There's something interesting to be said about the page class in homestuck.
Of course, we have the title definiton of the page. Serving as an understudy to royalty to become great. But we could also take from Jake English’s introduction himself to consider what a page might particularly be:
There is a good SKULL at the heart of any mystery, haunting its EVERY PAGE.
A page, like an empty page in a book. Lacking in anything written on it, but by being a page, given the utmost to have anything, anything written on it. That page could be anything if you learn to harness a pen.
We could speculate that we see the potential of a page in the scratched versions, in this case The Summoner, or Grandpa Harley. This is presuming they carry the same aspects as Tavros and Jake English respectfully.
Grandpa Harley and The Summoner play incredibly influential and important roles on their respective planets by shaping the way their worlds were shaped. Grandpa Harley translated and prototyped the SBURB game for the Beta Kids, set up SKAIANET, which documented the meteors and created tech to bring SBURB to reality, as well as taking care of one of the meteor children and guiding her research to further reach their goal. The Summoners revolution against the condesce is so large, it leads to the exile of all adult trolls to outerspace and away from the planet, which shapes how the trolls that would play SGRUB think and react.
We never see it addressed all that directly other than passing, even though it plays a major part in the story because at the end of the day, a page is a medium for conveying thought, for conveying words, but a page is never the full front and center.
And really its sort of fitting how it comes back to the fact that pages,to quote caliborn, "HAVE TO PROVE THEY ARE WORTHY TO EXIST." Because what use is an empty page! Its just another piece of paper. You can coax and threaten all you like but the words will not appear magically on the page making it a masterpiece. A page draws its importance from whats written on it, like how a page draws its power through other people.
Space, Mind, and Void: Getting to Know Your Neighbors
Let's talk more about Space for a moment. (Can you tell I'm a little fixated on this Aspect right now?) Space is not just the Aspect of creation, visual arts, and literal space. It's also represented by the classical element of Water. (There are people out there who will tell you that Space is actually Earth, and Blood is Water. These people are wrong.) Space is "concerned with the big picture," sure, but what does that really mean? Strap in, because we're going to get a little bit ~conceptual.~ This Aspect is vast, essentially containing everything that is.
If we look at its neighbors, Mind and Void, we can understand Space as their intersection. The universe is not a "conscious" entity in a way we as humans can relate to. After all, it is a frog. If you take the instinct of self-propagation and expand it out into a literal universe-sized organism, its methods of attaining that feat would look a lot like conscious choices from someone on our level of complexity, wouldn't they? Ask yourself this: does a person consciously tell their bodies to produce new cells? What about the reproductive cells responsible for new life? There are forces within the universe that have their own desires—and the players themselves are invaluable, as their cooperation and success provide the only way that a universe can propagate—but the Genesis Frog simply is.
The Genesis Frog "contains every single instance of the universe that is within him," which naturally includes every choice one could make. Unlike Mind, however, Space itself is largely unconcerned with causality. It is merely the stage upon which the play is set. So, Space and Mind aren't the same thing. Why, then, are they neighbors? Put simply, the domain of Mind is not restricted to the choices one makes. Mind is what allows us to conceive. It's what allows me to find patterns and relationships in Homestuck's cosmology and Classpect system, just as it allows you to come up with your own interpretations of the same. Concepts, ideas, philosophies—these belong to Mind. The intersection of Space and Mind is, quite literally, the galaxy brain meme. Space provides the backdrop, but Mind invites you to imagine, to engage with possibilities as limitless as the universe itself. Mind brings you to a million crossroads and asks one simple question:
What will you do?
Let's take a look at our neighbor on the other side: Void. This Aspect is also characterized by its breadth. Much like a dark and impenetrable ocean, those who flirt with the Void without a proper appreciation for its nature may find themselves sinking helplessly below the surface. A Hero of Space may have difficulty teasing out their purpose in the game, chewing on the grand mythology their Land offers them free of charge. Nevertheless, the writing is often already on the wall. A Hero of Void, however, will find that their purpose has been translated through dozens of foreign tongues, with plenty of key information lost to time—or purposefully redacted. The result is a riddle wrapped in a mystery inside an enigma, pocked with uncertainty and doubt. Whereas Mind encourages its players to parse through a vast array of known options to find a way forward, Void demands that its players conceive the inconceivable, creating something from nothing through methods best described as arcane.
There are two kinds of people in this world.
