whatever else it's made out of), or give it a shiny texture to contrast with the rest of him being matte, make the damaged part thicker, etc. If his eye was damaged and is camera-like, you could have the shutter not close, or not move, or otherwise work differently from the other one (that's how my own ptosis would translate into a robot character... I think).
*Craniotomy, craniectomy, congenital cranial conditions, these are all real things that real people have and live with, so this isn't to say that this is always a no-go, because it's not. However, one needs to be very careful and sensitive to represent it respectfully due to what I originally mentioned. I'd strongly advise going with a sensitivity reader if that's something anyone reading this would want to include in their writing or art, and this aspect should be taken under consideration from the starting concept of the character.
For last advice, I'd try to not describe him "broken" as a whole if you're trying to represent him as disabled, since the whole "disabled people are broken". Not that it's wrong to refer to a body part like a leg or an eye as broken if one wants to do that; I mean referring like that to the entire person (or robot). I mention it since it's a common thing when it comes to robot fiction etc. but might come off weird in the context of an obviously disabled one.
As the human brain is basically a computer and our brain injuries are basically damage to that computer that changes how to computer functions, having a robot character with a TBI is a fairly easy thing to do. Damage to a human's sensory cortex (part of the cerebrum, one of three main parts of the brain) can cause sensory symptoms like the ones you're describing. This damage would be in his equivalent of the parietal lobe, which uses the information provided by external senses to navigate and have spacial sense, the temporal lobe, which has the auditory cortex and also helps with processing visual input and doing things like speech and reading, or the optical lobe, which is responsible for visual processing. If you'd like your character to have a more human brain in structure, you can look into other abilities that might be affected. But you can also just design his brain however you want it to be designed and that works, too, since he has a reason for his brain not being accurate to a human's brain.
Slurred speech is definitely a symptom that can come of a traumatic brain injury, especially a brain injury to the temporal lobe, and what he has also kind of sounds like a stutter or maybe him trailing off, which can also be issues we get.
And yes, I agree with Sasza about the dented head, definitely a good thing to avoid. If you want, you could incorporate a metal plate implanted on his "skull," which is a medical treatment for certain types of skull injuries to prevent complications and also to give the skull a more normal shape, which is called a cranioplasty.
Everything sounds good on the traumatic brain injury front