September, 2001 was a difficult time for everyone in Manhattan (and all over the world), and no less so at Templar’s Ludlow Street office on the Lower East Side. Amid the chaos and fear, it was somehow comforting that Program 7 took place among the peaceful snows of Ko-Koro and its silent existentialists. The war would come, but not until next month, in the real world as on Mata Nui.
In this episode, the player reaches the last of the undiscovered villages, and the final events of the game are set in motion. Makuta’s forces begin their all-out war. The player becomes a member of the Ta-Koro guard under Jala, finally crosses the ravine discovered in the beginning of the game, gets lost in a snow-drift and rescued from Rahi (again) by a Toa. They are given a vital mission to contact all the villages, and even are given the grave responsibility of choosing a battle plan for the entire island. A busy episode. Nonetheless, the zen-like silence, droning soundtrack and stark, snowy artwork made it a calm one. It is eerie yet peaceful, even with the menacing war, and despite Kopeke, a silent and grumpy ally: ”Wisdom is ever the burden of the Turaga. I do not expect it from you.”
What follows is the synopsis and dialogue, with some of the (more or less loosely) sketched storyboards from the episode.
The war against the Makuta is not going well.
After sending detachments to Po-Wahi and Onu-Wahi to help in the villages' defense, Jala fears that his northern perimeter is unsecure, but cannot spare any more guardsmen. He needs Tohunga to guard against the Ko-Korans, whom he distrusts almost as much as the Makuta.
The Visitor looks at Jala's map, and Jala explains that the only safe place left is the old Temple of the Legend. He is going to withdraw his guard to there, and hope it holds out.
Worse, the scouts that usually stand watch on Mount Ihu have not reported in several weeks, and he fears the worst.
Jala offers the Visitor a Firestaff in return for serving with the Guard as a scout. He gives the Visitor the Staff, telling him that if he shows the staff to the guard, the Cablecar will take him to the north outpost.
Arriving at the North March, the Visitor finds the guard-house deserted and in disrepair. Snow and ice are everywhere.
Outside the guard-house, tracks lead off into the snowy wastes. In the distance, a shining glacier is visible.
Trapped inside the glacier is Kopeke, who has suffered an attack by the Makuta, in the form of an avalance. Using the Firestaff, the Visitor melts the ice away and frees Kopeke.
When the Visitor attempts to speak with Kopeke, he walks away.
The Visitor follows Kopeke to a lonely but warm hut built into the snow. There, Kopeke explains the silent dwelling of the Ko-Koro Turaga Nuju, which is protected by many traps and snares. If the Visitor is seeking Nuju, Kopeke can help, and he explains how to get past them, although vaguely.
To reach Ko-Koro, the Visitor confronts various challenges, including a difficult climb up the mountain. Once at the top, the Visitor enters the monastery-like home of Nuju and the Ko-Koro Tohunga, and must disarm several traps to get to the main chamber.
Nuju (interpreted by Matoro) reveals many things to the Visitor, including the nature of the Toa Kaita, and prophesies of the coming hardship. He explains how the Makuta knows the Toa Kaita are to go underground, and will take advantage of their absence, launching an powerful assault which the villages will not survive. Nuju also sheds light on the Visitor's own role in the final battle.
Nuju believes that the Tohunga, like the Toa, must band together in a place of final safety, and asks the Visitor what the best place should be.
Recalling Jala's tactics, the Visitor points out the Temple of the Legend, and Nuju agrees. He writes a message to the Turaga of the other five villages.
Nuju asks the Visitor to deliver this message to all the Turaga. He suggests stopping first at Le-Koro, since there he might find swift passage to the other villages.
The Visitor travels out of Ko-Koro on this quest, and goes to the other villages. Showing the Turaga the message, they agree, and all the Tohunga of Mata Nui begin a final retreat to the center of the island.
PROGRAM 7 DIALOGUE: Ko-Koro v2
Stranger, have you heard? We're falling back. And the Toa have completely disappeared.
My scouts delivered reports from the other villages today. The news is not good.
The Rahi are closing on all sides, and their numbers are too great to count. After the fall of Tren Krom I completely lost contact with the North March.
But we will not go quietly into the shadow of Makuta, as long as the light and heat of the great Mangai still blazes! I know of one maneuver that none will expect. I only hope Vakama and the others will listen.
INTRO: AFTER JOINING GUARD
We will not go quietly into the shadow of Makuta, as long as the light and heat of the great Mangai still blazes! I know of one maneuver that none will expect. I only hope Vakama and the others will listen.
Have you found the way to North March? What news do you have of it?
INTRO: AFTER TALKING TO KOPEKE
So. It is as I feared. My North March scouts have been taken by the Makuta.
There may still be hope for them. They will not be forgotten.
If I can maneuver my forces shrewdly, there may be hope for us all.
I must know what happened to North March. I have no warriors to spare. So I ask you: will you join the Guard?
ASK ME: AFTER JOINING THE GUARD
I am devising a strategy that may yet save us, but I must know what happened to North March.
ASK ME: AFTER TALKING TO KOPEKE
...