1. Those who can extrapolate from incomplete data
Space and Void both share a profound connection to Water, and they both possess a certain vastness that can only be truly understood through experience. These are both true of Mind as well, though Mind's connection to Water is much more abstract. (Appropriate, considering Mind sits above the Aspect Wheel's horizon, in the World of Ideas, while Void sits below, in the World of Matter.) Yet, they all deal with a theme I've mentioned several times now: conception. Birth. The new replacing the old. Space and Void both conjure up a sense of creation that's almost miraculous in nature. To create a whole universe, even for the most powerful Space player, is still incredibly impressive. To create something from nothing—whether that "something" is a physical object, an idea, or a secret third thing—is no less astonishing. A Mind player can synthesize information, make inferences based on what they know, and use that understanding to chart causality. All of this, however, requires prior information to work from. A Void player is capable of seeing the unseen, understanding what cannot be understood, and acting based upon that. They flirt with paradox and fuck the ineffable. Our familiar celestial bodies are the source of much inspiration, and we pay homage to them in so much of our art. Yet, like silence to a song, Space is defined not just by the stars themselves, but by the void between stars, and it is in these dark waters that Space and Void become one.
Come, friends. Let us bask in the now, in what is. Let what must be remain in the fiery bosom of Time. Breathe, and feel the universe breathe with you. Allow your conception of yourself, of your planet, of each cell in your body to shrink as you inhale, to expand as you exhale, until the microcosm and the macrocosm are utterly in sync. Visualize every physical and conceptual boundary you can think of, and allow them to dissolve. Do the same with those you can't. Allow me to ask you one simple question:
As I begin this fools errand of classpecting fricking Namco High characters, I begin with the character that I did their route first. I believe Anti-Bravoman is a Maid of Void.
According to the Official Homestuck Aspect Chart "Those bound to the aspect of Void are the universe’s secret-keepers. The unknown doesn’t scare them-where others might see emptiness, they see potential. A blank page, an empty canvas, that’s what the Void-bound live for", which seems to fit pretty well as Anti-Bravoman himself hides a secret, his original allegiance to Evil Namco High. Alongside that, in general Anti-Bravoman is very distant and mysterious befitting how the Void player acts at their worst "dismissive, indecisive and apathetic" all of which are similar to how he acted before he met the protagonist. In fact there seems to be a void in general around him considering how much his classmates speculate on the mystery around him. That and at one point he begins to talk about the Dark Void of his soul.
Now as for his Maid classification, Maid is considered the creator class, as one who Makes or their aspect Makes through their aspect for themselves, which could identify to both his constant secret keeping and his poetry, which seems pretty voidy to me.
Alongside that, members of the Maid Class are frequently stuck in a situation where they are trapped by their aspect being in struggle with it, with Anti-Bravoman being trapped by his abusive friends from Evil Namco High into creating a void for them to kidnap Pacman. Luckily for oth Pacman and Anti-Bravoman, if you complete his route he manages to gain a true friend in the protagonist and fight back his evil friends, taking void for himself.
Hi! I'm having a tremendous amount of difficulty classpecting myself, so much so that it is bringing me tons of stress because I HAVE to get it right. Would you happen to know any ways to make it less troubling, or easier to do?
stop worrying so much and have fun with it. its a visuopoetic language game you’re playing with yourself, not a way to like force yourself into being a particular way forever. nobody actually works that way and its unhealthy to try. adopt whatever combination of labels suits your fancy at any particular moment, and if it stops feeling fun and fulfilling and exciting just change your mind.
I do it all the time. i used to think of myself as a mage but it was sort of an unhealthy fixation i was using to cope or force a sense of identity in myself. once i switched to heir it also got easier to just think about how any given class speaks to my experience and to imagine how my behavior might adapt depending on what lens i’m thinking with at the time. they’re a collective toolset, not a system for prescribing you your personhood. you already own that and nothing’s ever taking it away. so just try to enjoy it in yourself, and if classpects help you do that in any way at all then awesome! but even if they dont, its not like you need them to be a cool and kind personive always struggled with answering this sort of question, and this is the best i got right now. hope it helpskeep rising~
Soooo, while I was still busy with the last few weeks of my summer internship, I did keep thinking about classpecting the Wolf 359 cast. Possibly too much, because it wouldn't leave me alone until I'd solved my own God Tier riddle. Unfortunately, it got really long in the solving because I have many Thoughts and want to share all of them, always, so uh, a complete Classpect Analysis of Wolf 359 will be in parts? This first one covers Eiffel's, Hera's, Lovelace's and Minkowski's aspects.
