Aaaahhhhhh theyre here! theyre here! theyre here!!!

seen from Malaysia

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seen from Malaysia
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seen from United States

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seen from United States
seen from United States

seen from United States

seen from United States
seen from United States

seen from Malaysia
seen from China
Aaaahhhhhh theyre here! theyre here! theyre here!!!
Commander Anthology Volume II Releases June 8th
#CommanderAnthology Volume II Releases June 8th! #WizardsoftheCoast #MagictheGathering #MTG #CardGame #Cards
Commander Anthology Volume II is the second installment of the Anthology series. Scheduled to release June 8th, 2018 it promises some of the most popular decks throughout Commander history.
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WEIRD CARDS AND FLAVOR
These are the odd one out notable cards. The first two are a great way to either deal with a threat your opponent has or to make everything super broken. Use the second one to copy Vorell or Corpsejack Menace before proliferating or at the beginning of your turn and you can immensely turn the battle in your favor.
The next three are just phyrexian flavored cards. Grip can be used to easily take out a swiftfoot boots or lightning greaves. Tezzeret’s gambit if one of the only cards that proliferates in this deck, something it needs more of. The land is just cool looking and good for mana fixing.
The last four lands are just great for keeping your mana pool varied and strong. Their are four cards like arcane sanctum in this deck, all doing a different combination. Opal Palace is a great addition, as it’s a fix and a counter generator.
This will wrap up my look at this deck. I’ll try to play it a few dozen times before teching in cards from my collection. Until I do, this is the last you’ll see of it from me.
Game Enders
These cards will turn the tide of war for some very specific reasons.
The first three will board wipe when used well, so only use them in dire situations. They can be good if your opponent is too fast for you and you need to level the playing field. In this deck in particular you will almost never rely on artifacts or planeswalkers, so it can be a good throw at those types of decks without damaging you too much.
The second group is basically here to make your entire field twice as powerful. These cards all can double the counters on cards you have, making them good for a steamrolling push. This deck does not have cards that give all your stuff trample, so teching some into this deck can help.
The Movers and Shakers of this deck
This deck strives off of +1/+1 counters and these are some of the cards that do it the best. The deck itself has only 2 cards that proliferate, so having things that keep regenerating more counters is great.
The first three cards(guru of spores, custodi, and forgotten ancient) are a great combination. Use either Guru’s or Custodi’s effect in conjunction with Ancient to quickly amass an army, as Ancient will benefit most from your opponent’s plays.
The cards in the second picture all increase the amount of counters your creatures get, either adding more when some are put on them or putting them on your creatures when something happens.
The last picture is of cards that are great for catching up and are game changers. If you are lagging behind, Kalonian Hydra can exponentially increase your army’s power. Champion of Lambholt is great for building up over time and overwhelming. Enduring Scalelord can easily become a 10/10 or above, causing your opponent to either destroy it with abilities or hope they have good flying/reach defense.
Lets have a look at the other commanders I got with this.
Or the main ones that came with it. Beautiful artwork combined with pretty nice effects, considering the decks they can combo with. Ikra is just great with any mana ramp/big creatures deck, Ishai can become huge against combo heavy decks, and Reyhan is really good against removal because you’ll never have wasted +1/+1 counters. I like the combo of Reyhan and Ishai much more than Ishai and Ikra, as the Reyhan/Ishai combos well to increase and army and I view Commander as commanding an army with the legendaries as spearheads. On the other hand, Ikra/Ishai can be great for offensive defense to keep regenerating health. I’m not that well versed in commander, so i’m probably wrong.
But yeah, cool cards all around.
I GOT IT!!!
I work at a retailer and right as I was going on lunch the commander 2016 stuff was put out. I got the first and only Breed Lethality there so far right then and there. 37 bucks and a few hours later, I was looking at the deck and the main Commander of it, Atraxa.
She is soooooooo flippin cool. I love her design, how she combo’s with the rest of the deck, and I really want to start a commander group where i’m at.
Also, looking at her bio confirms some things: Urabrask and Sheoldred are both alive, the praetors are somewhat working together underneath Norn, and Mirrodin is really, really fucked. Like before, we knew it was pretty fucked, but now with this being “the final victory” for Phyrexia we know we will never see Mirrodin, New Phyrexia is permanent, or around until story team decide to take a jackhammer to it because of plot.
On a side note, her picture is really hard to look at and dark irl. It appears fine when taking pictures of it, but the entire thing seems like it was darkened. Maybe it’s just the foil, but I wanted to see her colors and i’m a little disappointed. I’ll be posting the rest of the cards shortly, but first I need to soak this in for a while.
THE HYPE TRAIN WENT ORBITAL!