Crave Crasher!
3D gaming, without stores, apps, and other nonsense.
From our work with LEGO (and Intel’s help) back in the 20th Century, to Shockwave and Cartoon Network and up to today, we’ve always tried to bring next-gen 3D gaming onto the Web, without having to go to the store (well, now, the App Store, I suppose), registering personal info, allowing Facebook access, or filling up precious space on phones.
This time, we’ve partnered with David & Goliath and Jack in the Box to create Crave Crasher, our first fully 3D, real-time WebGL game. Totally mobile- and desktop-browser-based, players get straight into the action, without the annoying roadblocks that free-to-play games have these days. Have fun everybody!
Snapchat Gaming?
Not only that, we’ve released a Snapchat version, too. Point at this image and hold down on the screen to play it inside Snapchat.
What does this all mean? It means we’re going strong, and are able to continue internal development on our own little adventure game, that we’ve been trying to get off the ground for a while now. We started proper development almost a year ago to the day, and it’s in good shape. (Bionicle fans, we’re getting really close. Really.)
It also means folks have been writing about Crave Crasher, including Meat+Poultry Magazine.










