Wolfen
Originally release in Palladium Fantasy TTRPG and converted into Rifts on page 86 of the Rifts Conversion Book 1.
The most civilized and powerful of the three canine races is the Wolfen. The wolfen were a fierce warrior people divided into 13 warring tribes. Their constant infighting and their insistence on clinging to barbaric warrior ways, held them back for centuries. However, in the last few decades the wolfen tribes have united and have quickly grown into a well organized, disciplined and orderly society. They still hold to the ways of the warrior, but have developed into a sophisticated military machine, extremely reminiscent of the ancient Romans of Earth.
~ Text from Pg 86 of Rifts Conversion Book 1
Wolfen
Code of Honor (Hindrance) [-2]: Wolfen society places great importance on honor, justice and rule of law.
D-Bee [-2]: They are treated with hostility by human supremacists, distrusted by commoners, spurned everywhere, and have no rights except in the most cosmopolitan areas. They should expect frequent trouble and violence, depending on the crowd and situation, and Reactions of others typically starts at Unfriendly, or Hostile for human supremacists. Failed social checks with Hostile parties often result in violence.
Nonstandard Build [-2]: The species has proportions which make common equipment problematic. Armor and clothing must be custom-tailored at triple normal cost. Glitter Boy armor (and the Framework) and most human power armor is not an option. Wolfen take a -2 on Trait rolls to use equipment designed for humans.
Size +1 [+1]:
Bite [+2]: Strength +d6 damage.
Enhanced Senses [+1]: +1 Bonus to Notice checks that rely on sense of smell and hearing.
Enhanced Strength [+2]: Strength is increased by i die-type and the Wolfen’s maximum strength is d12+1.
Darkvision [+1]: The species can see in the dark, ignoring all illumination penalties.
Born to Warfare [+1]: The Wolfen begins with a d4 in Fighting.












