104 White Rabbit
114 Special
117 ...In Translation
119 Deus Ex Machina
Some of my favorite transition scenes/match cuts from LOST S1
#interview with the vampire#iwtv#sam reid#jacob anderson#amc tvl

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104 White Rabbit
114 Special
117 ...In Translation
119 Deus Ex Machina
Some of my favorite transition scenes/match cuts from LOST S1
The actual problem with Eliot's relationship with his father Goliath is that we are first made to understand that he was back and forth to his hometown to see his high school girlfriend while he was doing his special ops work.
But he never even crossed paths with his father on those visits to a small town?
Even if we assume that ex-girlfriend and her father are living somewhere else training horses, there were implied YEARS of recurring visits home, long and often enough that it took her a very long time to decide to break things off and marry someone else
I've got another one for ye.
How often do you suppose adventurers come in through the mists and do their thing?
When (like, what year) do you suppose was the first?
When do you suppose Strahd starts creating vampire spawn? And like, how does he pick them? We know he makes zombies out of a lot of folk. Which people get to be spawn, other than the brides?
Strahd had three different "vampire slaves" (essentially also brides; very Dracula), Irina, Marya, and Sura, who were apparently killed in Vampire of the Mists (I'm relying on Mistipedia right now; haven't had a chance to read it yet). So like, he's been busy between Tatyanas.
I don't necessarily need to flesh out every spawn who ever was (especially since the adventurers certainly won't encounter them all), but I am trying to create a timeline history of things, and I got pretty stuck after Olya (Tatyana reincarnation #2).
I think Ana is Tatyana reincarnation #3, and like, damn that's early. I would have thought it would take longer for her to get even partially out of the mists. Was Jander then the first outlander to get sucked into Barovia?
I've been trying to figure out where to fit the four brides from the module into the timeline, and layering in some other events between them, but I've been having a weird time with it. I'm also not 100% sure when will be best to bring Alek back into the picture, although I am definitely going to.
CONTINUITY EDITING
Editing Advice Part 1: Continuity
Although I said I wouldn't be giving writing advice on this blog, I never said anything about editing advice. Plenty of people give (unhelpful, short-sighted, or far too niche) writing advice, but few focus on the crucial final part of the writing process, and yet, editing is what gives a lot of writers the most trouble. I personally love editing far more than the initial writing stage and so am here to offer my advice in not one, not two, not even three, but four—yes four!—blog posts!
First, let's look at continuity, in three categories: Time, Place, and People. Technically, you ought to keep continuity in mind throughout the writing process, but it's still easy to forget one or two things. Thus, when you finally decide "I'm going to edit this WIP!", you need to double check that everything is consistent, not just from a plot standpoint, but from a spacial, chronological, and personal standpoint as well.
Word play is fun and all, but I'm tearing out a lot of this crypt content and replacing it with sensible historically relevant people and things. Everything is connected to something meaningful or useful. Pun trap dungeon is a no from me, sorry.
Not saying there's no traps. Just that the content beyond the traps is worth the hassle.
Well go on, how are you gonna lore your Argynvostholt? oO
You're right, I should have followed this up. Get some water and strap yourselves in, ok? I saved my initial brainstormy post in my drafts, so... I guess I'm prepared for this. Are you? (dun dun dun...)
First thing: I want to use I, Strahd as the Tome, as-is, full stop. And I want it to be accurate (accurate to what Strahd thinks/believes happened, anyway--not propaganda, not a mislead). This has been my biggest hurdle, re: Argynvostholt.
I, Strahd sets up the von Zarovich army and the valley it conquers as incredibly low-magic. There is magic, yes. However:
The majority of people are suitably spooked by it. The Ba'al Verzi dagger having weird runes on it and the idea that it must draw blood before it can be sheathed are very freaky. When Strahd stands stoic in the face of this weird cult object and reenacts the rite of binding himself to the land again, everybody present (even Alek, "the least pious and most hedonistic of the lot") make signs of the faith. Which of the elements in that event are even by-definition actual magic or just mundane ritual and superstition is mostly left up to interpretation. Strahd did discern some arcane power in the dagger.
Aside from the use of this particular item, the only people who ever perform what seems to be by-the-book, honest-to-god Magic is Ilona (a high-ranking cleric), and Strahd himself (who admits to having limited ability when he's still human, and describes the use of material components in a legit spell almost fifty years thereafter). Leo Dilisnya also uses a number of magical protections that he's scrounged together over the same fifty years, but his use of magic seems to be limited to the traps he had lain for Strahd (which were really solid, but ultimately not enough to defeat a vampire).
Ilona was pretty high up there as far as clerics go. The one cleric more powerful than her was their high preist Kir. The book doesn't say what his abilities were, but we know some of Ilona's abilities. She can tell if someone is telling the truth (Zone of Truth or good insight?). She can Speak With Dead, but she can't always successfully prevent someone from dying or bring them back. There's no way to tell for sure how strong she really is, or what level of life-giving necromacy she could have attempted--especially because she has an army to look out for and might be spreading her resources a little thin at any given time--but from my experiences having played clerics, I'd cast my suspicions around 6th level.
Which is nothing to sneeze at. But. If she is the most powerful spellcaster in Strahd's army (and one of, presumably, very few)...
Would they have defeated a dragon?
Sure, Strahd's army could take out a dragon. I have no doubt. It's probably a pretty sizeable force. Strahd is an effective general. Would there be a lot of casualties? Yes. It is war. That's a thing.
