Studio III - Contextual Statement
DyslexiAR
Dyslexi-AR is a revised Infinity Cube altered to create an interactive activity to help children aged between 5-7 years improve within spelling and word pronunciation. The cube focuses on the interactive, visual and audio elements to give children a new method of learning. Children diagnosed with dyslexia are bound with the stigma of being seen as dumb or slow by other children. This causes them to lose confidence in themselves, and sometimes losing the will to learn with their peers. (Parents.education.govt.nz, 2017)
Dyslexi-AR is a learning base activity which gives children the freedom and problem solving method of learning. The method of learning this activity involves interactivity, augmented reality, puzzle solving, mix and match, as well as unattended learning. Dyslexia-AR has its designed revolved around the original infinity cube, augmented reality learning, simple puzzle solving and fairy tales.
The box design taken inspiration from the creators of the Original Infinity Cube, whose main purpose was to deliver to their audience a fidget cube that could be folded 8 different ways. The key component to their Infinity cube is that there are no incorrect folding methods. This component was crucial due to the factor of dyslexic children being afraid of submitting incorrect answers. With this, the Dyslexi-AR cube have based original illustrations on all possible sides, giving the child no possible wrong answers no matter which side they end up with. ("Original Infinity Cube Fidget Toy," n.d.)
Augmented reality was shown to be implemented to everyday learning, according to Michael Gorman. Augmented Reality glasses were used as a tool for lecturers for them visually communicate with students who were too timid to speak out. The glasses allowed the lecturers to visually identify who they would need to speak to after class, without that student feeling insecure about their flaws. Dyslexi-AR has taken the visual and security aspect of augmented reality learning. Dyslexi-AR implemented the aspect of visual learning by having the child learn through connecting letters, endings and images to create an augmented reality projection. This results with the child having a sense of accomplishment upon completion as well as learning through images and puzzle solving. ("Spanish researchers use AR glasses and smartphones to aid student-teacher classroom communications," 2013) ("Puzzle," 2018)
By following the simple format of children activities and story telling, such as puzzles and fairytales. Puzzles give children a problem solving method of learning as they are rewarded with the complete image, as well as a sense of accomplishment. Dyslexi-AR applied the aspects of sense of accomplishment, by giving the child the freedom and time to mix and match the correct sequence to get the same sense of accomplishment of solving a puzzle on their own.
The images presented on the cubes were inspired by Fairy Tales and its character’s connection with children. Since Dyslexi-AR’s target audience are children, we feel that they would have more of memorable connection with the characters. As a result, images on the faces of the cubes that are an inanimate object were added human characteristics. We wish for the illustrations to achieve the results of having a comedic and memorable look. ("Most Popular Fairy Tale Stories of All Time | Reader's Digest," 2018)
According to The Understand Team, children with dyslexia avoid reading, spelling, writing and maths, subjects which require them to focus and understand text in order to excel in. With that, Dyslexia-AR avoids those negative elements and focuses on positive factors that these children prefer, while being creative and unique. As mentioned by Nessy, children with dyslexia require more time and patience for them to fully understand the teaching process. Tips that Nessy provided were, “Praise Gives Power, Criticism Kills” , “Don’t ask person with dyslexia to read aloud”, “Do not ask them to copy text from a board or book”, “Don’t give a punishment”. ("10 Teaching Tips for Dyslexia - Nessy UK," n.d.)
After knowing the positives and negatives on what dyslexic children prefer, Dyslexi-AR revolved its cube design and activity purpose behind those factors. Dyslexi-AR’s design avoids criticism and punishment point by not giving a negative feedback, even with an invalid result, while enforcing the praise point when a correct result is placed together, creating an animation and audio sequence.
As a result, Dyslexi-AR became an interactive learning activity for children with dyslexia to be comfortable learning individually or in groups without feeling insecure or judged, bringing together both visual and audio learning. Te Aroha being an online communication tool provides a safe space for young children with learning disabilities to communicate with their parents and others about their hardships and accomplishments. It also helps parents understand and experience on what their child goes through, as well as tips they could use to support them.
Te Aroha
Children with learning disabilities experience a lower level of acceptance from their fellow classmates than non-learning-disabled children. These children are often labelled due to their learning disabilities, which has a high impact on their self-esteem. They also struggle with depression and often deal with a high level of rejection and shame, which also affects their self-esteem in a negative way. This prevents them from meeting others and isolates themselves from others. Overall, they suffer from torturous self-doubt and their self-esteem decreases. During their adolescence years, their emotional problems arise, such as low-self-esteem, the feeling of loneliness, and depressive tendencies, which are intensified for children with learning disabilities (Pandy, 2012).
Furthermore, the research we conducted discovered that adolescent children with learning disabilities found it difficult to be open regarding the issues they are experiencing. This is because they fear of being misunderstood, feeling uncomfortable, being judged by others and are not able to properly express what they are going through. On the other hand, parents with young children who have a learning disability are unsure of how to support them, because their child is withdrawn and won’t open up about their experiences. Parents become overly concerned and may end up making the situation worse.
Based on our insights we found an opportunity to help young children with learning disabilities and parents by giving them insight and inspiration by experience and encouraging an empathetic approach. By gaining a better understanding of what they are going through, children are better equipped for the future and help inspire them to reach their fullest potential. Parents gain an insight into what their children are going through ensuring the parents are in a better position where they can support them.
References:
Day 2 Day Parenting. (2015, April 19). Average Attention Span by Age | ADD & ADHD Questions. Retrieved from http://day2dayparenting.com/qa-normal-attention-span/ Dyslexia Foundation of New Zealand. (2018). :: Recognising Dyslexia - Dyslexia Foundation of New Zealand ::. Retrieved from http://www.dyslexiafoundation.org.nz/info.html Gorman, M. (2013, June 17). Spanish researchers use AR glasses and smartphones to aid student-teacher classroom communications. Retrieved from https://www.engadget.com/2013/06/17/spanish-augmented-reality-smart-glasses-education/ Learning Abled Kids. (2018, May 24). Cool Reading Games for Kids, Fun Practice for Dyslexia. Retrieved from https://learningabledkids.com/reading/online-interactive-reading-games-and-programs.htm#freereadinggames Nessy. (2017). 10 Teaching Tips for Dyslexia - Nessy UK. Retrieved from https://www.nessy.com/uk/teachers/essential-teaching-tips-dyslexia/ Original Infinity Cube. (2018). The Original Infinity Cube Fidget Toy. Retrieved from https://originalinfinitycube.com/ Pandy, R. I. (2012). Learning Disabilities and Self-Esteem. Retrieved from https://opus.govst.edu/cgi/viewcontent.cgi?article=1126&context=capstones Parents.education.govt.nz. (2017, November 6). How to support a child with dyslexia. Retrieved from https://parents.education.govt.nz/primary-school/learning-at-school/how-to-support-a-child-with-dyslexia/ Readers digest. (2018, February 9). The Most Popular Fairy Tale Stories of All Time | Reader's Digest. Retrieved from https://www.rd.com/culture/most-popular-fairy-tale-stories/ Understood. (2018). Understanding Dyslexia. Retrieved from https://www.understood.org/en/learning-attention-issues/child-learning-disabilities/dyslexia/understanding-dyslexia Vuforia Augmented Reality SDK. (2018, March 3). Retrieved June 18, 2018, from https://en.wikipedia.org/wiki/Vuforia_Augmented_Reality_SDK
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