Something I think would be a cool (albeit, slightly tricky) feature would be “dynamic” weather. When you start a moment there’s a random chance that the weather on non weather-based moments can turn from casual to one of three variations- rainy, windy, or flowery. It won’t affect the theme of the moment or general premise, but it could be subtle or change where certain things happen.
Picture this: a moment where you have a picnic and pick flowers:
Rainy: Dark clouds at the start, rain falls in the middle of the picnic, and using an umbrella to pick flowers or staying under the porch to pick them from bushes.
Windy: Descriptions of billowing clothes, grass, and hair, making a game out of keeping the picnic blanket down, finding dandelions and wishing on them.
Flowery: Brighter nature colors, if your MC is allergic to pollen then it comes up while you sit and eat, and you get way more flowers, maybe even a gc or icon for it.
Again, the changes wouldn’t be major or affect important moments, but it’s be a nice homage to the types of spring weather people get.