But it would be kind of weird if no one ever referenced the dragon. There again, whatever, I, Strahd is from Strahd's point of view, during a time immediately after the wars are over, and he is not exactly the kind of person who would boast about his victory against a dragon. It probably doesn't even phase him that much. He's probably just like, yes, of course my army subdued a dragon. It is expected. I do not fail.
But what about the revenants?
The module has this very actiony little blurb about how Strahd's army fought the Order of the Silver Dragon and the knights died horribly, and Vladimir was so enraged that he got back up as a revenant and brought a lot of other knights back with him. It's cinematic. It's cool.
But this is where it gets dicey, in relation to I, Strahd. Would Strahd's soldiers have thought twice about fighting an opposing force that will just keep getting back up again? They don't have anything for this, aside from possibly whatever Ilona was prepared for. Even ignoring the argument about which force the army fears more--their fierce human general or the walking dead--would Strahd's army have been able to win?
Against undead? Okay, sure, why not. Maybe Strahd's soldiers don't even realize they are undead, since the bodies are so fresh at that point and covered in armor anyway. Maybe they just don't notice they're fighting the same guys again. They simply don't register that as a possibility; they're just trying to stay alive in the fight. Ilona, who could probably have sensed they were undead, wouldn't have gotten close enough to them to discover it.
Okay, so Strahd's forces could possibly take down Argynvost. They could unwittingly fight a bunch of the recently-undeceased. Fine. That solves my conundrum about the setting's descrepancies in the frequency of magic and supernatural forces.
That's about where I had left it when I was going to ask ye other Curse of Strahd DMs for ideas.
I've encountered more conundrums since then.
Point One being: I think I read that revenants usually have a one-year timer on their revenge before their spirit passes on, heedless of success. But if I'm using I, Strahd as gospel, there would have been at least three years between the Fall of Argynvostholt and the start of the curse. Which means... no revenants in cursed Barovia. Their souls would only have been trapped there in perpetuity if they had still been around when the mists closed in. If they had become revenants at the initial battle, their timers would have long run out already.
I also realized that, if they had turned at the initial battle and kept fighting... Strahd's army would have just killed them again. Like.
I tried to give them the benefit of the doubt. If they don't die again, what do the revenants do? Strahd's not just going to let these guys wander around, right? And it's pretty vital to the plot that Strahd's army did, in fact, win. They could not be locked in combat forever.
Do they play dead? That seems absurd for a revenant bent on revenge. If nothing else, the consensus on medieval battles seems to be that the living would loot the field of anything valuable (armor, weapens, clothing, even the raw metal of broken eqipment) and then pile the bodies into a large burial pit. I could not be convinced that a revenant would just lay down through all that.
So this is what I came up with for them, because I read that thing about the burial pit and went OH MY GOD...
It took about 24 hours for Strahd to fully become a vampire (you could say it took that long because he hadn't killed Sergei yet, but he had already been spared from death by consuming Alek's blood and was already well on his way to full-fledged vampirism by the time he enacted that part of the plan).
If we use that as a precedent for the turning process, revenants could take that long (or longer; as long as we need it to) to return to their bodies and become fully-realized revenants. It could take a long time for their spirits to be shunted toward the astral plane, break free, and return to animate their corpses.
Anyway. Do you see where I'm going with this? It's not good.
Argynvost has fallen. The knights of the Order are dead. Vladimir's vengeful spirit rages against the natural forces pulling him toward the Astral Plane, and he finally breaks free with such a force that other knights are able to follow him back through the tear in the veil to return to their bodies.
But in the meantime, the battlefield has been stripped. Equipment and other valuables gone. Half-dressed bodies thrown into a deep pit, tangled together, tens deep, heavy earth piled atop them. Rain beating it down into mud, packed tight into the crevices between them.
The revenants awake in this mass grave.
They have to dig themselves out. Gather new resources. Make plans.
Having fudged how long it takes for them to become revenants, and possibly when the timer on their revenge actually begins (after they finally claw their way to the surface?)—and maybe they're a fringe case anyway, I realized later, due to either dragon magic or shenanigans from being so near to the Amber Temple or some combination thereof?—and maybe the one-year thing doesn't even matter? Throw it out the window; I just need them to not get slaughtered by Strahd's guys before—By the time they are ready, the mists have finally closed around Barovia, three years after the Fall.
Madam Eva (who I have other ideas for, too—why? why make her Strahd's half-sister? what is that? stop giving him more siblings) meets the Order on their long-awaited march toward Castle Ravenloft, and tells them that Strahd is now trapped in a hell of his own making. Satisfied that Strahd will suffer in his new situation, Vladimir is determined to keep Strahd alive to experience all of the worst this new domain has to offer.
So. That's what I have.
TL;DR - It's the same but different.
FILM LANGUAGE - Notes
06/11/17
Continuity Editing
Match cut - cut on shape - cut on action Jump cut - used in montages; a cut without continuity Motivated cut
Types of Sequence
Montage
Parallel sequence
Shot order
Montage: A technique of selecting, editing and piecing together separate sections of film to form a continuous whole. - Wikipedia
Team America - Montage
- Narrative led - Music led
Graphical cut - a visual element carried over from each shot
Match move - Movement of a character or element that’s carried over
Sound bridge - Audio elements that carry over into the nest shot
Citizen Kane - Graphical cuts
Paper Man - Match move
In Animation, you ‘edit the film before filming’