I'm sorry if this seems kinda out of left field for my blog here, but it's an observation a friend and I made yesterday/last night while playing the currently available Iron Banner mode in Destiny 2 and I don't have many other places to post it.
So, first is some context for those who aren't necessarily into D2, or at least the PvP side of it. Iron Banner, or IB, is a PvP mode that happens 2 times per 3 month season for 1 week each time it happens. Kind of a special event thing. For a lot of people, it's also basically the only time they play D2's PvP. This can lead to moments like me being dimly aware that PvP was in the midst of a SMG meta, and then suddenly experiencing how overpowering some of the weapons at the top of the general SMG heap can be. Especially with the new boogeyman weapon of Destiny 2 PvP: The Immortal.
This thing right here. Image is not mine, as I do not have this weapon on any character.
"But, Arti," you may ask, "why is this little thing so terrifying?" Well, it's simple. Not only is it a SMG, it has the strongest SMG archetype with the second-highest rate of fire, can get ludicrous amounts of range for a SMG (to the point where it can and does overshadow auto rifles, which are supposed to be the automatic weapon option for mid-to-long range), can drop with amazing perks, and can drop with enough points in its stability stat to make these little words right here, the ones that say "high recoil," absolutely fucking meaningless!
Not only that, but it drops from the Trials of Osiris game mode. Trials is a PvP game mode, kinda like IB, but it is the sweatiest game mode in Destiny 2. The reason for this is simple - not only does it drop incredibly good weapons such as The Immortal here, but those weapons can drop as Adept versions. See, there are some examples of end-game content in Destiny that reward you for doing well in them, especially at higher difficulties, with versions of their normal weapons that intrinsically have better stats. Not enough to make it so that having an Adept version with a bad roll is better than a regular version with a good roll, but enough to make strong guns even better than they already are.
So where all of this comes together is, to put it simply, everyone and their mother played a metric shit-ton of Trials this past weekend when The Immortal was released, as anyone that read up on the new weapons and saw what The Immortal was going to be like through the D2 API immediately knew it was going to be the strongest weapon for PvP in the current meta.
This has led to me and my friend, who don't normally play PvP much outside of IB, consistently going up against full teams of people spamming this gun, along with a shotgun (as shotguns are also doing well right now), and barely getting to do anything because of it.
And this was when we had an idea.
See, one thing that is incredibly easy to forget in the face of a meta this dominating is that even in the darkest times, the meta isn't everything. And even weapons that aren't necessarily as strong can still come out to play and fulfill one very important role - counterplay. Because The Immortal may have enough range to push out into being useful at mid-range - but at its core, it has the same weakness as every other SMG. A weakness that is magnified by most of the people running it using it in conjunction with a shotgun.
So if you, like my friend and I were, are getting frustrated by game after game of being matched against these meta-spamming people trying to get as close to you as possible so they can do optimal damage, do what we did. Pull out your scout rifles and hand cannons and take them out from a farther range than they can reach. Show them how annoying a pulse rifle player being safe about engagements can be.
Make these people that lessen variety suffer through your use of it.