What news from the other villages?
You, at least, have seen some small victories, but Makuta's evil infection is still spreading throughout Mata Nui.
The other villages are holding on while they can.
Onepu is so hard pressed, he can’t spare me even one Ussalry regiment! Not a single regiment!
I expect many Rahi to attack very soon. The Makuta is massing for a final assault on Mata Nui. It is imperative that the Tohunga build fortifications around their villages and prepare for a final defense.
Vakama says the Toa are gathering at the Kini-Nui, at the center of the island. I am certain they will be attacked there also. We must try to protect them while they fulfill their mission.
The Turaga must each send heroes to help the Toa at Kini-Nui. The Makuta will not expect it.
I will join the Guard. What do you need me to do?
It warms me that you have chosen to accept our trust. Vakama will be pleased.
The North March is an icy pass where Ta-Wahi meets Ko-Wahi. The Ko-Koronans have been seen little during the past months, and heard from even less. But it may not be that they are troubled; silence has always been their way.
The Guard has a small outpost there, only reachable by cablecar. They watch against Rahi attacks from the frozen heights. They also keep watch on Ko-Koronans.
I fear the servants of Makuta have taken all my scouts.
Take this Ensign and show it to the sentry at the cablecar. He will let you through. Then, make contact with our scouts in North March and get a report for me on the Makuta's efforts in the mountains.
SENTRY (AFTER SHOWING ENSIGN):
What happened to the Ta-Koronan Guard?
The Makuta led them into the ice, and I fear they will not return. Had you not come and saved me, I would be facing a similar fate.
I do not wish to be questioned. If you seek answers, do so in Ko-Koro.
There you will find meditation and contemplation. It is Turaga Nuju's way to think on all things, and from his Sanctum on Ihu's peak one can see far ahead and far behind.
In Ko-Koro, we respect knowledge above all things. You must have great knowledge even to step foot within it.
You are the one who seeks to chronicle this era, and so you will doubtless travel the icy drifts in search of answers. But true sight reveals many things, and knowing the future can be dangerous. That is your choice.
Wisdom is ever the burden of the Turaga. I do not expect it from you.
Welcome, traveler, to the Sanctum. You may join us in our meditation if you wish. Nuju honors all wise Tohunga that they may join in the Seeking.
If you wish to speak with our Turaga, you must speak to Matoro. He is the only one that can translate Nuju's wisdom.
Is there anything you wish to know?
Written upon these walls and tablets are the great Prophesies. To understand even a fraction of what they speak takes years of meditation and patient decryption.
Nuju is the Turaga of Ko-Koro. His mediations reach into the past and into the future, and he has deciphered much of the ancient Prophesies. He has Visions.
He does very little that is not significant in some way to the future of Mata Nui, and the Kanohi Matatu gives him the power to move objects by sheer force of will.
Matoro is alone, hunting Rahi in the Drifts. You may seek him if you wish, but be warned: Ihu is not merciful, even to the Ko-Koronan.
Take this passageway to enter into the Drifts. Matoro often leaves behind signal flags so that he does not get lost. If you follow them you may come to him.
INTRO (AFTER RETURNING TO KO-KORO):
I will translate Nuju's words for you, traveler.
He has been watching you for a long time.
Your role in Mata Nui’s destiny is more important than you know. Mata Nui sleeps, but you, like the Toa, shall be an agent of his awakening.
Nuju knows that you wish to ask questions of him and he will answer them.
When you are done, he wishes to ask a question of you.
INTRO: AFTER RECEIVING THE MESSAGE
You should carry that message to all the Turaga, Chronicler, and quickly -- no one can say how much time remains.
What questions do you wish to ask Nuju, traveler?
The Toa will unite and find more power in the joining. They shall merge their skills, their knowledge, their wills to become the Wisdom and the Spirit, named in prophecy Akamai and Wairuha. In these forms, they are the Toa Kaita.
The Toa Kaita will, at last, confront the Makuta.
During their absence, the people of Mata Nui must work together to protect their homes and all that they know. They will need great courage, for the Toa will not be here to protect them.
What will happen to Mata Nui?
Nuju says that you must understand this: that in creation, there is destruction. In destruction, there is rebirth. There is no such thing as void, all things are in flux.
If the Toa triumph, Mata Nui will know great joy… and great change. The darkness will be dispelled, but we will have to guard our island well to ensure no other evil rises to take its place.
You are the one that will guide the Tohunga, and help them to survive. But only if you have learned what was necessary to learn during your travels.
With the Toa Kaita beneath the earth, the Tohunga must fortify their villages and brace for a great battle.
There must also be created an alliance, a small group assembled from whomever the Turaga can spare, to help the Toa on their final quest.
To what place shall you lead the alliance?
(IF ANSWERED CORECTLY ON MAP)
So be it. Nuju believes that you are the one who can accomplish this task.
Take this message to all the Turaga of the villages, and they can begin their fateful preparations.
(IF ANSWERED INCORRECTLY)
Nuju disagrees, traveler. He asks that you learn more of Mata Nui's looming fate, and then return to answer the question again.