my DM is evil, she killed a child soldier NPC, turned to me, and said "Dally didn't die a hero."
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my DM is evil, she killed a child soldier NPC, turned to me, and said "Dally didn't die a hero."
D&d talk:
If I could go back and give myself advice on creating a character then it would be this: think of the personality first. Design something based on what you feel comfortable role playing. Then pick everything else.
Something More DMs Should Do:
If Tabaxi exist in your world, and you or your players have pet cats
Make the cats Tabaxi NPCs
Like, one of my campaigns had my cat, Ranger, as a chubby trader (that my players sadly never got to meet)
(Pictures of Ranger as cat tax)
No offense, but I'm so tired of seeing DMs saying "Oh No! My players didn't follow my plot hook and now I don't know what to do!" Buddy, it's pretty obvious what needs to happen in that situation. The party spends a session f-ing around, but the problem doesn't go away just because the PCs ignore it, which gives you two choices:
A different adventuring party solves the problem.
The overarching plot begins to advance as it would without interference.
Whichever of these you pick, you've got some great options.
Let's say you go with number 1. Maybe the PCs are no longer the heroes of the story, and they have to try to survive in the world without becoming collateral damage in the other party's battles. Maybe the other party is secretly evil, and uses the resources gained from their adventure to impose tyranny over the PC's community. Maybe the other party is composed of characters from the PC's backstories.
Now let's say you go with number 2. This one's a bit more open-ended, so for the sake of example, we'll assume the ignored plot-hook here was a rich noble trying to get someone to rescue his daughter, whom had been kidnapped by cultists. If no adventuring party interferes, then obviously the cultists succeed in sacrificing the daughter and either become empowered by their deity, open a portal to somewhere bad, or summon something evil. Whatever happens, you've got some tough enemies that can attack the PC's town during the next session, which would certainly be hard for the party to ignore. And don't even get me started on nobleman who tried to hire the party in the first place. Maybe because of everything he now views the party as the cause of his daughter's death, and begins using his vast resources to try and get revenge.
Ultimately though, if your party ignores your plot hooks, you really just need to remember that the plot doesn't pause just because the players choose to ignore it, your party needs some more personal motivation to follow a quest, and there's nothing harder to ignore than the villains personally attacking the party or the party's base.
everyone knows about murderhobos, but I present for your viewing pleasure:
the martyrhobo: someone who is always ready to throw their life on a blade for even the smallest issue, if it means their companions don’t have to.
Dnd updates
Monday: in the morning game the party has accidentally fallen into wonderland and shenanigans are about to ensue. Also my character is lowkey plotting the demise of one of her teammates
In the night game my traumatized barbarian who accidentally adopted a trash goblin so now he’s technically a dad, has banged the same teammate three times, is preoccupied with thoughts of him, and realizes this person makes him happy. Still hasn’t realized he’s in love with him
Tuesday:
The morning game with psyche is still going! The party is effectively level 25 now. So much of the party needs therapy but we still op (not psyche though she’s immune to trauma)
In the night game I get to play nums and this time she has a twin sister. The party’s main goal is to stop a universe reset type event . But really nums Is just there to pick up free cadavers and help her sister woo one of their teammates
Wednesday: space shenanigans continue, my character is still as sleepy and neutral as ever
Saturday: local dancer-turned-business owner turns to adventuring to keep her business afloat and protect the livelihood of her employees and tenants