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"INVENZIONI CAPRIC DI CARCERI ALL ACQVA FORTE DATTE IN LVCE DA GIOVANI BOUCHARD IN ROMA MERCANTE AL CORSO" © 2025 Matteo M. Santoni Rolleiflex T - Ilford HP5 website • instagram • La fine del fiume
“ Il presupposto, quasi esplicito, su cui sorse l’UE fu che i paesi ‘peccatori’ (Italia e Grecia in particolare) avevano vissuto fino ad allora al di sopra delle loro possibilità, eccedendo in spesa pubblica ovviamente non immediatamente redditizia. Ricordiamo le prediche in proposito. Certo, ogni tanto ci viene detto che basterebbe l’importo dell’italica evasione fiscale per risanare il debito che ci strangola e ci rende sorvegliati speciali all’interno della UE. Ogni volta però si conclude, con un sospiro, che si tratta di un male incurabile. E allora, ancora una volta, non resta che «pestare» quelli che «stanno sotto». E anche, forse soprattutto, a tal fine, si provvede ad instaurare, di volta in volta, un esecutivo «europeista». Il teorema non fa una grinza. Salvo che in un punto fondamentale, che vorremmo qui brevemente tratteggiare: alle vere e ataviche carenze italiane potrebbe porre rimedio un gigantesco investimento che incrementi proprio la pubblica amministrazione, ma questo è l’esatto contrario di ciò che «chiede l’Europa». È lamento quotidiano, e ben fondato e largamente condiviso, che da noi manchi adeguato e sufficiente personale in tanti settori vitali: magistratura (giudici e cancellieri: il commissario UE alla giustizia ce lo rimproverava cifre alla mano esattamente il 9 luglio scorso), ispettori del lavoro (le morti bianche sono il nostro flagello quotidiano), scuola (abbiamo ancora le vergognose classi-pollaio di gelminiana memoria particolarmente pericolose sotto ogni rispetto), guardie carcerarie (le vicende e i pestaggi recenti sono una macchia), sistema sanitario nazionale (il lamento in proposito fu molto forte quando l’epidemia sembrò soverchiante). E si potrebbe seguitare. Ci ordinano contemporaneamente di ridurre la spesa pubblica, di far funzionare il nostro paese (e di saldare prima o poi il debito). Arduo: «né pentère e volere insieme puossi / per la contradizion che nol consente» (Inferno, XXVII, 119-120). “
Luciano Canfora, La democrazia dei signori, Laterza (Collana: i Robinson / Letture), gennaio 2022. [Libro elettronico]
Video games I would love to make: Art history inspired games ade to mimic the art style of actual artists.
- A Carceri game made to look like Giovanni Piranesi's Carceri d'invenzione series, where you're trying to break out of a seemingly endless prison. Fancy nonsensical clockwork Renaissance weapons, probably a soulslike?
- A ukiyo-e game inspired by... probably Hiroshige and Toriyama Sekien? 57 Demons of the Tokkaido, hah. Maybe a dialogue-heavy roguelike?
- A Hieronymous Bosch-inspired point and click puzzle game, somewhere between Myst and Machinarium.
- a Bayeaux Tapestry side-scrolling beat-em-up, Streets of Rage style. (This would also probably work for ancient Egyptian carvings, which were very comic-book ish?)
- A Gustave Dore RPG. Full on sixty hour game all in Dore woodcut style, with lots of super classic fantasy tropes. Maidens chained to rocks, hippogriffs and flying palaces, lots of Arthuriana... Literally all right from his stuff.
- An Oregon Trail-inspired game in the style of the Hudson River School (my favorite school of landscape painting)
I love being a novelist, it's my dream job, but I'm endlessly dreaming up ideas for games, movies, shows, comics, radio plays, whatever. I think I'd be happy as long as I got to create for a living. These art history game ideas, though, are especially close to my heart. Huge chunks of my physical bookshelves are just art history books. Getting to have it be part of my games library too would be so cool. Alas, game designers don't usually line up at novelist doors...
(and yes, I've played Monument Valley, it's great. Definitely gave me a solid Escher fix.)
Airmark's Guide to Planar Vegetables: Carcerian Snapdragon
Taller than most conventional humanoids at its fullest growth and well-adapted for the thin, nutrient-poor quagmire of its home on the first sphere of Carceri, Othrys, the carcerian snapdragon is an uncommon splash of color in an otherwise dreary landscape.
Possessing dark green, almost black, leaves and stems, carcerian snapdragons are best-known for their flowers, which are typically larger than a humanoid head and brightly colored in some shade of green, yellow, orange, or red. Lined with sharp thorns in place of a flower's typical vegetable reproductive equipment, the snapdragon's most dangerous parts are its flowers, with which it consumes meat to supplement the poor nutrients its environment provides.
A standard mature snapdragon has five stems and flowers, which are all terribly jealous of each other's prize; faced with multiple prey options, the heads are far more likely to fight amongst themselves, attempting to tear their prey asunder, heedless that the resulting meal will be shared by the whole plant.
Severing all of the snapdragon's fronds is the most expedient way to incapacitate the plant, but like a hydra, it grows them back at a ferocious rate, meaning many choose to take the slower, longer route to success. If properly fed, snapdragons do not wander a territory much, so they make striking and dangerous additions to any planar garden- provided they can be supplied with the necessary meat.
Greetings!
There's a plane of existence where the most dangerous criminals in all the multiverse are held. In this plane, there are many prisons of different types. Each more punishing than the one before.
Creativity is abundant for the Warden-Gods and today they've decided to create a special kind of infinite prison inside an impossibly large sandworm.
Unfortunately for our would-be heroes, they've ended up in this awful place. Could they be here as punishment for angering an ancient, powerful being? Or are they here to break someone out, hoping to gain something in return?
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Esistono carceri peggiori delle parole
ZAFON- L'OMBRA DEL VENTO
Mood board / dungeon inspiration of the day: Giovanni Piranesi’s Carceri d’invenzione, Imaginary Prisons, fantasy landscapes of massive stone architecture dominated by columns and arches, stairs and bridges to nowhere, barred gates, and hanging ropes and chains (begun around 1745 and published as two versions in 1750 and 1761). The original designs would be difficult to map, but it’s worth incorporating some of these elements to a dungeon encounter location. To evoke this on a wargaming table I would omit the tall surrounding walls and build one or more central towers with stairs and balconies, placing some lower pieces around them.