I just wanted to share our bug-fixes log with everyone, because after weeks of feeling like things weren't getting done fast enough, I realized how far it's come.
It can be really discouraging as a solo dev when you’ve been staring at the screen so long, you can’t really see all the changes you’ve made to your project.
I guess anytime my programmer and I trade the build back and forth new glitches pop up TTvTT. I'm pretty sure I caught most of the game-breaking stuff. But I got this sinking suspicion something new has gone wonky and I just haven’t caught it yet OTL
Only the first scene is voiced atm. Putting a single character in takes two-three weeks to edit a characters lines and another 3-4 days to program them in.
Nanase and Yoku's lines are completely edited, so I'll be moving onto Hiro next and finish up with Mariko.
Today marks the finish of Unit 5 Testing and Quality Assurance it’s been an interesting unit.
Here is a list of everything I learnt/learnt more about/worked on:
User Testing Form
Bug Testing Form
Summarizing Data Responses
Target Market Analysis
Writing Formal Emails
Creating Business Cards
Creating Sell Sheets
Scheduling User Testers
Creating a Game Trailer
Adobe After Effects
Adobe InDesign
Adobe Photoshop
Recording user testers
It appears to be a lot to learn within 4 weeks but being in this course has taught me to pick up new software with a lot more ease than at the start of the year.
Today was a day filled with bugs and their fixes. We encounter some pretty mean bugs while testing but we were able to squash them all along with a bug that we have had for a very long while. I’m proud of my team and especially the programmers for the way they handled these bugs and the way the were able to beat them so quickly.