DOUG EIFFEL: An utter no-brainer; ya boi Dougie Fresh is a Breath player if I ever saw one. For Chrissakes, he's the communications officer, and the first one to start complaining about the monotony of being stuck in a deep space sardine can. Breath is associated with communication, freedom, openness, and change - "free as the breeze", you might think of it, but that also leads to Breath players having trouble pinning themselves down to anything. They get skittish if they feel pinned down, and frustrated when stuck in place. Doug's noncommittal aloofness, the way he's off in his own little world (partially to hide from the fact he really does not like himself very much at all), and the way he's incorporated media into his self-perception all match pretty well with John and the Nitrams. But at the same time, he's the one playing mediator even as early as The Sound And The Fury. Being largely outside of the War Industrial Complex the other characters are so familiar with and thus mostly free from its dogmatic worldview of hierarchy and order, he's becomes the One Sane Man when he's the one to shout "what is WRONG with you people?" when "murder" shows up in the top 3 potential solutions to a problem, and he has no hesitation in saying what's on his mind. And it's not all complaints and bad ideas, either; he's got whole speeches telling the others how amazing he thinks they are and how in awe he is of their skills. A key catalyst in the plot of Wolf 359 is the reaching effects of his radio broadcasts. Also, there's something hilarious to the fact that for the aspect associated with communication, Doug *literally* cannot lie to save his life. I kept my ears open for the infamous Breath Hex on my second listen - that is, the strange little way in which things Breath players say tend to come to pass in reality. Cigarette Candy is basically 20 straight minutes of the Decima virus being Breath Hexed into existence, and he guessed Lovelace's situation in one - "Maybe she's a clone, or like a *really* good robot replica."
HERA: Another easy one. Although Hera is resistant to splintering as we've come to recognize it, Heart players are nothing if not determined to be an individual. They have a firm idea of themselves as a person and defend it fiercely, including compartmentalizing away pieces that don't fit their self-image. Maybe less actively putting them down like Jade Harley did to Jadesprite (the manifestation of the negative feelings she repressed out of fear they'd make her less useful) - that would mean attacking or denying a part of themselves - and more... "why yes, I put this part of myself in this box, and I may look at the box on occasion, the box definitely exists, but I don't go near the box and I definitely do not touch or open or interact with the box. And then one day, I will die." So that piece finds other avenues to express itself because it can't not do that. Hera's programming dictates she be "chipper and non-confrontational and always ready to help", but she actively resists being a mere utility and always has - her earliest know action was to attempt a jailbreak of the manufacturing facility she was made in, born rebel that she is. She will insist upon her name over her serial number unless you force her not to, and gets passive-aggressive at people treating her like a machine. And yet, even as she teaches herself to ignore commands literally written into the base of her personality, she doesn't reject her directive to be helpful, nor does she express a wish to be a flesh-and-blood human, or even really to have a physical form? She has a human self-image in mental spaces (we presume, I will semi-seriously point out there's nothing definitively stating she doesn't see herself as like, her fursona or something), but when she has to limit herself to a human-like view of the ship, her immediate reaction is "this is weird, I don't like it." This is honestly something about Hera that I think may be unique among non-villainous AI characters; she seems to be content with being what she is in general, and she just wishes for people to treat her as a person and not a piece of equipment they can do with as they please.
ISABEL LOVELACE: Arm-wrestled Hera for the Heart aspect and lost, despite Hera not actually having any arms, but that's okay because there's two aspects that fit her much better: Blood and Time. I ultimately went with Blood.
This is the part where you notice I'm onto the third of four characters in an aspects-only meta post, yet there is still a lot of post to go. This is because These Kinds Of Characters, the sort that're constantly on emotional lockdown, are a Challenge Mode, and for me to truly be satisfied with my classification I have to start drilling into the bedrock of what it even means to have an aspect in general, what it means to have a specific aspect, and what each aspect is really about. When you're on that level you tend to find yourself throwing out explicit expositional statements as incomplete, oversimplified, or unreliable, and looking at the text directly with a subtextual electron microscope. Brace yourselves. I have thrown the author out of the airlock, and I am about to get verbose.
Lovelace's character sheet describes her in contradictions, and we get to see two different sides to her that resolve into the complete picture by the time Lovelace Mk. III wakes up. There's Captain Isabel Lovelace, goofing around in her earlier logs, and The Terminator. She does things Her Way and is very much prepared to fight you if you object - the whole reason she was picked for the Hephaestus mission was her willingness to go against (in her words) "stupid orders" and do what she thought was right. She's also fiercely loyal; The Terminator is the end result of her anger and grief for her lost crew and at her failure to get them home alive. Her backstory episode has her summing up her complicated relationship to the Air Force with "I owe a lot of who I am to them." And even before she and Minkowski have completely stopped butting heads, Lovelace shoves her out of the way of an exploding wall panel that would've killed her, and takes a near-fatal bit of shrapnel to the gut in the process. At her best, Lovelace is a fearless, boundlessly determined, dedicated firebrand of a leader. At worst, she can be impatient, stubborn, shortsighted, and ruthless. I dunno about you but that reminds me of a certain... angry crab that I know.
"Time" was what a few people chimed in with for Lovelace and while I see some of the connections (her awareness of the time loop, "Variations on a Theme", her multiple selves and multiple deaths, the repeated motif of clocks and pocketwatches) I don't think she quite fits in with the other Time players. Unlike most Time players, she doesn't have a fixation with historic context, the "Why Things Are The Way That They Are." This manifests in Dave's paleontology and his taking of source material for ironic twisting, Aradia's archaeology and knowledge of The Nature Of The Game, Damara's... /noises and vague gestures bc I don't want to go back through Meenahbound but her role as The Handmaid fits the pattern, and Caliborn's own warped, thoughtless replication of narrative archetypes. Context. Decisions. What came before and how it shapes the now, where your decisions will take it from here. The consequences those decisions will have. The details versus the larger picture. Even failure has its place in that scheme - that's the Time aspect. Lovelace doesn't like to dwell, she's a very "barrelling forward momentum" kind of person.
Side note: Aradia, Dave, and Damara all face hesitation to take action they had to learn to overcome. Also, all of them had to be pushed to use violence except in self-defense; Aradia let Vriska cross a series of lines before beating the everloving shit out of her, and Damara snapped after what, years? Of Meenah's abuse. Dave, on the other hand, never raises a hand to another person except as a complete necessity. Caliborn is, if anything, an aberration here in that he's outright homocidal and self-doubt is something that happens to other people. Caliborn is an outright aberration to a lot of Time player patterns, and to SBURB in general, because it's SBURB, so the rules are made up and the points don't fucking matter, except when they do, because Fuck You, The Author Said So.
No, Lovelace's approach to decision-making is that regrets are for afterwards, and "if I fail I deserve to be out of this picture; also, this situation has gone entirely pear-shaped, time to fling myself into the sun." (and that sounds an awful lot like someone that I know very well, but I'll deal with that royal mess when I get to the crazy whamma-jamma that is Classes). Impatience and railroading of other people can be her undoing just the same as assertiveness and decisiveness are her gifts.
...aaand then I went ahead and watched the live episode and yeah, major Karkat vibes there. However, I note that I don't believe we have ever hit hard evidence in Homestuck that Blood players are capable of Chilling The Fuck Out - this is part of the limitations of classpecting characters who weren't made for this system, you really have to dig into how much of their behavior is situational and where you see the kernel of individual perception shine through, the Rosetta Stone by which you begin to see the constants. "Where the object becomes the subject", to quote Memoria.
Finally, I think it's also worth noting that while Lovelace has a lot of connections to Time motifs, she also has connections to a lot of Blood motifs that arguably become more important to her story. Personal bonds and social justice are two of the Blood aspects strongest associations - see Lovelace's loyalty to her crew, and extending her desire to avenge them out to everyone Goddard Futuristics has ever used and tossed aside. The physical body and literal blood are other strong associations, and gee, how many times does the O-negative Cure-All Alien Juice in Lovelace's veins become a critical plot point? Not to mention the implication that her new friends all pulled through the finale because all of them now have her blood in their system. I'll accept that she's closer to the line between Blood and Time than some, but I'm holding by ground here:
(Also, here's some irony for you, she may share an aspect with the Cancer trolls, but her birthday is August 11th, making her a Leo.)
RENEE MINKOWSKI: Minkowski was the hardest of these 4 to come to a decision on. My first inclination was Mind. Her general disposition put me in mind of a Life player. But then, I sat down and thought my way past the Commander's layers of emotional armor and ultimately settled on Light.
First off, by being a stickler for protocol and procedure as well as an Actual Responsible Adult, Minkowski is a kind of character that Homestuck straight-up just does not have, so snap judgements aren't gonna cut it here. This is, again, another limitation of the classpecting system - all the examples we have to draw from are teenage disasters stuck in a lawless hellscape of some description or another, and written by an author allergic to boxing himself in with hard conclusions. But I digress.
Commander Minkowski is also stubborn. When she sets her mind to something, she digs in her heels, cranks the dial to 11, and then breaks off the knob and pockets it so you can't turn it back down. We see this as soon as episode 2, and at it's most hyperbolic when she Captain Ahabs the plant monster. Her's is iron-willed, bloody-minded, unstoppable, Determi-fucking-nation - when she sets her mind to it.
The submarine thought exercise is what had me initially lock her down as a hero of Mind before I mulled it over. The exercise is meant to provoke thought about priorities - what you think your role's purpose is in that situation will determine your priorities, and thus, your decisions. Mind heroes' most prominent skills are in riding the flow of causality, watching decisions, their causes and their consequences, and directing that path. They know people, and how to direct people. But the need for this means that they can get a little co-dependent. Other people are understandable - it's themselves that Mind heroes have the greatest struggle with. Without that vehicle of another person, Mind heroes may find themselves adrift and struggling to define themselves. This is fitting, given Mind is the most direct counterpart to the Heart aspect.
However, upon further examination, I found that this framework of priorities setting your decisions can also be extended to the Light aspect. What is "lucky" in a given situation? What do you define as a fortunate outcome? Rose arguably gets Grimdark'd by something like this, she asks the cue ball "are the horrorterrors evil?" and in doing so attempts to pry into the motivations and intent of *indescribable eldritch beings existing on a nigh-incomprehensible plane* and wedge it down into a relative human understanding of morality, which is sort of like trying to fit the Pacific Ocean into a water bottle. She was trying to deduce what impact the horrorterrors would have upon her and her friends, but asked the wrong question and got an answer she couldn't handle. She didn't recognize Doc Scratch was baiting her into this by leading her into a specific framework through which to ask the question. Vriska died because of her failure to recognize she was in a situation where luck didn't matter. Aranea got trounced because of her inability to recognize that reshuffling reality to prioritize herself and her preferred outcomes still didn't overcome the fundamental nature of timelines - you try to take over the alpha timeline with an insubordinate branch? That's a doomed timeline no matter how you slice it, and we know what happens to those. Luck and knowledge are both used by the Light-bound to give themselves power, whether in showing themselves off as The Smart One or the The Helpful One or The Unstoppable One, but their limited viewpoint often leads them to overlook the limitations of their own framework, or in other words, missing the bigger picture. I'll point out here also how Minkowski has the entire DSSPPM memorized and is the one who wants to get to the bottom of whatever the hell is really going on up at Wolf 359. Additionally, one of her other ambitions, at least once upon a time, was writing musicals. The verbal arts are one of the domains of Light players.
So while on the surface, Minkowski bears the most resemblance to a Life player, Life players tend to have an element of conformity to them. Unquestioned assumptions they've internalized have about the context in which they exist. Light heroes, on the other hand, need conformity so they have something to defy when they jump up and down screaming LOOK AT ME!
So after much pontificating, I came to a decision. In the end, what Minkowski wanted more than anything else was a stage. Maybe to direct rather than hold the spotlight, but still; that's a Light hero if ever I saw one.
thinkin abt... Calliope's role as a muse, a class of passivity & inspiration. When speaking with John, she is completely passive in the sense that she will support him no matter his choice, but through that inspires him to fully realize he Has a choice. Hm.
(4225) Oh yeah it's all coming together now. This panel fucks so hard.
Jakeroxy is probably one of my fave relationships to think about they're so silly together! They have a really great relationship full of whimsy. They call out each others good points are generally incredibly supportive of each other, and they just feel like they click so easily together.
I could muse it comes down to their both shared aspect of void. While hope rings true in Jakes story, clear as a fucking bell, I have reason to suspect his secondary aspect may be void, due to how reluctant he is to open up to others, his ability to distance and generally keep off radar, and his own ignorance, not to mention his literal sort of secondary awareness he has for larger things hidden in the dark. Like seriously, where is he getting this information? Yet his own ignorance gets the better of him most times, leaving him paralyzed. This stirs up rage in others, his inverse.
As for how I approach classpects, well I like to see them sort of like a triad. Humans are multifaceted with multiple problems, so you should read up on your classpects. I started with Dana, and while I agree with some points, i don't really agree with all points, however Opacificas Classpect Meta is two essays that are a must read for any classpector.
Back to the point of the triad. You have your main classpect, which defines you and your main problem / struggle. You should carry to some extent of course traits of your inverse aspect. As a Prince of Void, I naturally ghost and carry traits of light, of extrapolating at length while I destroy void. I'm insightful and observant, yet more often than not I struggle with ignorance. My secondary is a Knight of Blood, due to how well I work with interpersonal relationships among others, pointing out what people are ignorant of helps me gain more knowledge of them as they toss their woes into the void that I naturally present. My bonds are strong however my natural gravitation towards void, towards being unknowable, etc, makes it difficult. My ignorance has been my downside on multiple occasions and while i've had difficulty with blood (hence why its secondary) my primary link is void.
So to sum up. Your main classpect should ring true to your main struggle and how you approach it, but also some of the inverse. They're two sides of the same coin after all. Class is your head, and how you use it. Aspect is your core, and what your nature is. Your secondary classpect is also necessary to help shit process. I don't know, you come up with a better allegory.
Maybe it'd help with how I classpected my boyfriend? I started off with looking at this post with a list of classes and aspects, and I listed off which felt like they fitted for my boyfriend:
Classes:
Witch
Thief
Mage
Aspect:
Doom
Space
Time
Heart
Having that, I started looking at classpects. Tossing at the walland seeing what would fit. But see that post I mentioned earlier doesn't really cut it. My boyfriend, personality wise according to that post, acts very much like a thief but he's not a thief at all, so we can cross that off the list. Thieves are about relocation which he certainly didn't do.
Then I took a look at aspects. If you're doing it right, go read these. Having read them, I figured out it was less problems with self and more about what needs to be done, and he wasn't as martyr like or acceptant of Doom as doom players often are, which left me with Space and Time. My boyfriend is very talented with the arts, and struggles with the same immaterial things space players do, but his mindset leant to time. I won't go into too much detail on it there, but like I said, take a read of Opacifica. Those essays are godsends. At the end of it we realised he was a knight of time. And oh boy was there a reaction.
Look NOTHING against davekat BUT WE ARE NOT DAVEKAT WE CANT DO THIS. (Hence my posts yesterday about it being so, so unbelievably over). But the shoe fit and it wouldn't come off.
So anyways final tip on classpecting, is if you have an alt account where you vent, go look at what you vent about. Or ask your friends for the reoccurring theme that your vents usually spiral into. Those help. But god I got offtopic, back to homestuck
Jake you speaking facts boy. Also is it just me or is the new Apple AR glasses reminding me of something.. I mean slap in some flashing colours on that puppy and you'd be set.
</3 :(
The frustration that sits in JaneRoxy is so often overlooked. Like shit man...it's a frustration that's so deeply rooted that it only comes out when she's drunk. I think realistically it'd come out at some point, perhaps at a party when they're older. Roxy getting upset that Jane didn't believe her, didn't see her as important as Roxy saw her. Accusing her of being unable to change. One that Jane will have to apologise over and over and even then it won't be fixed entirely. There is such tragedy and adversity that the Alpha kids have to tackle to keep their bonds strong.
Here's Jake being Jake. Just snaps right to the fucking chase! Well aware buddy! Most of his hesitant guesses and assumptions are usually facts that ring true and it's later in the story that they become more muddled but his assumption it's true never CHANGES and AUGH.
And then there's Roxy, with that subtle passive aggression that the alpha kids just HAVE going for them and facepalming as they type it out with gritted teeth. Roxy wants to be in something!! So sick of being relegated to the side to cling on.
4227
Boy watch out boy.
4228 I knew that panel looked familiar! Awesome! Except the thing is a million times BIGGER. Haha thats so awesome!
4230
You do the thing where you fly through the air shooting two guns at once. That thing isn't even that big of a deal for you. You do that thing practically every day on hellmurder island.
Jake English you are so admirable leaping out to shoot at a big monster I LOVE YOU.
4232
JAKE WATCH OUT- OH NO FUCK!!!! JAKE YOU HSOT TINKERBULL! YEAARGH!! AGGH! Haha the way he says AH HA. GOT YOU YOU SON OF A, SHIT, WAIT. is so funny.
4234
I really wanna redraw Jake panels later hes so endearing in all of them. (excepting a few..) Darling dearest.
BUT ENOUGH ABOUT THIS SHMUCK LETS CHECK ON JANE!
4242
This could be some primary body horror if I was good enough for it.
MY BROTHER IN CHRIST YOU JUST WATCHED HIM CRAWL OUT OF YOUR DEAD POPPOPS NECK HOLE AND YOU RESPOND BY CALLING HIM A TROUBLE MAKER?
Jake is so small compared to so much life that is happening on the island good fucking GRIEF. And he doesn't even break a sweat he's just like "Ah botherations! Shit."